Merging into feature/inventory-system
This commit is contained in:
@@ -15,7 +15,6 @@ var inventoryWeight;
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var items = [[]];
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var grid = [];
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grid[0] = [0.3375, 0.305]
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grid[1] = [0.4195, 0.305]
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grid[2] = [0.5015, 0.305]
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@@ -65,20 +64,6 @@ mp.events.add("showInventory", (invWeight, itemArr) => {
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mp.events.add("render", () => {
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if (show === true) {
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var pos = mp.gui.cursor.position;
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//DEBUG 2D-SCREEN-KOORDINATEN
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//mp.game.graphics.drawText("~r~X: " + pos[0] + " ~g~Y: " + pos[1] + "~s~ ---~b~" + parseFloat(pos[0] / screenX).toFixed(3) + " ~y~" + parseFloat(pos[1] / screenY).toFixed(3) + " " + mouseLDown, [pos[0] / screenX, (pos[1] / screenY) - 0.02], {
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// font: 0,
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// color: [255, 255, 255, 185],
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// scale: [0.3, 0.3],
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// outline: true,
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//});
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//mp.game.graphics.drawText("~r~drag: " + dragItem + "~s~... ~b~hover:" + hoverItem + "~y~....FREESLOT: " + isMouseOverFreeSlot(pos[0], pos[1]) + "..." + isItemOverSameItem(pos[0], pos[1]), [0.5, 0.02], {
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// font: 0,
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// color: [255, 255, 255, 185],
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// scale: [0.3, 0.3],
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// outline: true,
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//});
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mp.game.graphics.set2dLayer(1);
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//INVENTARHINTERGRUND
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@@ -339,10 +324,4 @@ mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, world
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}
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}
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}
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});
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//items[userItems.IndexOf(item)][0] = iItem.Name;
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//items[userItems.IndexOf(item)][1] = iItem.Description;
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//items[userItems.IndexOf(item)][2] = iItem.Gewicht.ToString();
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//items[userItems.IndexOf(item)][3] = item.Amount.ToString();
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//items[userItems.IndexOf(item)][4] = item.Slot.ToString();
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});
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@@ -49,14 +49,7 @@ mp.events.add("respawnDeathPlayer", () => {
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});
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mp.events.add("updateDutyMedics", (count) => {
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if (count === true)
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{
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dutyMedics++;
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}
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else
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{
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dutyMedics--;
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}
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dutyMedics = count;
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});
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@@ -68,7 +61,13 @@ mp.events.add("render", () => {
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var medicString;
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if (dutyMedics > 0) {
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medicString = "Derzeit sind ~g~" + dutyMedics + " Medics ~s~im Dienst ~c~und versuchen dich wiederzubeleben...";
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medicString = "Derzeit ";
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if (dutyMedics === 1) {
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medicString += "ist ~g~" + dutyMedics + " Medic";
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} else {
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medicString = "sind ~g~" + dutyMedics + " Medics";
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}
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medicString += " ~s~im Dienst ~c~und versuchen dich wiederzubeleben...";
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} else {
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medicString = "Derzeit sind ~r~keine Medics ~s~im Dienst.";
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}
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@@ -76,6 +75,7 @@ mp.events.add("render", () => {
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deathSeconds = respawnTime - Math.floor(currentDate.getTime() / 1000);
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var alpha = fade + Math.floor(currentDate.getTime() / 1000 - deathDate.getTime() / 1000);
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if (deathSeconds >= 0) {
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mp.game.graphics.set2dLayer(2);
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mp.game.graphics.drawSprite("Mptattoos", "clearout", 0.625, 0.52, 0.1, 0.1, 0, 255, 255, 255, 236);
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mp.game.graphics.drawText("Respawn in: ~y~" + deathSeconds, [0.5, 0.5],
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{
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@@ -91,6 +91,7 @@ mp.events.add("render", () => {
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scale: [0.4, 0.4],
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outline: true
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});
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mp.game.graphics.set2dLayer(1);
