Test /Cuff [id]
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@@ -35,7 +35,7 @@ namespace ReallifeGamemode.Server.Commands
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#region Todo
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#region Todo
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[Command("cuff", "~m~Benutzung: ~s~/cuff [ID]")]
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[Command("cuff", "~m~Benutzung: ~s~/cuff [ID]")]
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public void CmdSncAnim(Player player, string nameOrId)
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public void CmdCuffTest(Player player, string nameOrId)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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{
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@@ -47,9 +47,9 @@ namespace ReallifeGamemode.Server.Commands
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return;
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return;
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float rad = player.Heading * MathF.PI / 180;
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float rad = player.Heading * MathF.PI / 180;
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Vector3 forward = new Vector3(player.Position.X + (1.2 * MathF.Sin(rad)), player.Position.Y + (1.2 * MathF.Cos(rad)), player.Position.Z);
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Vector3 forwardV3 = new Vector3(player.Position.X + (1.2 * MathF.Sin(rad)), player.Position.Y + (1.2 * MathF.Cos(rad)), player.Position.Z);
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target.Position = forward;
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target.Position = forwardV3;
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if (!target.HasAnimation("Cuffed"))
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if (!target.HasAnimation("Cuffed"))
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{
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{
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@@ -64,7 +64,7 @@ namespace ReallifeGamemode.Server.Commands
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}
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}
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[Command("syncanim", "~m~Benutzung: ~s~/syncanim [animName]")]
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[Command("syncanim", "~m~Benutzung: ~s~/syncanim [animName]")]
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public void CmdSncAnim(Player player, string animName = null)
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public void CmdSyncAnim(Player player, string animName = null)
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{
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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if (!player.GetUser()?.IsAdmin(AdminLevel.SUPPORTER) ?? true)
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{
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{
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