Files
game-physics/Effects11/Effects11_2013.vcxproj.filters
2017-10-11 15:01:05 +02:00

35 lines
1.3 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns:atg="http://atg.xbox.com" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Resource Files">
<UniqueIdentifier>{8e114980-c1a3-4ada-ad7c-83caadf5daeb}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe</Extensions>
</Filter>
</ItemGroup>
<ItemGroup />
<ItemGroup>
<CLInclude Include="pchfx.h" />
<CLInclude Include=".\Inc\d3dx11effect.h" />
<CLInclude Include=".\Inc\d3dxglobal.h" />
<CLInclude Include=".\Binary\EffectBinaryFormat.h" />
<CLInclude Include=".\Binary\EffectStateBase11.h" />
<CLInclude Include=".\Binary\EffectStates11.h" />
<CLInclude Include=".\Binary\SOParser.h" />
<ClCompile Include="d3dxGlobal.cpp" />
<CLInclude Include="Effect.h" />
<ClCompile Include="EffectAPI.cpp" />
<ClCompile Include="EffectLoad.cpp" />
<CLInclude Include="EffectLoad.h" />
<ClCompile Include="EffectNonRuntime.cpp" />
<ClCompile Include="EffectReflection.cpp" />
<ClCompile Include="EffectRuntime.cpp" />
<None Include="EffectVariable.inl" />
<CLInclude Include="IUnknownImp.h" />
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
</ItemGroup>
<ItemGroup>
</ItemGroup>
</Project>