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mp.game.graphics.drawRect(0.5, 0.5, 1, 1, 0, 0, 0, alpha);
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} else {
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@@ -69,7 +69,7 @@ mp.events.add("toggleUi", (show) => {
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//}
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mp.events.add("updateMoney", (money) => {
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playerMoney = money;
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playerMoney = money.toLocaleString("de-DE", { minimumFractionDigits: 0 });
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});
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mp.events.add("render", () => {
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124
Client/Player/freecam.js
Normal file
124
Client/Player/freecam.js
Normal file
@@ -0,0 +1,124 @@
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const controlsIds = {
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F5: 327,
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W: 32, // 232
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S: 33, // 31, 219, 233, 268, 269
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A: 34, // 234
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D: 35, // 30, 218, 235, 266, 267
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Space: 321,
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LCtrl: 326,
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};
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global.fly = {
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flying: false, f: 2.0, w: 2.0, h: 2.0, point_distance: 1000,
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};
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global.gameplayCam = mp.cameras.new('gameplay');
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mp.game.graphics.notify('~r~Fly script loaded!');
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mp.game.graphics.notify('~r~F5~w~ - enable/disable\n~r~F5+Space~w~ - disable without warping to ground\n~r~W/A/S/D/Space/LCtrl~w~ - move');
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mp.game.graphics.notify('~r~/savecam~w~ - save Camera position.');
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let direction = null;
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let coords = null;
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function pointingAt(distance) {
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const farAway = new mp.Vector3((direction.x * distance) + (coords.x), (direction.y * distance) + (coords.y), (direction.z * distance) + (coords.z));
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const result = mp.raycasting.testPointToPoint(coords, farAway, [1, 16]);
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if (result === undefined) {
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return 'undefined';
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}
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return result;
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}
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mp.events.add('render', () => {
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const controls = mp.game.controls;
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const fly = global.fly;
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direction = global.gameplayCam.getDirection();
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coords = global.gameplayCam.getCoord();
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mp.game.graphics.drawText(`Coords: ${JSON.stringify(coords)}`, [0.5, 0.005], {
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font: 0,
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color: [255, 255, 255, 185],
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scale: [0.3, 0.3],
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outline: true,
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});
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mp.game.graphics.drawText(`pointAtCoord: ${JSON.stringify(pointingAt(fly.point_distance).position)}`, [0.5, 0.025], {
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font: 0,
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color: [255, 255, 255, 185],
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scale: [0.3, 0.3],
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outline: true,
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});
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if (controls.isControlJustPressed(0, controlsIds.F5)) {
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fly.flying = !fly.flying;
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const player = mp.players.local;
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player.setInvincible(fly.flying);
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player.freezePosition(fly.flying);
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player.setAlpha(fly.flying ? 0 : 255);
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if (!fly.flying && !controls.isControlPressed(0, controlsIds.Space)) {
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const position = mp.players.local.position;
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position.z = mp.game.gameplay.getGroundZFor3dCoord(position.x, position.y, position.z, 0.0, false);
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mp.players.local.setCoordsNoOffset(position.x, position.y, position.z, false, false, false);
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}
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mp.game.graphics.notify(fly.flying ? 'Fly: ~g~Enabled' : 'Fly: ~r~Disabled');
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} else if (fly.flying) {
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let updated = false;
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const position = mp.players.local.position;
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if (controls.isControlPressed(0, controlsIds.W)) {
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if (fly.f < 8.0) { fly.f *= 1.025; }
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position.x += direction.x * fly.f;
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position.y += direction.y * fly.f;
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position.z += direction.z * fly.f;
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updated = true;
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} else if (controls.isControlPressed(0, controlsIds.S)) {
