better design with selfmade shader
All checks were successful
continuous-integration/drone/push Build is passing

This commit is contained in:
2023-02-09 21:34:25 +01:00
parent ff8536f8c6
commit 22755e66e5
18 changed files with 1855 additions and 97 deletions

View File

@@ -0,0 +1,33 @@
---
title: "Space Madness"
date: 29.12.2022
author: kookroach
authorLink: https://git.peroxy.dev/kookroach
description: "Challenge yourself in this mobile endless space shooter game. Navigate through an endless battlefield and destroy turrets while avoiding being killed. See if you can beat the current high score of 7471."
thumbnail: https://docs.peroxy.dev/uploads/cd22a289-ebe7-4d82-98e3-b639d1df2ea6.png
---
```
_____ ___ ___ _
/ ___| | \/ | | |
\ `--. _ __ __ _ ___ ___ | . . | __ _ __| | _ __ ___ ___ ___
`--. \| '_ \ / _` | / __| / _ \ | |\/| | / _` | / _` || '_ \ / _ \/ __|/ __|
/\__/ /| |_) || (_| || (__ | __/ | | | || (_| || (_| || | | || __/\__ \\__ \
\____/ | .__/ \__,_| \___| \___| \_| |_/ \__,_| \__,_||_| |_| \___||___/|___/
| |
|_|
```
> :warning: **Assets and Sounds of this game are not self made**
### About this Project
My introduction to game development began with the completion of my first project, "Space Madness", which I created using the Unity Engine. This experience sparked my passion for the field and led me to pursue a degree in Informatics: Games Engineering at the Technical University of Munich.
### Technical Features
- Procedual Terrain generation
- Chunk rendering with LOD
- Endless Level generation
- Basic Boss Fight Logic
- Touch input support