Test /Cuff [id]

This commit is contained in:
2021-04-06 14:30:30 +02:00
parent cc5304f775
commit 01e53b8aa7

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@@ -35,7 +35,7 @@ namespace ReallifeGamemode.Server.Commands
#region Todo
[Command("cuff", "~m~Benutzung: ~s~/cuff [ID]")]
public void CmdSncAnim(Player player, string nameOrId)
public void CmdCuffTest(Player player, string nameOrId)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{
@@ -47,9 +47,9 @@ namespace ReallifeGamemode.Server.Commands
return;
float rad = player.Heading * MathF.PI / 180;
Vector3 forward = new Vector3(player.Position.X + (1.2 * MathF.Sin(rad)), player.Position.Y + (1.2 * MathF.Cos(rad)), player.Position.Z);
Vector3 forwardV3 = new Vector3(player.Position.X + (1.2 * MathF.Sin(rad)), player.Position.Y + (1.2 * MathF.Cos(rad)), player.Position.Z);
target.Position = forward;
target.Position = forwardV3;
if (!target.HasAnimation("Cuffed"))
{
@@ -64,7 +64,7 @@ namespace ReallifeGamemode.Server.Commands
}
[Command("syncanim", "~m~Benutzung: ~s~/syncanim [animName]")]
public void CmdSncAnim(Player player, string animName = null)
public void CmdSyncAnim(Player player, string animName = null)
{
if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
{