82 lines
2.5 KiB
SQL
82 lines
2.5 KiB
SQL
#if 0
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//
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// Generated by Microsoft (R) D3D Shader Disassembler
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Position 0 xyzw 0 POS float
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// TEXCOORD 0 xy 1 NONE float xy
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_Target 0 xyzw 0 TARGET float xyzw
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//
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ps_4_0
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dcl_sampler s0, mode_default
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_input_ps linear v1.xy
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dcl_output o0.xyzw
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sample o0.xyzw, v1.xyxx, t0.xyzw, s0
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ret
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// Approximately 0 instruction slots used
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#endif
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const BYTE ToneMap_PSCopy[] =
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{
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68, 88, 66, 67, 108, 129,
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30, 239, 130, 190, 108, 21,
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28, 176, 127, 137, 202, 107,
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77, 84, 1, 0, 0, 0,
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36, 1, 0, 0, 3, 0,
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0, 0, 44, 0, 0, 0,
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132, 0, 0, 0, 184, 0,
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0, 0, 73, 83, 71, 78,
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80, 0, 0, 0, 2, 0,
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0, 0, 8, 0, 0, 0,
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56, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 0, 0, 0,
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68, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 1, 0,
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0, 0, 3, 3, 0, 0,
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83, 86, 95, 80, 111, 115,
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105, 116, 105, 111, 110, 0,
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84, 69, 88, 67, 79, 79,
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82, 68, 0, 171, 171, 171,
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79, 83, 71, 78, 44, 0,
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0, 0, 1, 0, 0, 0,
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8, 0, 0, 0, 32, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 0, 0, 0, 0,
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15, 0, 0, 0, 83, 86,
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95, 84, 97, 114, 103, 101,
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116, 0, 171, 171, 83, 72,
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68, 82, 100, 0, 0, 0,
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64, 0, 0, 0, 25, 0,
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0, 0, 90, 0, 0, 3,
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0, 96, 16, 0, 0, 0,
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0, 0, 88, 24, 0, 4,
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0, 112, 16, 0, 0, 0,
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0, 0, 85, 85, 0, 0,
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98, 16, 0, 3, 50, 16,
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16, 0, 1, 0, 0, 0,
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101, 0, 0, 3, 242, 32,
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16, 0, 0, 0, 0, 0,
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69, 0, 0, 9, 242, 32,
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16, 0, 0, 0, 0, 0,
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70, 16, 16, 0, 1, 0,
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0, 0, 70, 126, 16, 0,
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0, 0, 0, 0, 0, 96,
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16, 0, 0, 0, 0, 0,
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62, 0, 0, 1
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};
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