120 lines
3.7 KiB
SQL
120 lines
3.7 KiB
SQL
#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_VertexId 0 x 0 VERTID uint x
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Position 0 xyzw 0 POS float xyzw
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// TEXCOORD 0 xy 1 NONE float xy
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//
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vs_4_0
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dcl_input_sgv v0.x, vertex_id
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dcl_output_siv o0.xyzw, position
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dcl_output o1.xy
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dcl_temps 1
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mov o0.zw, l(0,0,0,1.000000)
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and r0.x, v0.x, l(1)
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ushr r0.z, v0.x, l(1)
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utof r0.xy, r0.xzxx
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add r0.zw, r0.xxxy, l(0.000000, 0.000000, -0.500000, -0.500000)
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mov o1.xy, r0.xyxx
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add o0.x, r0.z, r0.z
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mul o0.y, r0.w, l(-2.000000)
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ret
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// Approximately 0 instruction slots used
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#endif
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const BYTE ToneMap_VSQuad[] =
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{
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68, 88, 66, 67, 141, 120,
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239, 206, 52, 223, 131, 56,
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184, 188, 219, 176, 80, 69,
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20, 97, 1, 0, 0, 0,
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224, 1, 0, 0, 3, 0,
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0, 0, 44, 0, 0, 0,
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96, 0, 0, 0, 184, 0,
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0, 0, 73, 83, 71, 78,
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44, 0, 0, 0, 1, 0,
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0, 0, 8, 0, 0, 0,
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32, 0, 0, 0, 0, 0,
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0, 0, 6, 0, 0, 0,
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1, 0, 0, 0, 0, 0,
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0, 0, 1, 1, 0, 0,
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83, 86, 95, 86, 101, 114,
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116, 101, 120, 73, 100, 0,
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79, 83, 71, 78, 80, 0,
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0, 0, 2, 0, 0, 0,
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8, 0, 0, 0, 56, 0,
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0, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 3, 0,
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0, 0, 0, 0, 0, 0,
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15, 0, 0, 0, 68, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 1, 0, 0, 0,
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3, 12, 0, 0, 83, 86,
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95, 80, 111, 115, 105, 116,
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105, 111, 110, 0, 84, 69,
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88, 67, 79, 79, 82, 68,
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0, 171, 171, 171, 83, 72,
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68, 82, 32, 1, 0, 0,
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64, 0, 1, 0, 72, 0,
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0, 0, 96, 0, 0, 4,
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18, 16, 16, 0, 0, 0,
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0, 0, 6, 0, 0, 0,
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103, 0, 0, 4, 242, 32,
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16, 0, 0, 0, 0, 0,
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1, 0, 0, 0, 101, 0,
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0, 3, 50, 32, 16, 0,
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1, 0, 0, 0, 104, 0,
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0, 2, 1, 0, 0, 0,
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54, 0, 0, 8, 194, 32,
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16, 0, 0, 0, 0, 0,
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2, 64, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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128, 63, 1, 0, 0, 7,
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18, 0, 16, 0, 0, 0,
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0, 0, 10, 16, 16, 0,
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0, 0, 0, 0, 1, 64,
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0, 0, 1, 0, 0, 0,
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85, 0, 0, 7, 66, 0,
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16, 0, 0, 0, 0, 0,
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10, 16, 16, 0, 0, 0,
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0, 0, 1, 64, 0, 0,
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1, 0, 0, 0, 86, 0,
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0, 5, 50, 0, 16, 0,
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0, 0, 0, 0, 134, 0,
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16, 0, 0, 0, 0, 0,
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0, 0, 0, 10, 194, 0,
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16, 0, 0, 0, 0, 0,
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6, 4, 16, 0, 0, 0,
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0, 0, 2, 64, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 191,
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0, 0, 0, 191, 54, 0,
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0, 5, 50, 32, 16, 0,
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1, 0, 0, 0, 70, 0,
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16, 0, 0, 0, 0, 0,
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0, 0, 0, 7, 18, 32,
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16, 0, 0, 0, 0, 0,
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42, 0, 16, 0, 0, 0,
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0, 0, 42, 0, 16, 0,
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0, 0, 0, 0, 56, 0,
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0, 7, 34, 32, 16, 0,
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0, 0, 0, 0, 58, 0,
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16, 0, 0, 0, 0, 0,
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1, 64, 0, 0, 0, 0,
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0, 192, 62, 0, 0, 1
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};
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