Merging into feature/inventory-system
This commit is contained in:
@@ -18,6 +18,7 @@ using reallife_gamemode.Server.Inventory.Items;
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using reallife_gamemode.Server.Inventory.Interfaces;
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using reallife_gamemode.Server.Saves;
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using reallife_gamemode.Server.Business;
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using System.Text.RegularExpressions;
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/**
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* @overview Life of German Reallife - Admin Commands (Admin.cs)
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@@ -109,8 +110,10 @@ namespace reallife_gamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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message = Regex.Replace(message, "#([0-9A-Fa-f]{6})", m => "!{" + m.Groups[0].Value + "}");
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string publicMessage = "~b~(( " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + message + " ))";
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string publicMessage = "~b~(( " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + message + " ~b~))";
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NAPI.Chat.SendChatMessageToAll(publicMessage);
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}
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@@ -223,6 +226,8 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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msg = Regex.Replace(msg, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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player.SendChatMessage("~y~PM an " + target.Name + ": " + msg + " ");
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string Message = "~y~PM von " + player.GetUser().AdminLevel.GetName() + " " + player.Name + ": " + msg + "";
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NAPI.Chat.SendChatMessageToPlayer(target, Message);
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@@ -275,7 +280,9 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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ChatService.BroadcastAdmin("~r~[ADMINCHAT]: " + player.GetUser().AdminLevel.GetName() + " " + player.Name + "~w~: " + message, AdminLevel.ADMIN);
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message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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ChatService.BroadcastAdmin("~r~[ADMINCHAT]~s~ " + player.GetUser().AdminLevel.GetName() + " " + player.Name + "~w~: " + message, AdminLevel.ADMIN);
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}
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[Command("freeze", "~m~Benutzung: ~s~/freeze [Spieler]")]
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@@ -577,10 +584,12 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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reason = Regex.Replace(reason, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
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target.GetUser().BanPlayer(admin, reason, mins);
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}
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[Command("unban", "~m~Benutzung: ~s~/unban [Name] ", GreedyArg = true)]
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[Command("unban", "~m~Benutzung: ~s~/unban [Name] ")]
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public void CmdAdminUnban(Client admin, string userName)
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{
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if (!admin.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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@@ -643,7 +652,7 @@ namespace reallife_gamemode.Server.Commands
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}
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using (var dbContext = new DatabaseContext())
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{
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Entities.GotoPoint p = dbContext.GotoPoints.FirstOrDefault(x => x.Description == location);
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GotoPoint p = dbContext.GotoPoints.FirstOrDefault(x => x.Description == location);
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if(p == null)
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{
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@@ -730,6 +739,45 @@ namespace reallife_gamemode.Server.Commands
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target.SendChatMessage("~b~Deine Waffen wurden dir von " + player.Name + "(Admin) abgenommen");
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player.SendChatMessage("~b~Dem Spieler " + target.Name + " wurden erfolgreich alle Waffen abgenommen ");
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}
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[Command("tov", "~m~Benutzung: ~s~/tov [Fahrzeug ID]")]
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public void CmdAdminTov(Client player, int vehid)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Vehicle v = VehicleManager.GetVehicleFromId(vehid);
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if(v == null)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Dieses Fahrzeug existiert nicht.");
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return;
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}
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player.Position = v.Position.Add(new Vector3(0, 0, 2));
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}
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[Command("ghv", "~m~Benutzung: ~s~/ghv [Fahrzeug ID]")]
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public void CmdAdminGhv(Client player, int vehid)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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Vehicle v = VehicleManager.GetVehicleFromId(vehid);
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if (v == null)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Dieses Fahrzeug existiert nicht.");
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return;
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}
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v.Position = player.Position;
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player.Position = player.Position.Add(new Vector3(0, 0, 2));
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}
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#endregion
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@@ -824,23 +872,15 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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hash = hash.ToUpper();
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uint uHash = NAPI.Util.GetHashKey(hash);
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if (!uint.TryParse(hash, out uint vehHash))