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if (fly.f < 8.0) { fly.f *= 1.025; }
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position.x -= direction.x * fly.f;
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position.y -= direction.y * fly.f;
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position.z -= direction.z * fly.f;
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updated = true;
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} else {
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fly.f = 2.0;
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}
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if (controls.isControlPressed(0, controlsIds.A)) {
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if (fly.l < 8.0) { fly.l *= 1.025; }
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position.x += (-direction.y) * fly.l;
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position.y += direction.x * fly.l;
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updated = true;
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} else if (controls.isControlPressed(0, controlsIds.D)) {
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if (fly.l < 8.0) { fly.l *= 1.05; }
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position.x -= (-direction.y) * fly.l;
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position.y -= direction.x * fly.l;
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updated = true;
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} else {
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fly.l = 2.0;
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}
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if (controls.isControlPressed(0, controlsIds.Space)) {
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if (fly.h < 8.0) { fly.h *= 1.025; }
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position.z += fly.h;
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updated = true;
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} else if (controls.isControlPressed(0, controlsIds.LCtrl)) {
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if (fly.h < 8.0) { fly.h *= 1.05; }
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position.z -= fly.h;
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updated = true;
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} else {
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fly.h = 2.0;
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}
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if (updated) {
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mp.players.local.setCoordsNoOffset(position.x, position.y, position.z, false, false, false);
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}
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}
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});
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@@ -6,28 +6,36 @@
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var keyBound = false;
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var carModTypes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18, 22, 25, 27, 28, 30, 33, 34, 35, 38, 46, 48];
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var carModTypes = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 18, 22, 25, 27, 28, 33, 34, 35, 38, 46, 48];
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var carModSlotName = [
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{ Slot: 0, Name: "Spoiler" }, // 0
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{ Slot: 1, Name: "Frontstoßstange"}, // 1
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{ Slot: 2, Name: "Heckstoßstange"}, // 2
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{ Slot: 3, Name: "Seitenschweller"}, // 3
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{ Slot: 4, Name: "Auspuff"}, // 4
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{ Slot: 5, Name: "Rahmen"}, // 5
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{ Slot: 6, Name: "Kühlergrill"}, // 6
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{ Slot: 7, Name: "Motorhaube"}, // 7
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{ Slot: 8, Name: "Linker Kotflügel"}, // 8
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{ Slot: 9, Name: "Rechter Kotflügel"}, // 9
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{ Slot: 10, Name: "Dach"}, // 10
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{ Slot: 11, Name: "Motor" }, // 11
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{ Slot: 12, Name: "Bremsen"}, // 12
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{ Slot: 13, Name: "Getriebe"}, // 13
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{ Slot: 14, Name: "Hupe"}, // 14
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{ Slot: 15, Name: "Federung"}, // 15
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{ Slot: 18, Name: "Turbo"}, // 18
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{ Slot: 22, Name: "Licht"}, // 22
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{ Slot: 23, Name: "Reifen"} // 23
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{ Slot: 0, Name: "Spoiler" },
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{ Slot: 1, Name: "Frontstoßstange"},
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{ Slot: 2, Name: "Heckstoßstange"},
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{ Slot: 3, Name: "Seitenschweller"},
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{ Slot: 4, Name: "Auspuff"},
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{ Slot: 5, Name: "Rahmen"},
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{ Slot: 6, Name: "Kühlergrill"},
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{ Slot: 7, Name: "Motorhaube"},
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{ Slot: 8, Name: "Kotflügel"},
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{ Slot: 9, Name: "Rechter Kotflügel"},
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{ Slot: 10, Name: "Dach"},
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{ Slot: 11, Name: "Motor" },
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{ Slot: 12, Name: "Bremsen"},
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{ Slot: 13, Name: "Getriebe"},
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{ Slot: 14, Name: "Hupe"},
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{ Slot: 15, Name: "Federung"},
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{ Slot: 18, Name: "Turbo"},
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{ Slot: 22, Name: "Licht"},
