Fix Client Medic Checkpoint

This commit is contained in:
VegaZ
2021-04-09 00:08:43 +02:00
parent 7f875c3c92
commit 0080461f07

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@@ -320,7 +320,7 @@ export default function factionInteraction(globalData: IGlobalData) {
mp.game.graphics.requestStreamedTextureDict("medicimages", true); mp.game.graphics.requestStreamedTextureDict("medicimages", true);
mp.events.callRemote("updateMedicTask", 0, tasks[index].Victim); mp.events.callRemote("updateMedicTask", 0, tasks[index].Victim);
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y); mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.checkpoints.new(41, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
{ {
direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5), direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
color: [255, 0, 0, 150], color: [255, 0, 0, 150],
@@ -374,7 +374,7 @@ export default function factionInteraction(globalData: IGlobalData) {
mp.game.graphics.requestStreamedTextureDict("medicimages", true); mp.game.graphics.requestStreamedTextureDict("medicimages", true);
mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim); mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim);
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y); mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.checkpoints.new(41, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0, activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
{ {
direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5), direction: new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 5),
color: [255, 0, 0, 150], color: [255, 0, 0, 150],
@@ -432,7 +432,7 @@ export default function factionInteraction(globalData: IGlobalData) {
if (activeTask && activeTask.Type == 1) { if (activeTask && activeTask.Type == 1) {
activeCheckpoint.destroy(); activeCheckpoint.destroy();
activeCheckpoint = null; activeCheckpoint = null;
activeCheckpoint = mp.checkpoints.new(41, new mp.Vector3(xPos, yPos, zPos - 2), 3.0, activeCheckpoint = mp.checkpoints.new(4, new mp.Vector3(xPos, yPos, zPos - 2), 3.0,
{ {
direction: new mp.Vector3(xPos, yPos, zPos - 5), direction: new mp.Vector3(xPos, yPos, zPos - 5),
color: [255, 0, 0, 150], color: [255, 0, 0, 150],