Files
game-physics/AntTweakBar/src/TwColors.cpp
2017-10-11 15:01:05 +02:00

154 lines
4.4 KiB
C++

// ---------------------------------------------------------------------------
//
// @file TwColors.cpp
// @author Philippe Decaudin
// @license This file is part of the AntTweakBar library.
// For conditions of distribution and use, see License.txt
//
// ---------------------------------------------------------------------------
#include "TwPrecomp.h"
#include "TwColors.h"
void ColorRGBToHLSf(float _R, float _G, float _B, float *_Hue, float *_Light, float *_Saturation)
{
// Compute HLS from RGB. The r,g,b triplet is between [0,1],
// hue is between [0,360], light and saturation are [0,1].
float rnorm, gnorm, bnorm, minval, maxval, msum, mdiff, r, g, b;
r = g = b = 0;
if(_R>0) r = _R; if(r>1) r = 1;
if(_G>0) g = _G; if(g>1) g = 1;
if(_B>0) b = _B; if(b>1) b = 1;
minval = r;
if(g<minval) minval = g;
if(b<minval) minval = b;
maxval = r;
if(g>maxval) maxval = g;
if(b>maxval) maxval = b;
rnorm = gnorm = bnorm = 0;
mdiff = maxval - minval;
msum = maxval + minval;
float l = 0.5f * msum;
if(_Light)
*_Light = l;
if(maxval!=minval)
{
rnorm = (maxval - r)/mdiff;
gnorm = (maxval - g)/mdiff;
bnorm = (maxval - b)/mdiff;
}
else
{
if(_Saturation)
*_Saturation = 0;
if(_Hue)
*_Hue = 0;
return;
}
if(_Saturation)
{
if(l<0.5f)
*_Saturation = mdiff/msum;
else
*_Saturation = mdiff/(2.0f - msum);
}
if(_Hue)
{
if(r==maxval)
*_Hue = 60.0f * (6.0f + bnorm - gnorm);
else if(g==maxval)
*_Hue = 60.0f * (2.0f + rnorm - bnorm);
else
*_Hue = 60.0f * (4.0f + gnorm - rnorm);
if(*_Hue>360.0f)
*_Hue -= 360.0f;
}
}
void ColorRGBToHLSi(int _R, int _G, int _B, int *_Hue, int *_Light, int *_Saturation)
{
float h, l, s;
ColorRGBToHLSf((1.0f/255.0f)*float(_R), (1.0f/255.0f)*float(_G), (1.0f/255.0f)*float(_B), &h, &l, &s);
if(_Hue) *_Hue = (int)TClamp(h*(256.0f/360.0f), 0.0f, 255.0f);
if(_Light) *_Light = (int)TClamp(l*256.0f, 0.0f, 255.0f);
if(_Saturation) *_Saturation= (int)TClamp(s*256.0f, 0.0f, 255.0f);
}
void ColorHLSToRGBf(float _Hue, float _Light, float _Saturation, float *_R, float *_G, float *_B)
{
// Compute RGB from HLS. The light and saturation are between [0,1]
// and hue is between [0,360]. The returned r,g,b triplet is between [0,1].
// a local auxiliary function
struct CLocal
{
static float HLSToRGB(float _Rn1, float _Rn2, float _Huei)
{
float hue = _Huei;
if(hue>360) hue = hue - 360;
if(hue<0) hue = hue + 360;
if(hue<60 ) return _Rn1 + (_Rn2-_Rn1)*hue/60;
if(hue<180) return _Rn2;
if(hue<240) return _Rn1 + (_Rn2-_Rn1)*(240-hue)/60;
return _Rn1;
}
};
float rh, rl, rs, rm1, rm2;
rh = rl = rs = 0;
if(_Hue>0) rh = _Hue; if(rh>360) rh = 360;
if(_Light>0) rl = _Light; if(rl>1) rl = 1;
if(_Saturation>0) rs = _Saturation; if(rs>1) rs = 1;
if(rl<=0.5f)
rm2 = rl*(1.0f + rs);
else
rm2 = rl + rs - rl*rs;
rm1 = 2.0f*rl - rm2;
if(!rs)
{
if(_R) *_R = rl;
if(_G) *_G = rl;
if(_B) *_B = rl;
}
else
{
if(_R) *_R = CLocal::HLSToRGB(rm1, rm2, rh+120);
if(_G) *_G = CLocal::HLSToRGB(rm1, rm2, rh);
if(_B) *_B = CLocal::HLSToRGB(rm1, rm2, rh-120);
}
}
void ColorHLSToRGBi(int _Hue, int _Light, int _Saturation, int *_R, int *_G, int *_B)
{
float r, g, b;
ColorHLSToRGBf((360.0f/255.0f)*float(_Hue), (1.0f/255.0f)*float(_Light), (1.0f/255.0f)*float(_Saturation), &r, &g, &b);
if(_R) *_R = (int)TClamp(r*256.0f, 0.0f, 255.0f);
if(_G) *_G = (int)TClamp(g*256.0f, 0.0f, 255.0f);
if(_B) *_B = (int)TClamp(b*256.0f, 0.0f, 255.0f);
}
color32 ColorBlend(color32 _Color1, color32 _Color2, float _S)
{
float a1, r1, g1, b1, a2, r2, g2, b2;
Color32ToARGBf(_Color1, &a1, &r1, &g1, &b1);
Color32ToARGBf(_Color2, &a2, &r2, &g2, &b2);
float t = 1.0f-_S;
return Color32FromARGBf(t*a1+_S*a2, t*r1+_S*r2, t*g1+_S*g2, t*b1+_S*b2);
}