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{ Slot: 23, Name: "Reifen" },
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{ Slot: 25, Name: "Nummernschildhalter" },
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{ Slot: 27, Name: "Innenausstatung" },
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{ Slot: 28, Name: "Wackelkopf" },
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{ Slot: 33, Name: "Lenkrad" },
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{ Slot: 34, Name: "Schalthebel" },
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{ Slot: 35, Name: "Schild" },
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{ Slot: 38, Name: "Hydraulik" },
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{ Slot: 48, Name: "Design" }
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];
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var customPartNames = [
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@@ -40,15 +48,6 @@ var customPartNames = [
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}
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]
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},
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{
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Model: 159274291,
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Names: [
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{
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Slot: 8,
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Name: "Kotflügel"
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}
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]
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},
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{
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Model: 223240013,
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Names: [
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@@ -66,6 +65,27 @@ var customPartNames = [
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Name: "Stoßdämpfer"
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}
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]
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},
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{
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Model: 3308022675,
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Names: [
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{
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Slot: 9,
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Name: "Kotflügel"
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}
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]
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}
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];
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var doorOpeners = [
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{
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Model: 3308022675,
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Doors: [
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{
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Slot: 5,
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Door: 4
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}
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]
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}
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];
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@@ -74,16 +94,12 @@ var bikeModTypes = [];
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const NativeUI = require("nativeui");
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const Menu = NativeUI.Menu;
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const UIMenuItem = NativeUI.UIMenuItem;
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const UIMenuListItem = NativeUI.UIMenuListItem;
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const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
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const UIMenuSliderItem = NativeUI.UIMenuSliderItem;
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const BadgeStyle = NativeUI.BadgeStyle;
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const Point = NativeUI.Point;
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const ItemsCollection = NativeUI.ItemsCollection;
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const Color = NativeUI.Color;
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const ListItem = NativeUI.ListItem;
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var mainMenu;
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var modMenu;
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var closeMenu = false;
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mp.events.add('showTuningInfo', () => {
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mp.game.ui.setTextComponentFormat('STRING');
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@@ -99,7 +115,13 @@ mp.events.add('hideTuningInfo', (unbind) => {
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mp.gui.chat.show(true);
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if (typeof mainMenu !== "undefined" && unbind) {
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mainMenu.Visible = false;
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mainMenu.Close();
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globalData.InTuning = false;
|
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}
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if (typeof modMenu !== "undefined" && modMenu.Visible && unbind) {
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closeMenu = true;
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modMenu.Close();
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globalData.InTuning = false;
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}
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@@ -124,9 +146,40 @@ mp.events.add("showTuningMenu", () => {
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return;
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}
|
||||
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||||
if (typeof modMenu !== "undefined" && modMenu.Visible) {
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||||
return;
|
||||
}
|
||||
|
||||
globalData.InTuning = true;
|
||||
|
||||
mainMenu = new Menu("Fahrzeugwerkstatt", "Modifiziere dein Fahrzeug", new Point(50, 50));
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var carName = mp.game.ui.getLabelText(mp.game.vehicle.getDisplayNameFromVehicleModel(localVehicle.model));
|
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|
