Finish Inventory-Frontend

This commit is contained in:
VegaZ
2018-12-08 23:00:34 +01:00
parent 0e69501aec
commit 7361289dc9

View File

@@ -44,17 +44,7 @@ var dragItem = null;
var oldDragSlot;
var actFreeSlot;
var bufferItem = [];
var slots = [20];
for (var s = 1; s <= slots.length; s++) {
for (var slY = 0.35; slY <= 0.8; slY += 0.15) {
for (var slX = 0.3775; slX <= 0.6655; slX += 0.082) {
items[s] = [ slX, slY ];
}
}
}
var stackToItem;
mp.events.add("showInventory", (invWeight, itemArr) => {
if (show === false) {
@@ -83,6 +73,13 @@ mp.events.add("render", () => {
// outline: true,
//});
//mp.game.graphics.drawText("~r~drag: " + dragItem + "~s~... ~b~hover:" + hoverItem + "~y~....FREESLOT: " + isMouseOverFreeSlot(pos[0], pos[1]) + "..." + isItemOverSameItem(pos[0], pos[1]), [0.5, 0.02], {
// font: 0,
// color: [255, 255, 255, 185],
// scale: [0.3, 0.3],
// outline: true,
//});
mp.game.graphics.set2dLayer(1);
//INVENTARHINTERGRUND
mp.game.graphics.drawRect(rxC, ryC, 0.45, 0.7, 255, 255, 255, 200);
@@ -98,14 +95,14 @@ mp.events.add("render", () => {
//SLOTS [RECHTECKE] [SLOTZAHLEN]
var tempSlot;
for (var slots = 0; slots < grid.length; slots++) {
mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMul, sizeMul * yMul, 112, 128, 144, 254);
for (var slots = 0; slots < grid.length; slots++) {
mp.game.graphics.drawRect(grid[slots][0], grid[slots][1], sizeMul, sizeMul * yMul, 112, 128, 144, 254);
mp.game.graphics.drawText(tempSlot = slots + 1, [grid[slots][0] - (sizeMul / 2) + 0.006, grid[slots][1] - (sizeMul / 2 * yMul)], {
font: 7,
color: [255, 69, 0, 254],
scale: [0.3, 0.3],
outline: true,
});
});
}
mp.game.graphics.set2dLayer(3);
@@ -155,8 +152,8 @@ mp.events.add("render", () => {
}
//WENN MOUSE DOWN
if (mouseLDown && dragItem !== null || mouseRDown && dragItem !== null ) {
if (isMouseOverFreeSlot(pos[0], pos[1])) {
if (mouseLDown && dragItem !== null || mouseRDown && dragItem !== null) {
if (isMouseOverFreeSlot(pos[0], pos[1]) || isItemOverSameItem(pos[0], pos[1])) {
mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 100, 255, 100, 255);
} else {
mp.game.graphics.drawSprite("itemimages", items[dragItem][0].toLowerCase(), pos[0] / screenX, pos[1] / screenY, rWidth / 8, rWidth / 5, 0, 255, 100, 100, 255);
@@ -168,24 +165,27 @@ mp.events.add("render", () => {
function isMouseOverItem(cX, cY) {
var x = cX / screenX;
var y = cY / screenY;
var a;
var b;
var c;
if (dragItem === null) {
for (var s = 0; s < 20; s++) {
a = grid[s][0] - x;
b = grid[s][1] - y;
c = Math.sqrt(a * a + b * b);
var x = cX / screenX;
var y = cY / screenY;
var a;
var b;
var c;
var invSlot = (s + 1);
for (var s = 0; s < 20; s++) {
a = grid[s][0] - x;
b = grid[s][1] - y;
c = Math.sqrt(a * a + b * b);
if (c < sizeMul / 2) {
for (i = 0; i < items.length; i++) {
if (parseInt(items[i][4]) === invSlot) {
hoverItem = i;
return true;
var invSlot = (s + 1);
if (c < sizeMul / 2) {
for (i = 0; i < items.length; i++) {
if (parseInt(items[i][4]) === invSlot) {
hoverItem = i;
