// --------------------------------------------------------------------------- // // @file LoadOGLCore.h // @brief OpenGL Core Profile declarations for dynamic loading // @author Philippe Decaudin // @license This file is part of the AntTweakBar library. // For conditions of distribution and use, see License.txt // // note: Private header // // --------------------------------------------------------------------------- #if !defined ANT_LOAD_OGL_CORE_INCLUDED #define ANT_LOAD_OGL_CORE_INCLUDED #define ANT_GL_CORE_DECL_NO_FORWARD(_Ret, _Fct, _Params) \ extern "C" { typedef _Ret (APIENTRY* PFN##_Fct)_Params; } \ namespace GLCore { extern PFN##_Fct _##_Fct; } \ using GLCore::_##_Fct; #if defined(ANT_WINDOWS) # define ANT_GL_CORE_DECL(_Ret, _Fct, _Params) \ ANT_GL_CORE_DECL_NO_FORWARD(_Ret, _Fct, _Params) # define ANT_GL_CORE_IMPL(_Fct) \ namespace GLCore { PFN##_Fct _##_Fct = (PFN##_Fct)Record(#_Fct, (PFNOpenGL*)(&_##_Fct)); } #elif defined(ANT_UNIX) || defined(ANT_OSX) # if !defined(APIENTRY) # define APIENTRY # endif # define ANT_GL_CORE_DECL(_Ret, _Fct, _Params) \ ANT_GL_CORE_DECL_NO_FORWARD(_Ret, _Fct, _Params) \ extern "C" { _Ret APIENTRY _Fct _Params; } # define ANT_GL_CORE_IMPL(_Fct) \ namespace GLCore { PFN##_Fct _##_Fct = _Fct; } #endif int LoadOpenGLCore(); int UnloadOpenGLCore(); namespace GLCore { extern "C" { typedef void (APIENTRY* PFNOpenGL)(); } PFNOpenGL Record(const char *_FuncName, PFNOpenGL *_FuncPtr); extern "C" { typedef PFNOpenGL (APIENTRY *PFNGLGetProcAddress)(const char *); } extern PFNGLGetProcAddress _glGetProcAddress; } using GLCore::_glGetProcAddress; // GL 1.0 ANT_GL_CORE_DECL(void, glCullFace, (GLenum mode)) ANT_GL_CORE_DECL(void, glFrontFace, (GLenum mode)) ANT_GL_CORE_DECL(void, glHint, (GLenum target, GLenum mode)) ANT_GL_CORE_DECL(void, glLineWidth, (GLfloat width)) ANT_GL_CORE_DECL(void, glPointSize, (GLfloat size)) ANT_GL_CORE_DECL(void, glPolygonMode, (GLenum face, GLenum mode)) ANT_GL_CORE_DECL(void, glScissor, (GLint x, GLint y, GLsizei width, GLsizei height)) ANT_GL_CORE_DECL(void, glTexParameterf, (GLenum target, GLenum pname, GLfloat param)) ANT_GL_CORE_DECL(void, glTexParameterfv, (GLenum target, GLenum pname, const GLfloat *params)) ANT_GL_CORE_DECL(void, glTexParameteri, (GLenum target, GLenum pname, GLint param)) ANT_GL_CORE_DECL(void, glTexParameteriv, (GLenum target, GLenum pname, const GLint *params)) #if defined(ANT_OSX) && (MAC_OS_X_VERSION_MAX_ALLOWED < 1070) // Mac OSX < 10.7 redefines these OpenGL calls: glTexImage1D, glTexImage2D ANT_GL_CORE_DECL(void, glTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) ANT_GL_CORE_DECL(void, glTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) #else ANT_GL_CORE_DECL(void, glTexImage1D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) ANT_GL_CORE_DECL(void, glTexImage2D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) #endif ANT_GL_CORE_DECL(void, glDrawBuffer, (GLenum mode)) ANT_GL_CORE_DECL(void, glClear, (GLbitfield mask)) ANT_GL_CORE_DECL(void, glClearColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) ANT_GL_CORE_DECL(void, glClearStencil, (GLint s)) ANT_GL_CORE_DECL(void, glClearDepth, (GLclampd