96 lines
3.0 KiB
SQL
96 lines
3.0 KiB
SQL
#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Position 0 xyzw 0 POS float
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// TEXCOORD 0 xy 1 NONE float xy
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Target 0 xyzw 0 TARGET float xyzw
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//
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ps_4_0
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dcl_sampler s0, mode_default
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_input_ps linear v1.xy
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dcl_output o0.xyzw
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dcl_temps 1
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sample r0.xyzw, v1.xyxx, t0.xwyz, s0
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dp3 r0.x, r0.xzwx, l(0.212500, 0.715400, 0.072100, 0.000000)
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mov o0.xyzw, r0.xxxy
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ret
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// Approximately 0 instruction slots used
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#endif
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const BYTE PostProcess_PSMonochrome[] =
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{
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68, 88, 66, 67, 223, 136,
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63, 187, 209, 86, 5, 50,
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228, 92, 107, 23, 87, 189,
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42, 225, 1, 0, 0, 0,
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104, 1, 0, 0, 3, 0,
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0, 0, 44, 0, 0, 0,
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132, 0, 0, 0, 184, 0,
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0, 0, 73, 83, 71, 78,
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80, 0, 0, 0, 2, 0,
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0, 0, 8, 0, 0, 0,
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56, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 0, 0, 0,
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68, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 1, 0,
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0, 0, 3, 3, 0, 0,
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83, 86, 95, 80, 111, 115,
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105, 116, 105, 111, 110, 0,
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84, 69, 88, 67, 79, 79,
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82, 68, 0, 171, 171, 171,
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79, 83, 71, 78, 44, 0,
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0, 0, 1, 0, 0, 0,
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8, 0, 0, 0, 32, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 0, 0, 0, 0,
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15, 0, 0, 0, 83, 86,
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95, 84, 97, 114, 103, 101,
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116, 0, 171, 171, 83, 72,
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68, 82, 168, 0, 0, 0,
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64, 0, 0, 0, 42, 0,
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0, 0, 90, 0, 0, 3,
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0, 96, 16, 0, 0, 0,
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0, 0, 88, 24, 0, 4,
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0, 112, 16, 0, 0, 0,
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0, 0, 85, 85, 0, 0,
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98, 16, 0, 3, 50, 16,
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16, 0, 1, 0, 0, 0,
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101, 0, 0, 3, 242, 32,
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16, 0, 0, 0, 0, 0,
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104, 0, 0, 2, 1, 0,
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0, 0, 69, 0, 0, 9,
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242, 0, 16, 0, 0, 0,
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0, 0, 70, 16, 16, 0,
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1, 0, 0, 0, 198, 121,
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16, 0, 0, 0, 0, 0,
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0, 96, 16, 0, 0, 0,
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0, 0, 16, 0, 0, 10,
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18, 0, 16, 0, 0, 0,
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0, 0, 134, 3, 16, 0,
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0, 0, 0, 0, 2, 64,
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0, 0, 154, 153, 89, 62,
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116, 36, 55, 63, 42, 169,
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147, 61, 0, 0, 0, 0,
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54, 0, 0, 5, 242, 32,
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16, 0, 0, 0, 0, 0,
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6, 4, 16, 0, 0, 0,
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0, 0, 62, 0, 0, 1
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};
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