||||
mainMenu = new Menu("Fahrzeugwerkstatt", carName, new Point(50, 50));
|
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|
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if (localVehicle.getBodyHealth() !== 1000) {
|
||||
|
||||
var repairItem = new UIMenuItem("Fahrzeug reparieren");
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mainMenu.AddItem(repairItem);
|
||||
|
||||
mainMenu.ItemSelect.on((selectedItem, index) => {
|
||||
if (selectedItem === repairItem) {
|
||||
mp.events.callRemote("repairVehicle");
|
||||
mainMenu.Close();
|
||||
setTimeout(() => {
|
||||
mp.events.call("showTuningMenu");
|
||||
}, 500);
|
||||
}
|
||||
});
|
||||
|
||||
mainMenu.MenuClose.on(() => {
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||||
globalData.InTuning = false;
|
||||
mp.events.call("hideTuningInfo", false);
|
||||
});
|
||||
|
||||
mainMenu.Open();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
carModTypes.forEach((modType) => {
|
||||
if (localVehicle.getModSlotName(modType) !== "undefined") {
|
||||
@@ -145,7 +198,7 @@ mp.events.add("showTuningMenu", () => {
|
||||
}
|
||||
});
|
||||
|
||||
mainMenu.Visible = true;
|
||||
mainMenu.Open();
|
||||
|
||||
mainMenu.ItemSelect.on((item) => {
|
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var modSlot = getSlotId(item.Text);
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||||
@@ -154,12 +207,21 @@ mp.events.add("showTuningMenu", () => {
|
||||
modSlot = parseInt(restStr);
|
||||
}
|
||||
|
||||
if (modSlot === 38) {
|
||||
localVehicle.setDoorOpen(5, false, false);
|
||||
}
|
||||
|
||||
var door = getDoor(localVehicle.model, modSlot);
|
||||
if (door !== undefined) {
|
||||
localVehicle.setDoorOpen(door, false, false);
|
||||
}
|
||||
|
||||
var currentMod = localVehicle.getMod(modSlot);
|
||||
var currentModItem;
|
||||
|
||||
var modNum = localVehicle.getNumMods(modSlot);
|
||||
|
||||
var modMenu = new Menu(item.Text, "Änderung: " + item.Text, new Point(50, 50));
|
||||
modMenu = new Menu(item.Text, "Änderung: " + item.Text, new Point(50, 50));
|
||||
|
||||
for (var i = -1; i < modNum; i++) {
|
||||
var modItem;
|
||||
@@ -167,9 +229,8 @@ mp.events.add("showTuningMenu", () => {
|
||||
if (i === -1) {
|
||||
modItem = new UIMenuItem("Serie", "");
|
||||
} else {
|
||||
var modName = localVehicle.getModTextLabel(modSlot, i);
|
||||
var realModName = mp.game.ui.getLabelText(modName);
|
||||
modItem = new UIMenuItem(realModName, "");
|
||||
var modName = getModName(localVehicle, modSlot, i);
|
||||
modItem = new UIMenuItem(modName, "");
|
||||
}
|
||||
|
||||
if (i === currentMod) {
|
||||
@@ -200,7 +261,21 @@ mp.events.add("showTuningMenu", () => {
|
||||
});
|
||||
|
||||
modMenu.MenuClose.on(() => {
|
||||
if (modSlot === 38) {
|
||||
localVehicle.setDoorShut(5, false);
|
||||
}
|
||||
|
||||
if (door !== undefined) {
|
||||
localVehicle.setDoorShut(door, false);
|
||||
}
|
||||
|
||||
localVehicle.setMod(modSlot, currentMod);
|
||||
|
||||
if (closeMenu) {
|
||||
closeMenu = false;
|
||||
return;
|
||||
}
|
||||
|
||||
mainMenu.Visible = true;
|
||||
modMenu.Visible = false;
|
||||
});
|
||||
@@ -277,4 +352,81 @@ function getCustomId(model, name) {
|
||||
});
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
function getDoor(model, slot) {
|
||||
var toReturn = undefined;
|
||||
|
||||
doorOpeners.forEach((cpn) => {
|
||||
if (cpn.Model === model) {
|
||||
cpn.Doors.forEach((door) => {
|
||||
if (door.Slot === slot) toReturn = door.Door;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
return toReturn;
|
||||
}
|
||||
|
||||
function getModName(vehicle, slot, mod) {
|
||||
var modName = vehicle.getModTextLabel(slot, mod);
|
||||
var realModName = mp.game.ui.getLabelText(modName);
|
||||
|
||||
if (slot === 11) {
|
||||
switch (mod) {
|
||||
case 0:
|
||||
realModName = "EMS Verbesserung 1";
|
||||
break;
|
||||
case 1:
|
||||
realModName = "EMS Verbesserung 2";
|
||||
break;
|
||||
case 2:
|
||||
realModName = "EMS Verbesserung 3";
|
||||
break;
|
||||
case 3:
|
||||
realModName = "EMS Verbesserung 4";
|
||||
break;
|
||||
}
|
||||
} else if (slot === 12) {
|
||||
switch (mod) {
|
||||
case 0:
|
||||
realModName = "Straßenbremsen";
|
||||
break;
|
||||
case 1:
|
||||
realModName = "Sportbremsen";
|
||||
break;
|
||||
case 2:
|
||||
realModName = "Rennbremsen";
|
||||
break;
|
||||
}
|
||||
} else if (slot === 13) {
|
||||
switch (mod) {
|
||||
case 0:
|
||||
realModName = "Straßengetriebe";
|
||||
break;
|
||||
case 1:
|
||||
realModName = "Sportgetriebe";
|
||||
break;
|
||||
case 2:
|
||||
realModName = "Renngetriebe";
|
||||
break;
|
||||
}
|
||||
} else if (slot === 15) {
|
||||
switch (mod) {
|
||||
case 0:
|
||||
realModName = "Tiefere Federung";
|
||||
break;
|
||||
case 1:
|
||||
realModName = "Straßenfederung";
|
||||
break;
|
||||
case 2:
|
||||
realModName = "Sportfederung";
|
||||
break;
|
||||
case 3:
|
||||
realModName = "Rennfederung";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return realModName;
|
||||
}
|
||||
4
Client/Tuning/sync.js
Normal file
4
Client/Tuning/sync.js
Normal file
@@ -0,0 +1,4 @@
|
||||
mp.events.add('entityStreamIn', (entity) => {
|
||||
mp.gui.chat.push("streamed in:");
|
||||
mp.gui.chat.push(entity.Model);
|
||||
});
|
||||
3
Client/dlcpacks/itemimages/dlc.rpf
Normal file
3
Client/dlcpacks/itemimages/dlc.rpf
Normal file
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:dba019dfe6643a9825df882fe92ac77605a85feffcff226d70ce5351f12b8180
|
||||
size 24064
|
||||
3
Client/dlcpacks/map_improvement/dlc.rpf
Normal file
3
Client/dlcpacks/map_improvement/dlc.rpf
Normal file
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:4583d08eb98355d8640aac132b305e16504c9886fbd319aa44f10c3b7b099987
|
||||
size 13824
|
||||
3
Client/dlcpacks/polamggtr/dlc.rpf
Normal file
3
Client/dlcpacks/polamggtr/dlc.rpf
Normal file
@@ -0,0 +1,3 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:2b0c2b1815e1add21f0cae50c575fe2232dc5e875321462bd092a5e0957303e9
|
||||
size 41567232
|
||||
@@ -9,6 +9,8 @@ let globalData = {
|
||||
HideGui: false
|
||||
};
|
||||
|
||||
mp.game.gameplay.enableMpDlcMaps(true);
|
||||
|
||||
require('./CharCreator/index.js');
|
||||
|
||||
require('./FactionManagement/main.js');
|
||||
@@ -25,11 +27,14 @@ require('./Login/main.js');
|
||||
|
||||
require('./Player/dutycloth.js');
|
||||
require('./Player/keys.js');
|
||||
require('./Player/quit.js');
|
||||
require('./Player/freecam.js');
|
||||
|
||||
require('./Save/main.js');
|
||||
|
||||
require('./Speedometer/index.js');
|
||||
|
||||
require('./Tuning/main.js');
|
||||
require('./Tuning/sync.js');
|
||||
|
||||
require('./Business/main.js');
|
||||
|
||||
Reference in New Issue
Block a user