depth)) ANT_GL_CORE_DECL(void, glStencilMask, (GLuint mask)) ANT_GL_CORE_DECL(void, glColorMask, (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)) ANT_GL_CORE_DECL(void, glDepthMask, (GLboolean flag)) ANT_GL_CORE_DECL(void, glDisable, (GLenum cap)) ANT_GL_CORE_DECL(void, glEnable, (GLenum cap)) ANT_GL_CORE_DECL(void, glFinish, (void)) ANT_GL_CORE_DECL(void, glFlush, (void)) ANT_GL_CORE_DECL(void, glBlendFunc, (GLenum sfactor, GLenum dfactor)) ANT_GL_CORE_DECL(void, glLogicOp, (GLenum opcode)) ANT_GL_CORE_DECL(void, glStencilFunc, (GLenum func, GLint ref, GLuint mask)) ANT_GL_CORE_DECL(void, glStencilOp, (GLenum fail, GLenum zfail, GLenum zpass)) ANT_GL_CORE_DECL(void, glDepthFunc, (GLenum func)) ANT_GL_CORE_DECL(void, glPixelStoref, (GLenum pname, GLfloat param)) ANT_GL_CORE_DECL(void, glPixelStorei, (GLenum pname, GLint param)) ANT_GL_CORE_DECL(void, glReadBuffer, (GLenum mode)) ANT_GL_CORE_DECL(void, glReadPixels, (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)) ANT_GL_CORE_DECL(void, glGetBooleanv, (GLenum pname, GLboolean *params)) ANT_GL_CORE_DECL(void, glGetDoublev, (GLenum pname, GLdouble *params)) ANT_GL_CORE_DECL(GLenum, glGetError, (void)) ANT_GL_CORE_DECL(void, glGetFloatv, (GLenum pname, GLfloat *params)) ANT_GL_CORE_DECL(void, glGetIntegerv, (GLenum pname, GLint *params)) ANT_GL_CORE_DECL(const GLubyte *, glGetString, (GLenum name)) ANT_GL_CORE_DECL(void, glGetTexImage, (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)) ANT_GL_CORE_DECL(void, glGetTexParameterfv, (GLenum target, GLenum pname, GLfloat *params)) ANT_GL_CORE_DECL(void, glGetTexParameteriv, (GLenum target, GLenum pname, GLint *params)) ANT_GL_CORE_DECL(void, glGetTexLevelParameterfv, (GLenum target, GLint level, GLenum pname, GLfloat *params)) ANT_GL_CORE_DECL(void, glGetTexLevelParameteriv, (GLenum target, GLint level, GLenum pname, GLint *params)) ANT_GL_CORE_DECL(GLboolean, glIsEnabled, (GLenum cap)) ANT_GL_CORE_DECL(void, glDepthRange, (GLclampd near, GLclampd far)) ANT_GL_CORE_DECL(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height)) // GL 1.1 ANT_GL_CORE_DECL(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count)) ANT_GL_CORE_DECL(void, glDrawElements, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)) ANT_GL_CORE_DECL(void, glGetPointerv, (GLenum pname, GLvoid* *params)) ANT_GL_CORE_DECL(void, glPolygonOffset, (GLfloat factor, GLfloat units)) ANT_GL_CORE_DECL(void, glCopyTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)) ANT_GL_CORE_DECL(void, glCopyTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)) ANT_GL_CORE_DECL(void, glCopyTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)) ANT_GL_CORE_DECL(void, glCopyTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)) ANT_GL_CORE_DECL(void, glTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)) ANT_GL_CORE_DECL(void, glTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)) ANT_GL_CORE_DECL(void, glBindTexture, (GLenum target, GLuint texture)) ANT_GL_CORE_DECL(void, glDeleteTextures, (GLsizei n, const GLuint *textures)) ANT_GL_CORE_DECL(void, glGenTextures, (GLsizei n, GLuint *textures)) ANT_GL_CORE_DECL(GLboolean, glIsTexture, (GLuint texture)) // GL 1.2 ANT_GL_CORE_DECL(void, glBlendColor, (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)) ANT_GL_CORE_DECL(void, glBlendEquation, (GLenum mode)) ANT_GL_CORE_DECL(void, glDrawRangeElements, (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)) #if defined(ANT_OSX) && (MAC_OS_X_VERSION_MAX_ALLOWED < 1070) // Mac OSX < 10.7 redefines this OpenGL call: glTexImage3D ANT_GL_CORE_DECL(void, glTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) #else ANT_GL_CORE_DECL(void, glTexImage3D, (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)) #endif ANT_GL_CORE_DECL(void, glTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)) ANT_GL_CORE_DECL(void, glCopyTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)) // GL 1.3 ANT_GL_CORE_DECL(void, glActiveTexture, (GLenum texture)) ANT_GL_CORE_DECL(void, glSampleCoverage, (GLclampf value, GLboolean invert)) ANT_GL_CORE_DECL(void, glCompressedTexImage3D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)) ANT_GL_CORE_DECL(void, glCompressedTexImage2D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)) ANT_GL_CORE_DECL(void, glCompressedTexImage1D, (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)) ANT_GL_CORE_DECL(void, glCompressedTexSubImage3D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)) ANT_GL_CORE_DECL(void, glCompressedTexSubImage2D, (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)) ANT_GL_CORE_DECL(void, glCompressedTexSubImage1D, (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)) ANT_GL_CORE_DECL(void, glGetCompressedTexImage, (GLenum target, GLint level, GLvoid *img)) // GL 1.4 ANT_GL_CORE_DECL(void, glBlendFuncSeparate, (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)) ANT_GL_CORE_DECL(void, glMultiDrawArrays, (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount)) ANT_GL_CORE_DECL(void, glMultiDrawElements, (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount)) ANT_GL_CORE_DECL(void, glPointParameterf, (GLenum pname, GLfloat param)) ANT_GL_CORE_DECL(void, glPointParameterfv, (GLenum pname, const GLfloat *params)) ANT_GL_CORE_DECL(void, glPointParameteri, (GLenum pname, GLint param)) ANT_GL_CORE_DECL(void, glPointParameteriv, (GLenum pname, const GLint *params)) // GL 1.5 #ifndef ANT_OSX typedef ptrdiff_t GLintptr; typedef ptrdiff_t GLsizeiptr; #endif ANT_GL_CORE_DECL(void, glGenQueries, (GLsizei n, GLuint *ids)) ANT_GL_CORE_DECL(void, glDeleteQueries, (GLsizei n, const GLuint *ids)) ANT_GL_CORE_DECL(GLboolean, glIsQuery, (GLuint id)) ANT_GL_CORE_DECL(void, glBeginQuery, (GLenum target, GLuint id)) ANT_GL_CORE_DECL(void, glEndQuery, (GLenum target)) ANT_GL_CORE_DECL(void, glGetQueryiv, (GLenum target, GLenum pname, GLint *params)) ANT_GL_CORE_DECL(void, glGetQueryObjectiv, (GLuint id, GLenum pname, GLint *params)) ANT_GL_CORE_DECL(void, glGetQueryObjectuiv, (GLuint id, GLenum pname, GLuint *params)) ANT_GL_CORE_DECL(void, glBindBuffer, (GLenum target, GLuint buffer)) ANT_GL_CORE_DECL(void, glDeleteBuffers, (GLsizei n, const GLuint *buffers)) ANT_GL_CORE_DECL(void, glGenBuffers, (GLsizei n, GLuint *buffers)) ANT_GL_CORE_DECL(GLboolean, glIsBuffer, (GLuint buffer)) ANT_GL_CORE_DECL(void, glBufferData, (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)) ANT_GL_CORE_DECL(void, glBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)) ANT_GL_CORE_DECL(void, glGetBufferSubData, (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)) ANT_GL_CORE_DECL(GLvoid*, glMapBuffer, (GLenum target, GLenum access)) ANT_GL_CORE_DECL(GLboolean, glUnmapBuffer, (GLenum target)) ANT_GL_CORE_DECL(void, glGetBufferParameteriv, (GLenum target, GLenum pname, GLint *params)) ANT_GL_CORE_DECL(void, glGetBufferPointerv, (GLenum target, GLenum pname, GLvoid* *params)) // GL 2.0 typedef char GLchar; ANT_GL_CORE_DECL(void, glBlendEquationSeparate, (GLenum modeRGB, GLenum modeAlpha)) ANT_GL_CORE_DECL(void, glDrawBuffers, (GLsizei n, const GLenum *bufs)) ANT_GL_CORE_DECL(void, glStencilOpSeparate, (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)) ANT_GL_CORE_DECL(void, glStencilFuncSeparate, (GLenum face, GLenum func, GLint ref, GLuint mask)) ANT_GL_CORE_DECL(void, glStencilMaskSeparate, (GLenum face, GLuint mask)) ANT_GL_CORE_DECL(void, glAttachShader, (GLuint program, GLuint shader)) ANT_GL_CORE_DECL(void, glBindAttribLocation, (GLuint program, GLuint index, const GLchar *name)) ANT_GL_CORE_DECL(void, glCompileShader, (GLuint shader)) ANT_GL_CORE_DECL(GLuint, glCreateProgram, (void)) ANT_GL_CORE_DECL(GLuint, glCreateShader, (GLenum type)) ANT_GL_CORE_DECL(void, glDeleteProgram, (GLuint program)) ANT_GL_CORE_DECL(void, glDeleteShader, (GLuint shader)) ANT_GL_CORE_DECL(void, glDetachShader, (GLuint program, GLuint shader)) ANT_GL_CORE_DECL(void, glDisableVertexAttribArray, (GLuint index)) ANT_GL_CORE_DECL(void, glEnableVertexAttribArray, (GLuint index)) ANT_GL_CORE_DECL(void, glGetActiveAttrib, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) ANT_GL_CORE_DECL(void, glGetActiveUniform, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)) ANT_GL_CORE_DECL(void, glGetAttachedShaders, (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)) ANT_GL_CORE_DECL(GLint, glGetAttribLocation, (GLuint program, const GLchar *name)) ANT_GL_CORE_DECL(void, glGetProgramiv, (GLuint program, GLenum pname, GLint *params)) ANT_GL_CORE_DECL(void, glGetProgramInfoLog, (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) ANT_GL_CORE_DECL(void, glGetShaderiv, (GLuint shader, GLenum pname, GLint *params)) ANT_GL_CORE_DECL(void, glGetShaderInfoLog, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)) ANT_GL_CORE_DECL(void, glGetShaderSource, (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)) ANT_GL_CORE_DECL(GLint, glGetUniformLocation, (GLuint program, const GLchar *name)) ANT_GL_CORE_DECL(void, glGetUniformfv, (GLuint program, GLint location, GLfloat *params)) ANT_GL_CORE_DECL(void, glGetUniformiv, (GLuint program, GLint location, GLint *params)) ANT_GL_CORE_DECL(void, glGetVertexAttribdv, (GLuint index, GLenum pname, GLdouble *params)) ANT_GL_CORE_DECL(void, glGetVertexAttribfv, (GLuint index, GLenum pname, GLfloat *params)) ANT_GL_CORE_DECL(void, glGetVertexAttribiv, (GLuint index, GLenum pname, GLint *params)) ANT_GL_CORE_DECL(void, glGetVertexAttribPointerv, (GLuint index, GLenum pname, GLvoid* *pointer)) ANT_GL_CORE_DECL(GLboolean, glIsProgram, (GLuint program)) ANT_GL_CORE_DECL(GLboolean, glIsShader, (GLuint shader)) ANT_GL_CORE_DECL(void, glLinkProgram, (GLuint program)) ANT_GL_CORE_DECL(void, glShaderSource, (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length)) ANT_GL_CORE_DECL(void, glUseProgram, (GLuint program)) ANT_GL_CORE_DECL(void, glUniform1f, (GLint location, GLfloat v0)) ANT_GL_CORE_DECL(void, glUniform2f, (GLint location, GLfloat v0, GLfloat v1)) ANT_GL_CORE_DECL(void, glUniform3f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2)) ANT_GL_CORE_DECL(void, glUniform4f, (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)) ANT_GL_CORE_DECL(void, glUniform1i, (GLint location, GLint v0)) ANT_GL_CORE_DECL(void, glUniform2i, (GLint location, GLint v0, GLint v1)) ANT_GL_CORE_DECL(void, glUniform3i, (GLint location, GLint v0, GLint v1, GLint v2)) ANT_GL_CORE_DECL(void, glUniform4i, (GLint location, GLint v0, GLint v1, GLint v2, GLint v3)) ANT_GL_CORE_DECL(void, glUniform1fv, (GLint location, GLsizei count, const GLfloat *value)) ANT_GL_CORE_DECL(void, glUniform2fv, (GLint location, GLsizei count, const GLfloat *value)) ANT_GL_CORE_DECL(void, glUniform3fv, (GLint location, GLsizei count, const GLfloat *value)) ANT_GL_CORE_DECL(void, glUniform4fv, (GLint location, GLsizei count, const GLfloat *value)) ANT_GL_CORE_DECL(void, glUniform1iv, (GLint location, GLsizei count, const GLint *value)) ANT_GL_CORE_DECL(void, glUniform2iv, (GLint location, GLsizei count, const GLint *value)) ANT_GL_CORE_DECL(void, glUniform3iv, (GLint location, GLsizei count, const GLint *value)) ANT_GL_CORE_DECL(void, glUniform4iv, (GLint location, GLsizei count, const GLint *value)) ANT_GL_CORE_DECL(void, glUniformMatrix2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) ANT_GL_CORE_DECL(void, glUniformMatrix3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) ANT_GL_CORE_DECL(void, glUniformMatrix4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) ANT_GL_CORE_DECL(void, glValidateProgram, (GLuint program)) ANT_GL_CORE_DECL(void, glVertexAttrib1d, (GLuint index, GLdouble x)) ANT_GL_CORE_DECL(void, glVertexAttrib1dv, (GLuint index, const GLdouble *v)) ANT_GL_CORE_DECL(void, glVertexAttrib1f, (GLuint index, GLfloat x)) ANT_GL_CORE_DECL(void, glVertexAttrib1fv, (GLuint index, const GLfloat *v)) ANT_GL_CORE_DECL(void, glVertexAttrib1s, (GLuint index, GLshort x)) ANT_GL_CORE_DECL(void, glVertexAttrib1sv, (GLuint index, const GLshort *v)) ANT_GL_CORE_DECL(void, glVertexAttrib2d, (GLuint index, GLdouble x, GLdouble y)) ANT_GL_CORE_DECL(void, glVertexAttrib2dv, (GLuint index, const GLdouble *v)) ANT_GL_CORE_DECL(void, glVertexAttrib2f, (GLuint index, GLfloat x, GLfloat y)) ANT_GL_CORE_DECL(void, glVertexAttrib2fv, (GLuint index, const GLfloat *v)) ANT_GL_CORE_DECL(void, glVertexAttrib2s, (GLuint index, GLshort x, GLshort y)) ANT_GL_CORE_DECL(void, glVertexAttrib2sv, (GLuint index, const GLshort *v)) ANT_GL_CORE_DECL(void, glVertexAttrib3d, (GLuint index, GLdouble x, GLdouble y, GLdouble z)) ANT_GL_CORE_DECL(void, glVertexAttrib3dv, (GLuint