Änderung WaffenSchaden
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@@ -4,10 +4,12 @@
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//mp.players.local.setWeaponDamageModifier(modifier);
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//mp.players.local.setWeaponDamageModifier(modifier);
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let modifier = 1;
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let modifier = 1;
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let meelemodifier = 1;
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let meelemodifier = 1;
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switch (this.currentWeapon) {
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switch (player.weapon) {
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case 0x1B06D571: //Pistol
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case 0x1B06D571: //Pistol
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modifier = 0.4;
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modifier = 0.4;
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meelemodifier = 1;
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meelemodifier = 1;
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mp.gui.chat.push("PistolModifier: " + modifier);
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break;
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break;
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case 0xBFE256D4: //Pistol_MK2
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case 0xBFE256D4: //Pistol_MK2
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modifier = 0.4;
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modifier = 0.4;
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@@ -40,6 +42,7 @@
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case 0xA2719263: //Meele Umarmed Fist
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case 0xA2719263: //Meele Umarmed Fist
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meelemodifier = 0.1;
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meelemodifier = 0.1;
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modifier = 1;
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modifier = 1;
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mp.gui.chat.push("FistModifier: " + meelemodifier);
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break;
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break;
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case 0x958A4A8F: //Meele Baseball Bat
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case 0x958A4A8F: //Meele Baseball Bat
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meelemodifier = 0.15;
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meelemodifier = 0.15;
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@@ -52,6 +55,7 @@
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case 0xD8DF3C3C: //Meele Knuckle
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case 0xD8DF3C3C: //Meele Knuckle
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meelemodifier = 0.1;
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meelemodifier = 0.1;
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modifier = 1;
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modifier = 1;
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mp.gui.chat.push("KnuckleModifier: " + meelemodifier);
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break;
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break;
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case 0x678B81B1: //Meele Nightstick
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case 0x678B81B1: //Meele Nightstick
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meelemodifier = 0.1;
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meelemodifier = 0.1;
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@@ -64,6 +68,7 @@
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}
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}
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mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
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mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
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mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier);
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mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier);
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mp.gui.chat.push("Modifier: " + modifier, "MeeleModifier: "+meelemodifier);
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});
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});
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/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
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/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
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for (var x in this.weaponAmmo) {
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for (var x in this.weaponAmmo) {
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