Files
game-physics/Effects11/Effects11_WindowsPhone81.vcxproj.filters
2017-10-11 15:01:05 +02:00

26 lines
1000 B
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClInclude Include="Effect.h" />
<ClInclude Include="EffectLoad.h" />
<ClInclude Include="IUnknownImp.h" />
<ClInclude Include="pchfx.h" />
<ClInclude Include="inc\d3dx11effect.h" />
<ClInclude Include="inc\d3dxGlobal.h" />
<ClInclude Include="Binary\EffectBinaryFormat.h" />
<ClInclude Include="Binary\EffectStateBase11.h" />
<ClInclude Include="Binary\EffectStates11.h" />
<ClInclude Include="Binary\SOParser.h" />
</ItemGroup>
<ItemGroup>
<None Include="EffectVariable.inl" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="d3dxGlobal.cpp" />
<ClCompile Include="EffectAPI.cpp" />
<ClCompile Include="EffectLoad.cpp" />
<ClCompile Include="EffectNonRuntime.cpp" />
<ClCompile Include="EffectReflection.cpp" />
<ClCompile Include="EffectRuntime.cpp" />
</ItemGroup>
</Project>