#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // COLOR 0 xyzw 0 NONE float xyzw // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // // // Level9 shader bytecode: // ps_2_0 dcl t0 // pin<0,1,2,3> #line 507 "C:\Users\ChuckW\Desktop\D3D11 Projects\DirectXTK\Src\Shaders\BasicEffect.fx" mov oC0, t0 // ::PSBasicNoFog<0,1,2,3> // approximately 1 instruction slot used ps_4_0 dcl_input_ps linear v0.xyzw dcl_output o0.xyzw mov o0.xyzw, v0.xyzw ret // Approximately 0 instruction slots used #endif const BYTE BasicEffect_PSBasicNoFog[] = { 68, 88, 66, 67, 181, 141, 52, 249, 104, 203, 93, 96, 195, 252, 22, 12, 12, 108, 165, 17, 1, 0, 0, 0, 108, 2, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 200, 1, 0, 0, 8, 2, 0, 0, 56, 2, 0, 0, 65, 111, 110, 57, 144, 1, 0, 0, 144, 1, 0, 0, 0, 2, 255, 255, 108, 1, 0, 0, 36, 0, 0, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 0, 36, 0, 0, 2, 255, 255, 254, 255, 82, 0, 68, 66, 85, 71, 40, 0, 0, 0, 28, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 116, 0, 0, 0, 2, 0, 0, 0, 120, 0, 0, 0, 2, 0, 0, 0, 244, 0, 0, 0, 136, 0, 0, 0, 67, 58, 92, 85, 115, 101, 114, 115, 92, 67, 104, 117, 99, 107, 87, 92, 68, 101, 115, 107, 116, 111, 112, 92, 68, 51, 68, 49, 49, 32, 80, 114, 111, 106, 101, 99, 116, 115, 92, 68, 105, 114, 101, 99, 116, 88, 84, 75, 92, 83, 114, 99, 92, 83, 104, 97, 100, 101, 114, 115, 92, 66, 97, 115, 105, 99, 69, 102, 102, 101, 99, 116, 46, 102, 120, 0, 40, 0, 0, 0, 0, 0, 255, 255, 80, 1, 0, 0, 251, 1, 0, 0, 92, 1, 0, 0, 80, 83, 66, 97, 115, 105, 99, 78, 111, 70, 111, 103, 0, 171, 171, 171, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 2, 0, 3, 0, 112, 105, 110, 0, 68, 105, 102, 102, 117, 115, 101, 0, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 184, 0, 0, 0, 192, 0, 0, 0, 5, 0, 0, 0, 1, 0, 4, 0, 1, 0, 1, 0, 208, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 2, 0, 3, 0, 0, 0, 0, 0, 136, 0, 0, 0, 152, 0, 0, 0, 1, 0, 0, 0, 168, 0, 0, 0, 136, 0, 0, 0, 180, 0, 0, 0, 216, 0, 0, 0, 1, 0, 0, 0, 232, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 49, 48, 46, 49, 0, 31, 0, 0, 2, 0, 0, 0, 128, 0, 0, 15, 176, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 176, 255, 255, 0, 0, 83, 72, 68, 82, 56, 0, 0, 0, 64, 0, 0, 0, 14, 0, 0, 0, 98, 16, 0, 3, 242, 16, 16, 0, 0, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 0, 0, 0, 0, 70, 30, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1, 73, 83, 71, 78, 40, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 15, 0, 0, 67, 79, 76, 79, 82, 0, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171 };