//-------------------------------------------------------------------------------------- // File: GeometricPrimitive.h // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. // // http://go.microsoft.com/fwlink/?LinkId=248929 //-------------------------------------------------------------------------------------- #pragma once #include "VertexTypes.h" #include #include #include #include namespace DirectX { class IEffect; class GeometricPrimitive { public: GeometricPrimitive(GeometricPrimitive const&) = delete; GeometricPrimitive& operator= (GeometricPrimitive const&) = delete; virtual ~GeometricPrimitive(); // Factory methods. static std::unique_ptr __cdecl CreateCube (_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true); static std::unique_ptr __cdecl CreateBox (_In_ ID3D11DeviceContext* deviceContext, const XMFLOAT3& size, bool rhcoords = true, bool invertn = false); static std::unique_ptr __cdecl CreateSphere (_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, size_t tessellation = 16, bool rhcoords = true, bool invertn = false); static std::unique_ptr __cdecl CreateGeoSphere (_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, size_t tessellation = 3, bool rhcoords = true); static std::unique_ptr __cdecl CreateCylinder (_In_ ID3D11DeviceContext* deviceContext, float height = 1, float diameter = 1, size_t tessellation = 32, bool rhcoords = true); static std::unique_ptr __cdecl CreateCone (_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, float height = 1, size_t tessellation = 32, bool rhcoords = true); static std::unique_ptr __cdecl CreateTorus (_In_ ID3D11DeviceContext* deviceContext, float diameter = 1, float thickness = 0.333f, size_t tessellation = 32, bool rhcoords = true); static std::unique_ptr __cdecl CreateTetrahedron (_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true); static std::unique_ptr __cdecl CreateOctahedron (_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true); static std::unique_ptr __cdecl CreateDodecahedron (_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true); static std::unique_ptr __cdecl CreateIcosahedron (_In_ ID3D11DeviceContext* deviceContext, float size = 1, bool rhcoords = true); static std::unique_ptr __cdecl CreateTeapot (_In_ ID3D11DeviceContext* deviceContext, float size = 1, size_t tessellation = 8, bool rhcoords = true); static std::unique_ptr __cdecl CreateCustom (_In_ ID3D11DeviceContext* deviceContext, const std::vector& vertices, const std::vector& indices); static void __cdecl CreateCube (std::vector& vertices, std::vector& indices, float size = 1, bool rhcoords = true); static void __cdecl CreateBox (std::vector& vertices, std::vector& indices, const XMFLOAT3& size, bool rhcoords = true, bool invertn = false); static void __cdecl CreateSphere (std::vector& vertices, std::vector& indices, float diameter = 1, size_t tessellation = 16, bool rhcoords = true, bool invertn = false); static void __cdecl CreateGeoSphere (std::vector& vertices, std::vector& indices, float diameter = 1, size_t tessellation = 3, bool rhcoords = true); static void __cdecl CreateCylinder (std::vector& vertices, std::vector& indices, float height = 1, float diameter = 1, size_t tessellation = 32, bool rhcoords = true); static void __cdecl CreateCone (std::vector& vertices, std::vector& indices, float diameter = 1, float height = 1, size_t tessellation = 32, bool rhcoords = true); static void __cdecl CreateTorus (std::vector& vertices, std::vector& indices, float diameter = 1, float thickness = 0.333f, size_t tessellation = 32, bool rhcoords = true); static void __cdecl CreateTetrahedron (std::vector& vertices, std::vector& indices, float size = 1, bool rhcoords = true); static void __cdecl CreateOctahedron (std::vector& vertices, std::vector& indices, float size = 1, bool rhcoords = true); static void __cdecl CreateDodecahedron (std::vector& vertices, std::vector& indices, float size = 1, bool rhcoords = true); static void __cdecl CreateIcosahedron (std::vector& vertices, std::vector& indices, float size = 1, bool rhcoords = true); static void __cdecl CreateTeapot (std::vector& vertices, std::vector& indices, float size = 1, size_t tessellation = 8, bool rhcoords = true); // Draw the primitive. void XM_CALLCONV Draw(FXMMATRIX world, CXMMATRIX view, CXMMATRIX projection, FXMVECTOR color = Colors::White, _In_opt_ ID3D11ShaderResourceView* texture = nullptr, bool wireframe = false, _In_opt_ std::function setCustomState = nullptr ) const; // Draw the primitive using a custom effect. void __cdecl Draw( _In_ IEffect* effect, _In_ ID3D11InputLayout* inputLayout, bool alpha = false, bool wireframe = false, _In_opt_ std::function setCustomState = nullptr ) const; // Create input layout for drawing with a custom effect. void __cdecl CreateInputLayout( _In_ IEffect* effect, _Outptr_ ID3D11InputLayout** inputLayout ) const; private: GeometricPrimitive(); // Private implementation. class Impl; std::unique_ptr pImpl; }; }