index, const GLdouble *v)) ANT_GL_CORE_DECL(void, glVertexAttrib3f, (GLuint index, GLfloat x, GLfloat y, GLfloat z)) ANT_GL_CORE_DECL(void, glVertexAttrib3fv, (GLuint index, const GLfloat *v)) ANT_GL_CORE_DECL(void, glVertexAttrib3s, (GLuint index, GLshort x, GLshort y, GLshort z)) ANT_GL_CORE_DECL(void, glVertexAttrib3sv, (GLuint index, const GLshort *v)) ANT_GL_CORE_DECL(void, glVertexAttrib4Nbv, (GLuint index, const GLbyte *v)) ANT_GL_CORE_DECL(void, glVertexAttrib4Niv, (GLuint index, const GLint *v)) ANT_GL_CORE_DECL(void, glVertexAttrib4Nsv, (GLuint index, const GLshort *v)) ANT_GL_CORE_DECL(void, glVertexAttrib4Nub, (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)) ANT_GL_CORE_DECL(void, glVertexAttrib4Nubv, (GLuint index, const GLubyte *v)) ANT_GL_CORE_DECL(void, glVertexAttrib4Nuiv, (GLuint index, const GLuint *v)) ANT_GL_CORE_DECL(void, glVertexAttrib4Nusv, (GLuint index, const GLushort *v)) ANT_GL_CORE_DECL(void, glVertexAttrib4bv, (GLuint index, const GLbyte *v)) ANT_GL_CORE_DECL(void, glVertexAttrib4d, (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)) ANT_GL_CORE_DECL(void, glVertexAttrib4dv, (GLuint index, const GLdouble *v)) ANT_GL_CORE_DECL(void, glVertexAttrib4f, (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)) ANT_GL_CORE_DECL(void, glVertexAttrib4fv, (GLuint index, const GLfloat *v)) ANT_GL_CORE_DECL(void, glVertexAttrib4iv, (GLuint index, const GLint *v)) ANT_GL_CORE_DECL(void, glVertexAttrib4s, (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)) ANT_GL_CORE_DECL(void, glVertexAttrib4sv, (GLuint index, const GLshort *v)) ANT_GL_CORE_DECL(void, glVertexAttrib4ubv, (GLuint index, const GLubyte *v)) ANT_GL_CORE_DECL(void, glVertexAttrib4uiv, (GLuint index, const GLuint *v)) ANT_GL_CORE_DECL(void, glVertexAttrib4usv, (GLuint index, const GLushort *v)) ANT_GL_CORE_DECL(void, glVertexAttribPointer, (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)) /* // GL 2.1 ANT_GL_CORE_DECL(void, glUniformMatrix2x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) ANT_GL_CORE_DECL(void, glUniformMatrix3x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) ANT_GL_CORE_DECL(void, glUniformMatrix2x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) ANT_GL_CORE_DECL(void, glUniformMatrix4x2fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) ANT_GL_CORE_DECL(void, glUniformMatrix3x4fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) ANT_GL_CORE_DECL(void, glUniformMatrix4x3fv, (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)) // GL 3.0 ANT_GL_CORE_DECL(void, glColorMaski, (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)) ANT_GL_CORE_DECL(void, glGetBooleani_v, (GLenum target, GLuint index, GLboolean *data)) ANT_GL_CORE_DECL(void, glGetIntegeri_v, (GLenum target, GLuint index, GLint *data)) ANT_GL_CORE_DECL(void, glEnablei, (GLenum target, GLuint index)) ANT_GL_CORE_DECL(void, glDisablei, (GLenum target, GLuint index)) ANT_GL_CORE_DECL(GLboolean, glIsEnabledi, (GLenum target, GLuint index)) ANT_GL_CORE_DECL(void, glBeginTransformFeedback, (GLenum