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if(!VehicleManager.IsValidHash(uHash))
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{
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if (!Enum.TryParse(hash, true, out VehicleHash realHash))
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Dieses Fahrzeug existiert nicht.");
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return;
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}
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else
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{
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vehHash = (uint)realHash;
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}
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player.SendChatMessage("~r~[FEHLER]~s~ Dieses Fahrzeug existiert nicht.");
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return;
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}
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Vehicle v = NAPI.Vehicle.CreateVehicle(vehHash, player.Position, player.Rotation.Z, color1, color2);
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Vehicle v = NAPI.Vehicle.CreateVehicle(uHash, player.Position, player.Rotation.Z, color1, color2);
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player.SetIntoVehicle(v.Handle, -1);
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}
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@@ -870,7 +910,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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if (!player.IsInVehicle) // Man darf keine Autos erstellen, wenn man selbst in einem sitzt (verhindert Bugs)
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if (!player.IsInVehicle)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug.");
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return;
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@@ -888,6 +928,26 @@ namespace reallife_gamemode.Server.Commands
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VehicleManager.DeleteVehicle(playerVeh);
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}
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[Command("vlivery", "~m~Benutzung: ~s~/vlivery [Livery]")]
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public void CmdAdminVlivery(Client player, int livery)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (!player.IsInVehicle)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Du sitzt momentan nicht in einem Fahrzeug.");
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return;
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}
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Vehicle playerVeh = player.Vehicle;
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playerVeh.Livery = livery;
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}
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[Command("vcolor", "~m~Benutzung: ~s~/vcolor [Farb-ID1] [Farb-ID2]")]
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public void CmdAdminColor(Client player, int color1, int color2)
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{
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@@ -1055,8 +1115,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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if (mod == -1) player.Vehicle.RemoveMod(slot);
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else player.Vehicle.SetMod(slot, mod);
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player.Vehicle.SetMod(slot, mod);
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}
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[Command("aneon", "~m~Benutzung: ~s~/aneon [R][G][B]")]
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@@ -1145,35 +1204,35 @@ namespace reallife_gamemode.Server.Commands
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}
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[Command("freekh", "~m~Benutzung: ~s~/freekh (Radius)")]
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public void CmdAdminFreekh(Client player, float radius = 999999999)
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public void CmdAdminFreekh(Client player, float radius = -1)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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var peopleInRange = NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
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var peopleInRange = radius == -1 ? NAPI.Pools.GetAllPlayers() : NAPI.Player.GetPlayersInRadiusOfPlayer(radius, player);
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int playerRevided = 0;
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string toPlayerChat = "~b~Admin " + player.Name + " hat alle Spieler wiederbelebt";
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string toPlayerNotification = "Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt.";
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foreach (var managedClient in peopleInRange)
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{
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if (!managedClient.IsLoggedIn()) return;
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if (radius == 999999999)
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{
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managedClient.SendChatMessage("~b~Admin " + player.Name + " hat alle Spieler wiederbelebt");
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player.SendChatMessage("~b~Du hast " + peopleInRange.Count + " Spieler wiederbelebt");
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}
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else
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{
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managedClient.SendChatMessage("~b~Admin " + player.Name + " hat im Radius von " + radius + " alle Spieler wiederbelebt");
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player.SendChatMessage("~b~Du hast " + peopleInRange.Count + " Spieler wiederbelebt");
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}
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if (!managedClient.HasData("isDead") || managedClient.GetData("isDead") == false) continue;
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playerRevided++;
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managedClient.TriggerEvent("onPlayerRevived");
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managedClient.SendNotification("Du wurdest von Admin ~y~" + player.Name + "~s~ wiederbelebt.");
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managedClient.SetData("isDead", false);
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managedClient.SendNotification(toPlayerNotification);
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managedClient.SendChatMessage(toPlayerChat);
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NAPI.Player.SpawnPlayer(managedClient, managedClient.Position);
