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@@ -38,7 +38,7 @@ const Fragment = () => {
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return (
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<mesh ref={meshRef} position={[0, 0, 0]} rotation={[-Math.PI/17, Math.PI/20, 0]} scale={1.5}>
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<planeGeometry args={[20, 20, 200, 200]} />
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<planeGeometry args={[30, 30, 200, 200]} />
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<shaderMaterial
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fragmentShader={fragmentShader}
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vertexShader={vertexShader}
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