primitiveMode)) ANT_GL_CORE_DECL(void, glEndTransformFeedback, (void)) ANT_GL_CORE_DECL(void, glBindBufferRange, (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)) ANT_GL_CORE_DECL(void, glBindBufferBase, (GLenum target, GLuint index, GLuint buffer)) ANT_GL_CORE_DECL(void, glTransformFeedbackVaryings, (GLuint program, GLsizei count, const GLchar* *varyings, GLenum bufferMode)) ANT_GL_CORE_DECL(void, glGetTransformFeedbackVarying, (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)) ANT_GL_CORE_DECL(void, glClampColor, (GLenum target, GLenum clamp)) ANT_GL_CORE_DECL(void, glBeginConditionalRender, (GLuint id, GLenum mode)) ANT_GL_CORE_DECL(void, glEndConditionalRender, (void)) ANT_GL_CORE_DECL(void, glVertexAttribIPointer, (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)) ANT_GL_CORE_DECL(void, glGetVertexAttribIiv, (GLuint index, GLenum pname, GLint *params)) ANT_GL_CORE_DECL(void, glGetVertexAttribIuiv, (GLuint index, GLenum pname, GLuint *params)) ANT_GL_CORE_DECL(void, glVertexAttribI1i, (GLuint index, GLint x)) ANT_GL_CORE_DECL(void, glVertexAttribI2i, (GLuint index, GLint x, GLint y)) ANT_GL_CORE_DECL(void, glVertexAttribI3i, (GLuint index, GLint x, GLint y, GLint z)) ANT_GL_CORE_DECL(void, glVertexAttribI4i, (GLuint index, GLint x, GLint y, GLint z, GLint w)) ANT_GL_CORE_DECL(void, glVertexAttribI1ui, (GLuint index, GLuint x)) ANT_GL_CORE_DECL(void, glVertexAttribI2ui, (GLuint index, GLuint x, GLuint y)) ANT_GL_CORE_DECL(void, glVertexAttribI3ui, (GLuint index, GLuint x, GLuint y, GLuint z)) ANT_GL_CORE_DECL(void, glVertexAttribI4ui, (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)) ANT_GL_CORE_DECL(void, glVertexAttribI1iv, (GLuint index, const GLint *v)) ANT_GL_CORE_DECL(void, glVertexAttribI2iv, (GLuint index, const GLint *v)) ANT_GL_CORE_DECL(void, glVertexAttribI3iv, (GLuint index, const GLint *v)) ANT_GL_CORE_DECL(void, glVertexAttribI4iv, (GLuint index, const GLint *v)) ANT_GL_CORE_DECL(void, glVertexAttribI1uiv, (GLuint index, const GLuint *v)) ANT_GL_CORE_DECL(void, glVertexAttribI2uiv, (GLuint index, const GLuint *v)) ANT_GL_CORE_DECL(void, glVertexAttribI3uiv, (GLuint index, const GLuint *v)) ANT_GL_CORE_DECL(void, glVertexAttribI4uiv, (GLuint index, const GLuint *v)) ANT_GL_CORE_DECL(void, glVertexAttribI4bv, (GLuint index, const GLbyte *v)) ANT_GL_CORE_DECL(void, glVertexAttribI4sv, (GLuint index, const GLshort *v)) ANT_GL_CORE_DECL(void, glVertexAttribI4ubv, (GLuint index, const GLubyte *v)) ANT_GL_CORE_DECL(void, glVertexAttribI4usv, (GLuint index, const GLushort *v)) ANT_GL_CORE_DECL(void, glGetUniformuiv, (GLuint program, GLint location, GLuint *params)) ANT_GL_CORE_DECL(void, glBindFragDataLocation, (GLuint program, GLuint color, const GLchar *name)) ANT_GL_CORE_DECL(GLint, glGetFragDataLocation, (GLuint program, const GLchar *name)) ANT_GL_CORE_DECL(void, glUniform1ui, (GLint location, GLuint v0)) ANT_GL_CORE_DECL(void, glUniform2ui, (GLint location, GLuint v0, GLuint v1)) ANT_GL_CORE_DECL(void, glUniform3ui, (GLint location, GLuint v0, GLuint v1, GLuint v2)) ANT_GL_CORE_DECL(void, glUniform4ui, (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)) ANT_GL_CORE_DECL(void, glUniform1uiv, (GLint location, GLsizei count, const