#ifndef TEMPLATESIMULATOR_h #define TEMPLATESIMULATOR_h #include "Simulator.h" class TemplateSimulator:public Simulator{ public: // Construtors TemplateSimulator(); // Functions const char * getTestCasesStr(); void initUI(DrawingUtilitiesClass * DUC); void reset(); void drawFrame(ID3D11DeviceContext* pd3dImmediateContext); void notifyCaseChanged(int testCase); void externalForcesCalculations(float timeElapsed); void simulateTimestep(float timeStep); void onClick(int x, int y); void onMouse(int x, int y); // Specific Functions void drawSomeRandomObjects(); void drawMovableTeapot(); void drawTriangle(); private: // Attributes Vec3 m_vfMovableObjectPos; Vec3 m_vfMovableObjectFinalPos; Vec3 m_vfRotate; int m_iNumSpheres; float m_fSphereSize; Point2D m_mouse; Point2D m_trackmouse; Point2D m_oldtrackmouse; }; #endif