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managedClient.Health = 100;
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}
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player.SendChatMessage("~b~Du hast " + playerRevided + " Spieler wiederbelebt.");
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}
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[Command("rsetarmor", "~m~Benutzung: ~s~/rsetarmor [Radius] (Armor)")]
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@@ -1330,7 +1389,7 @@ namespace reallife_gamemode.Server.Commands
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}
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}
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[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip, Goto (X), ~r~Marker, Ped, Pickup, TextLabel, ~g~Vehicle, FVehicle, SVehicle] (Beschreibung) = (X)")]
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[Command("save", "~m~Benutzung: ~s~/save [Typ = ~g~Blip~s~, ~g~Goto (X)~s~, ~r~Marker~s~, ~r~Ped~s~, ~r~Pickup~s~, ~r~TextLabel~s~, ~g~Vehicle~s~, ~g~FVehicle~s~, ~g~SVehicle~s~] (Beschreibung) = (X)")]
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public void CmdAdminSave(Client player, string typ, string description = null)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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@@ -1338,12 +1397,12 @@ namespace reallife_gamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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switch (typ)
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switch (typ.ToLower())
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{
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case "Blip":
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case "blip":
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player.TriggerEvent("saveBlip");
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break;
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case "Goto":
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case "goto":
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if (description == null)
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{
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player.SendChatMessage("Für Goto musst du einen dritten Parameter angeben. Beispiel: Ort des Goto-Punktes.");
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@@ -1368,7 +1427,7 @@ namespace reallife_gamemode.Server.Commands
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}
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break;
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case "Vehicle":
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case "vehicle":
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if (player.IsInVehicle)
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{
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Vehicle vehicle = player.Vehicle;
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@@ -1380,7 +1439,7 @@ namespace reallife_gamemode.Server.Commands
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "FVehicle":
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case "fvehicle":
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if (player.IsInVehicle)
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{
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if (player.GetUser().GetFaction() == null)
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@@ -1391,7 +1450,6 @@ namespace reallife_gamemode.Server.Commands
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else
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{
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Vehicle vehicle = player.Vehicle;
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player.SendChatMessage("second color: " + vehicle.SecondaryColor);
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int playerSeat = player.VehicleSeat;
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vehicle = SaveManager.SaveFactionVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, player.GetUser().FactionId);
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@@ -1401,7 +1459,7 @@ namespace reallife_gamemode.Server.Commands
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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break;
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case "SVehicle":
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case "svehicle":
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if (player.IsInVehicle)
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{
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Vehicle vehicle = player.Vehicle;
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@@ -1417,6 +1475,76 @@ namespace reallife_gamemode.Server.Commands
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}
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}
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[Command("remove", "~m~Benutzung: ~s~/remove [Vehicle, Goto] [Option]")]
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public void CmdAdminRemove(Client player, string type, string option = "")
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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switch(type.ToLower())
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{
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case "vehicle":
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if(!player.IsInVehicle)
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{
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player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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return;
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}
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ServerVehicle veh = player.Vehicle.GetServerVehicle();
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if(veh == null)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Dieses Fahrzeug wird nicht von einem Server-System genutzt.");
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return;
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}
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if(option.ToLower() != "yes")
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{
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player.SendChatMessage("Bist du sicher, dass du folgendes Fahrzeug löschen willst: ~m~" + veh.ToString() + " ~s~?");
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player.SendChatMessage("Falls ~g~Ja~s~, nutze ~y~/remove vehicle yes");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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VehicleManager.DeleteVehicle(player.Vehicle);
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dbContext.ServerVehicles.Remove(veh);
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dbContext.SaveChanges();
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}
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break;
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case "goto":
