#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_constantbuffer CB0[32], dynamicIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 3 mov r0.xyzw, l(0,0,0,0) mov r1.x, l(0) loop ige r1.y, r1.x, l(15) breakc_nz r1.y add r1.yz, v1.xxyx, cb0[r1.x + 0].xxyx sample r2.xyzw, r1.yzyy, t0.xyzw, s0 mad r0.xyzw, cb0[r1.x + 16].xyzw, r2.xyzw, r0.xyzw iadd r1.x, r1.x, l(1) endloop mov o0.xyzw, r0.xyzw ret // Approximately 0 instruction slots used #endif const BYTE PostProcess_PSBloomBlur[] = { 68, 88, 66, 67, 172, 241, 144, 218, 164, 236, 105, 55, 200, 120, 50, 4, 73, 105, 155, 1, 1, 0, 0, 0, 36, 2, 0, 0, 3, 0, 0, 0, 44, 0, 0, 0, 132, 0, 0, 0, 184, 0, 0, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 68, 82, 100, 1, 0, 0, 64, 0, 0, 0, 89, 0, 0, 0, 89, 8, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 32, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 3, 0, 0, 0, 54, 0, 0, 8, 242, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 48, 0, 0, 1, 33, 0, 0, 7, 34, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 15, 0, 0, 0, 3, 0, 4, 3, 26, 0, 16, 0, 1, 0, 0, 0, 0, 0, 0, 9, 98, 0, 16, 0, 1, 0, 0, 0, 6, 17, 16, 0, 1, 0, 0, 0, 6, 129, 32, 4, 0, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 2, 0, 0, 0, 150, 5, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 50, 0, 0, 12, 242, 0, 16, 0, 0, 0, 0, 0, 70, 142, 32, 6, 0, 0, 0, 0, 16, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 70, 14, 16, 0, 2, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 30, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 10, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 1, 0, 0, 0, 22, 0, 0, 1, 54, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1 };