#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Position 0 xyzw 0 POS float // TEXCOORD 0 xy 1 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_4_0 dcl_constantbuffer CB0[1], immediateIndexed dcl_sampler s0, mode_default dcl_resource_texture2d (float,float,float,float) t0 dcl_input_ps linear v1.xy dcl_output o0.xyzw dcl_temps 3 sample r0.xyzw, v1.xyxx, t0.xyzw, s0 mul r0.xyz, r0.xyzx, cb0[0].xxxx mov o0.w, r0.w mad r1.xyz, r0.xyzx, l(2.510000, 2.510000, 2.510000, 0.000000), l(0.030000, 0.030000, 0.030000, 0.000000) mul r1.xyz, r0.xyzx, r1.xyzx mad r2.xyz, r0.xyzx, l(2.430000, 2.430000, 2.430000, 0.000000), l(0.590000, 0.590000, 0.590000, 0.000000) mad r0.xyz, r0.xyzx, r2.xyzx, l(0.140000, 0.140000, 0.140000, 0.000000) div_sat r0.xyz, r1.xyzx, r0.xyzx log r0.xyz, r0.xyzx mul r0.xyz, r0.xyzx, l(0.454545, 0.454545, 0.454545, 0.000000) exp o0.xyz, r0.xyzx ret // Approximately 0 instruction slots used #endif const BYTE ToneMap_PSACESFilmic_SRGB[] = { 68, 88, 66, 67, 173, 239, 88, 1, 231, 89, 20, 11, 118, 182, 104, 134, 53, 174, 14, 103, 1, 0, 0, 0, 160, 2, 0, 0, 3, 0, 0, 0, 44, 0, 0, 0, 132, 0, 0, 0, 184, 0, 0, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 68, 82, 224, 1, 0, 0, 64, 0, 0, 0, 120, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 3, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 8, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 6, 128, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 50, 0, 0, 15, 114, 0, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 215, 163, 32, 64, 215, 163, 32, 64, 215, 163, 32, 64, 0, 0, 0, 0, 2, 64, 0, 0, 143, 194, 245, 60, 143, 194, 245, 60, 143, 194, 245, 60, 0, 0, 0, 0, 56, 0, 0, 7, 114, 0, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 1, 0, 0, 0, 50, 0, 0, 15, 114, 0, 16, 0, 2, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 31, 133, 27, 64, 31, 133, 27, 64, 31, 133, 27, 64, 0, 0, 0, 0, 2, 64, 0, 0, 61, 10, 23, 63, 61, 10, 23, 63, 61, 10, 23, 63, 0, 0, 0, 0, 50, 0, 0, 12, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 2, 0, 0, 0, 2, 64, 0, 0, 41, 92, 15, 62, 41, 92, 15, 62, 41, 92, 15, 62, 0, 0, 0, 0, 14, 32, 0, 7, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 47, 0, 0, 5, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 114, 0, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 47, 186, 232, 62, 47, 186, 232, 62, 47, 186, 232, 62, 0, 0, 0, 0, 25, 0, 0, 5, 114, 32, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1 };