Änderung WaffenSchaden

This commit is contained in:
Mac_Slash
2020-04-19 22:12:48 +02:00
parent a6c2efc1b0
commit 01ec528261

View File

@@ -4,10 +4,12 @@
//mp.players.local.setWeaponDamageModifier(modifier);
let modifier = 1;
let meelemodifier = 1;
switch (this.currentWeapon) {
switch (player.weapon) {
case 0x1B06D571: //Pistol
modifier = 0.4;
meelemodifier = 1;
mp.gui.chat.push("PistolModifier: " + modifier);
break;
case 0xBFE256D4: //Pistol_MK2
modifier = 0.4;
@@ -40,6 +42,7 @@
case 0xA2719263: //Meele Umarmed Fist
meelemodifier = 0.1;
modifier = 1;
mp.gui.chat.push("FistModifier: " + meelemodifier);
break;
case 0x958A4A8F: //Meele Baseball Bat
meelemodifier = 0.15;
@@ -52,6 +55,7 @@
case 0xD8DF3C3C: //Meele Knuckle
meelemodifier = 0.1;
modifier = 1;
mp.gui.chat.push("KnuckleModifier: " + meelemodifier);
break;
case 0x678B81B1: //Meele Nightstick
meelemodifier = 0.1;
@@ -64,6 +68,7 @@
}
mp.game.invoke("0xCE07B9F7817AADA3", player, modifier);
mp.game.invoke("0x4A3DC7ECCC321032", player, meelemodifier);
mp.gui.chat.push("Modifier: " + modifier, "MeeleModifier: "+meelemodifier);
});
/*mp.events.add('playerWeaponShot', (targetPosition, targetEntity) => {
for (var x in this.weaponAmmo) {