return true;
}
}
}
}
@@ -223,31 +223,31 @@ function isMouseOverFreeSlot(cX2, cY2) {
}
}
function isMouseOverSameItemType(cX2, cY2) {
function isItemOverSameItem(cX2, cY2) {
var x = cX2 / screenX;
var y = cY2 / screenY;
var a;
var b;
var c;
if (dragItem !== null) {
for (var s = 0; s < 20; s++) {
a = grid[s][0] - x;
b = grid[s][1] - y;
c = Math.sqrt(a * a + b * b);
var x = cX2 / screenX;
var y = cY2 / screenY;
var a;
var b;
var c;
var invSlot = (s + 1);
for (var s = 0; s < 20; s++) {
a = grid[s][0] - x;
b = grid[s][1] - y;
c = Math.sqrt(a * a + b * b);
if (c < sizeMul / 2) {
for (i = 0; i < items.length; i++) {
if (parseInt(items[i][4]) === invSlot) {
isItemOnSlot++;
var invSlot = (s + 1);
if (c < sizeMul / 2) {
for (i = 0; i < items.length; i++) {
if (items[dragItem][0] === items[i][0] && parseInt(items[i][4]) === invSlot) {
stackToItem = i;
return true;
}
}
}
if (isItemOnSlot === 0) {
actFreeSlot = s + 1;
return true;
}
}
}
}
@@ -260,7 +260,7 @@ mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, world
if (show) {
//LINKE MAUSTASTE
//RUNTER
if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false) {
if (upOrDown === "down" && leftOrRight === "left" && mouseLDown === false && mouseRDown === false) {
mouseLDown = true;
@@ -282,6 +282,12 @@ mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, world
oldDragSlot = null;
dragItem = null;
hoverItem = null;
} else if (isItemOverSameItem(x, y)) {
var newAmount = parseInt(items[stackToItem][3]) + parseInt(items[dragItem][3]);
items[stackToItem][3] = newAmount.toString();
items.splice(dragItem, 1);
dragItem = null;
hoverItem = null;
} else {
items[dragItem][4] = oldDragSlot;
dragItem = null;
@@ -292,14 +298,15 @@ mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, world
//RECHTE MAUSTASTE
//RUNTER
if (upOrDown === "down" && leftOrRight === "right" && mouseRDown === false) {
if (upOrDown === "down" && leftOrRight === "right" && mouseLDown === false && mouseRDown === false) {
mouseRDown = true;
if (isMouseOverItem(x, y) && dragItem === null) {
dragItem = hoverItem;
dragItem = hoverItem;
oldDragSlot = items[hoverItem][4];
bufferItem = [items[hoverItem][0], items[hoverItem][1], items[hoverItem][2], items[hoverItem][3], items[hoverItem][4]]
items[hoverItem][3]--;
items[hoverItem][3]--;
}
}
@@ -310,15 +317,21 @@ mp.events.add('click', (x, y, upOrDown, leftOrRight, relativeX, relativeY, world
if (dragItem !== null) {
if (isMouseOverFreeSlot(x, y)) {
items.push([items[dragItem][0], items[dragItem][1], items[dragItem][2], "1", actFreeSlot.toString()]);
if (items[hoverItem][3] === "0") {
items.splice(items.indexOf(items[hoverItem]), 1);
if (items[hoverItem][3] === 0) {
items.splice(hoverItem, 1);
}
dragItem = null;
hoverItem = null;
} else if (isItemOverSameItem(x, y)) {
items[stackToItem][3]++;
items.splice(hoverItem, 1);
bufferItem = null;
dragItem = null;
hoverItem = null;
} else {
items.push(bufferItem);
items[hoverItem][3]++;
bufferItem = null;
dragItem = null;
hoverItem = null;