Stop job when player disconnects

This commit is contained in:
hydrant
2019-05-16 19:01:10 +02:00
parent 2fb1f198cf
commit 0409cd1611

View File

@@ -4,6 +4,7 @@ using System.Linq;
using System.Text; using System.Text;
using GTANetworkAPI; using GTANetworkAPI;
using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Managers;
using ReallifeGamemode.Server.Models; using ReallifeGamemode.Server.Models;
/** /**
@@ -34,6 +35,8 @@ namespace ReallifeGamemode.Server.Events
NAPI.Util.ConsoleOutput(player.Name + " Timeoutet"); NAPI.Util.ConsoleOutput(player.Name + " Timeoutet");
} }
JobManager.GetJob(player.GetUser()?.JobId ?? 0)?.StopJob(player);
using (var saveUser = new DatabaseContext()) using (var saveUser = new DatabaseContext())
{ {
var user = player.GetUser(saveUser); var user = player.GetUser(saveUser);