#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 NONE float xyzw // COLOR 0 xyzw 1 NONE float xyzw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // COLOR 0 xyzw 0 NONE float xyzw // SV_Position 0 xyzw 1 POS float xyzw // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c1 cb0 0 1 ( FLT, FLT, FLT, FLT) // c2 cb0 22 4 ( FLT, FLT, FLT, FLT) // // // Runtime generated constant mappings: // // Target Reg Constant Description // ---------- -------------------------------------------------- // c0 Vertex Shader position offset // // // Level9 shader bytecode: // vs_2_0 dcl_texcoord v0 // vin<0,1,2,3> dcl_texcoord1 v1 // vin<4,5,6,7> #line 49 "C:\Users\ChuckW\Desktop\D3D11 Projects\DirectXTK\Src\Shaders\Common.fxh" dp4 oPos.z, v0, c4 // ::VSBasicVcNoFog<6> #line 89 "C:\Users\ChuckW\Desktop\D3D11 Projects\DirectXTK\Src\Shaders\BasicEffect.fx" mul oT0, v1, c1 // ::VSBasicVcNoFog<0,1,2,3> #line 49 "C:\Users\ChuckW\Desktop\D3D11 Projects\DirectXTK\Src\Shaders\Common.fxh" dp4 r0.x, v0, c2 // ::vout<0> dp4 r0.y, v0, c3 // ::vout<1> dp4 r0.z, v0, c5 // ::vout<3> #line 82 "C:\Users\ChuckW\Desktop\D3D11 Projects\DirectXTK\Src\Shaders\BasicEffect.fx" mad oPos.xy, r0.z, c0, r0 // ::VSBasicVcNoFog<4,5> mov oPos.w, r0.z // ::VSBasicVcNoFog<7> // approximately 7 instruction slots used vs_4_0 dcl_constantbuffer CB0[26], immediateIndexed dcl_input v0.xyzw dcl_input v1.xyzw dcl_output o0.xyzw dcl_output_siv o1.xyzw, position mul o0.xyzw, v1.xyzw, cb0[0].xyzw dp4 o1.x, v0.xyzw, cb0[22].xyzw dp4 o1.y, v0.xyzw, cb0[23].xyzw dp4 o1.z, v0.xyzw, cb0[24].xyzw dp4 o1.w, v0.xyzw, cb0[25].xyzw ret // Approximately 0 instruction slots used #endif const BYTE BasicEffect_VSBasicVcNoFog[] = { 68, 88, 66, 67, 163, 112, 185, 31, 9, 2, 197, 31, 153, 9, 141, 132, 98, 44, 242, 35, 1, 0, 0, 0, 136, 5, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 232, 3, 0, 0, 224, 4, 0, 0, 52, 5, 0, 0, 65, 111, 110, 57, 176, 3, 0, 0, 176, 3, 0, 0, 0, 2, 254, 255, 112, 3, 0, 0, 64, 0, 0, 0, 2, 0, 36, 0, 0, 0, 60, 0, 0, 0, 60, 0, 0, 0, 36, 0, 1, 0, 60, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 22, 0, 4, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 254, 255, 254, 255, 183, 0, 68, 66, 85, 71, 40, 0, 0, 0, 176, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 188, 0, 0, 0, 9, 0, 0, 0, 196, 0, 0, 0, 3, 0, 0, 0, 116, 2, 0, 0, 12, 1, 0, 0, 67, 58, 92, 85, 115, 101, 114, 115, 92, 67, 104, 117, 99, 107, 87, 92, 68, 101, 115, 107, 116, 111, 112, 92, 68, 51, 68, 49, 49, 32, 80, 114, 111, 106, 101, 99, 116, 115, 92, 68, 105, 114, 101, 99, 116, 88, 84, 75, 92, 83, 114, 99, 92, 83, 104, 97, 100, 101, 114, 115, 92, 67, 111, 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