GLuint *value)) ANT_GL_CORE_DECL(void, glUniform2uiv, (GLint location, GLsizei count, const GLuint *value)) ANT_GL_CORE_DECL(void, glUniform3uiv, (GLint location, GLsizei count, const GLuint *value)) ANT_GL_CORE_DECL(void, glUniform4uiv, (GLint location, GLsizei count, const GLuint *value)) ANT_GL_CORE_DECL(void, glTexParameterIiv, (GLenum target, GLenum pname, const GLint *params)) ANT_GL_CORE_DECL(void, glTexParameterIuiv, (GLenum target, GLenum pname, const GLuint *params)) ANT_GL_CORE_DECL(void, glGetTexParameterIiv, (GLenum target, GLenum pname, GLint *params)) ANT_GL_CORE_DECL(void, glGetTexParameterIuiv, (GLenum target, GLenum pname, GLuint *params)) ANT_GL_CORE_DECL(void, glClearBufferiv, (GLenum buffer, GLint drawbuffer, const GLint *value)) ANT_GL_CORE_DECL(void, glClearBufferuiv, (GLenum buffer, GLint drawbuffer, const GLuint *value)) ANT_GL_CORE_DECL(void, glClearBufferfv, (GLenum buffer, GLint drawbuffer, const GLfloat *value)) ANT_GL_CORE_DECL(void, glClearBufferfi, (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)) ANT_GL_CORE_DECL(const GLubyte *, glGetStringi, (GLenum name, GLuint index)) // GL 3.1 ANT_GL_CORE_DECL(void, glDrawArraysInstanced, (GLenum mode, GLint first, GLsizei count, GLsizei primcount)) ANT_GL_CORE_DECL(void, glDrawElementsInstanced, (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)) ANT_GL_CORE_DECL(void, glTexBuffer, (GLenum target, GLenum internalformat, GLuint buffer)) ANT_GL_CORE_DECL(void, glPrimitiveRestartIndex, (GLuint index)) // GL 3.2 //typedef int64_t GLint64; //ANT_GL_CORE_DECL(void, glGetInteger64i_v, (GLenum target, GLuint index, GLint64 *data)) //ANT_GL_CORE_DECL(void, glGetBufferParameteri64v, (GLenum target, GLenum pname, GLint64 *params)) ANT_GL_CORE_DECL(void, glFramebufferTexture, (GLenum target, GLenum attachment, GLuint texture, GLint level)) */ // GL_ARB_vertex_array_object ANT_GL_CORE_DECL_NO_FORWARD(void, glBindVertexArray, (GLuint array)) ANT_GL_CORE_DECL_NO_FORWARD(void, glDeleteVertexArrays, (GLsizei n, const GLuint *arrays)) ANT_GL_CORE_DECL_NO_FORWARD(void, glGenVertexArrays, (GLsizei n, GLuint *arrays)) ANT_GL_CORE_DECL_NO_FORWARD(GLboolean, glIsVertexArray, (GLuint array)) #ifdef ANT_WINDOWS ANT_GL_CORE_DECL(PROC, wglGetProcAddress, (LPCSTR)) #endif #ifndef GL_CLAMP_TO_EDGE # define GL_CLAMP_TO_EDGE 0x812F #endif #ifndef GL_COMPILE_STATUS # define GL_COMPILE_STATUS 0x8B81 #endif #ifndef GL_INFO_LOG_LENGTH # define GL_INFO_LOG_LENGTH 0x8B84 #endif #ifndef GL_LINK_STATUS # define GL_LINK_STATUS 0x8B82 #endif #ifndef GL_ARRAY_BUFFER # define GL_ARRAY_BUFFER 0x8892 #endif #ifndef GL_DYNAMIC_DRAW # define GL_DYNAMIC_DRAW 0x88E8 #endif #ifndef GL_VERTEX_SHADER # define GL_VERTEX_SHADER 0x8B31 #endif #ifndef GL_FRAGMENT_SHADER # define GL_FRAGMENT_SHADER 0x8B30 #endif #ifndef GL_VERTEX_ARRAY_BINDING # define GL_VERTEX_ARRAY_BINDING 0x85B5 #endif #ifndef GL_CURRENT_PROGRAM # define GL_CURRENT_PROGRAM 0x8B8D #endif #ifndef GL_ACTIVE_TEXTURE # define GL_ACTIVE_TEXTURE 0x84E0 #endif #ifndef GL_TEXTURE0 # define GL_TEXTURE0 0x84C0 #endif #ifndef GL_BGRA # define GL_BGRA 0x80E1 #endif #endif // !defined ANT_LOAD_OGL_CORE_INCLUDED