Debug Win32 Debug x64 Release Win32 Release x64 {29C096AF-172E-4A36-A1FE-E15B259D6834} Win32Proj Application v110 MultiByte Application v110 MultiByte Application v110 MultiByte Application v110 MultiByte <_ProjectFileVersion>11.0.50727.1 debug32\ tmp\debug32\$(ProjectName)\ true false debug64\ tmp\debug64\$(ProjectName)\ true false bin32\ tmp\bin32\$(ProjectName)\ false false bin64\ tmp\bin64\$(ProjectName)\ false false Disabled ../include;%(AdditionalIncludeDirectories) WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) true EnableFastChecks MultiThreadedDebug Level4 EditAndContinue CompileAsC glfwdll.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies) $(OutDir)$(ProjectName).exe ../lib/debug;../lib;%(AdditionalLibraryDirectories) true $(OutDir)$(TargetName).pdb Console false MachineX86 false if exist c:\sdk\glfw\lib\win32\glfw.dll xcopy /y /f c:\sdk\glfw\lib\win32\glfw.dll debug32\. if exist bin32\glfw.dll xcopy /y /f bin32\glfw.dll debug32\. X64 Disabled ../include;%(AdditionalIncludeDirectories) WIN64;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) true EnableFastChecks MultiThreadedDebug Level4 ProgramDatabase CompileAsC glfwdll64.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies) $(OutDir)$(ProjectName).exe ../lib/debug;../lib;%(AdditionalLibraryDirectories) true $(OutDir)$(TargetName).pdb Console false MachineX64 if exist c:\sdk\glfw\lib\win64\glfw.dll xcopy /y /f c:\sdk\glfw\lib\win64\glfw.dll debug64\. if exist bin64\glfw.dll xcopy /y /f bin64\glfw.dll debug64\. Full OnlyExplicitInline true Speed true ../include;%(AdditionalIncludeDirectories) WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) true MultiThreaded true Level4 CompileAsC glfwdll.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies) $(OutDir)$(ProjectName).exe ../lib;%(AdditionalLibraryDirectories) false Console true true true false MachineX86 if exist c:\sdk\glfw\lib\win32\glfw.dll xcopy /y /f c:\sdk\glfw\lib\win32\glfw.dll bin32\. X64 Full OnlyExplicitInline true Speed true ../include;%(AdditionalIncludeDirectories) WIN64;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) true MultiThreaded true Level4 CompileAsC glfwdll64.lib;opengl32.lib;glu32.lib;%(AdditionalDependencies) $(OutDir)$(ProjectName).exe ../lib;%(AdditionalLibraryDirectories) false Console true true true false MachineX64 if exist c:\sdk\glfw\lib\win64\glfw.dll xcopy /y /f c:\sdk\glfw\lib\win64\glfw.dll bin64\.