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if(option == "")
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{
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player.SendChatMessage("~m~Benutzung: ~s~/remove [Goto] [Punkt]");
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return;
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}
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if (!player.GetUser()?.IsAdmin(AdminLevel.PROJEKTLEITUNG) ?? true) //1338
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{
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ChatService.NotAuthorized(player);
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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GotoPoint p = dbContext.GotoPoints.FirstOrDefault(x => x.Description == option);
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if(p == null)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Dieser Goto-Punkt existiert nicht.");
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return;
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}
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dbContext.GotoPoints.Remove(p);
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dbContext.SaveChanges();
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player.SendNotification("Der Goto-Punkt ~r~" + p.Description + "~s~ wurde erfolgreich gelöscht.");
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}
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break;
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}
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}
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#region loadCommand
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[Command("load", "~m~Benutzung: ~s~/load [Typ = OnlineBunkers, ArcadiusBusinessCentre, MazeBankBuilding, LomBank, MazeBankWest, ClubWareHouse, SpecialLocations, GRHYacht, DHYacht, PYacht, AircraftCarrier, BridgeTC, BridgeTN, NorthYankton, ONeilsFarmB, ONeilsFarm, Morgue")]
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public void CmdAdminloadlocation(Client player, string typ)
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@@ -1891,13 +2019,97 @@ namespace reallife_gamemode.Server.Commands
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BankManager.SetMoney(player, business, amount, "Admin");
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}
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#endregion
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#region ALevel1338
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// ):
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[Command("whitelist", "~m~Benutzung: ~s~/whitelist [Add / Remove] [Socialclub Name]")]
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public void CmdAdminWhitelist(Client player, string option, string scName)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.PROJEKTLEITUNG) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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option = option.ToLower();
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if (option != "add" && option != "remove")
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{
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player.SendChatMessage("~m~Benutzung: ~s~/whitelist [Add / Remove] [Socialclub Name]");
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return;
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}
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using (var dbContext = new DatabaseContext())
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{
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if (option == "add")
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{
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if (dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == scName.ToLower()))
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Dieser Name ist schon auf der Whitelist.");
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return;
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}
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Whitelist whitelist = new Whitelist { SocialClubName = scName.ToLower() };
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dbContext.WhitelistEntries.Add(whitelist);
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player.SendChatMessage("~b~[ADMIN]~s~ ~y~" + scName + "~s~ wurde erfolgreich zur Whitelist hinzugefügt.");
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}
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else if (option == "remove")
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{
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if (!dbContext.WhitelistEntries.Any(w => w.SocialClubName.ToLower() == scName.ToLower()))
|
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Dieser Name ist nicht auf der Whitelist.");
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return;
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||||
}
|
||||
|
||||
Whitelist whitelist = dbContext.WhitelistEntries.FirstOrDefault(w => w.SocialClubName.ToLower() == scName.ToLower());
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dbContext.WhitelistEntries.Remove(whitelist);
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player.SendChatMessage("~b~[ADMIN]~s~ ~y~" + scName + "~s~ wurde erfolgreich aus der Whitelist entfernt.");
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}
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
|
||||
[Command("makeadmin", "~m~Benutzung: ~s~/makeadmin [Name] [Adminlevel]")]
|
||||
public void CmdAdminSetadmin(Client player, string name, int rank)
|
||||
{
|
||||
if (!player.GetUser()?.IsAdmin(AdminLevel.PROJEKTLEITUNG) ?? true)
|
||||
{
|
||||
ChatService.NotAuthorized(player);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Enum.IsDefined(typeof(AdminLevel), rank))
|
||||
{
|
||||
player.SendChatMessage("~r~[FEHLER]~s~ Dieser Adminrang ist nicht definiert.");
|
||||
return;
|
||||
}
|
||||
|
||||
Client target = ClientService.GetClientByNameOrId(name);
|
||||
if (target == null || !target.IsLoggedIn())
|
||||
{
|
||||
ChatService.PlayerNotFound(player);
|
||||
return;
|
||||
}
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
target.GetUser(dbContext).AdminLevel = (AdminLevel)rank;
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
target.SendChatMessage("Du wurdest durch " + player.Name + " auf Adminlevel " + target.GetUser().AdminLevel.GetName() + ":(" + rank + ") gesetzt.");
|
||||
player.SendChatMessage("Du hast " + target.Name + " auf Adminlevel " + target.GetUser().AdminLevel.GetName() + ":(" + rank + ") gesetzt.");
|
||||
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
/* ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// */
|
||||
|
||||
/* ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// */
|
||||
|
||||
//TEST COMMAND
|
||||
[Command("own")]
|
||||
@@ -1912,6 +2124,7 @@ namespace reallife_gamemode.Server.Commands
|
||||
if (player.IsInVehicle)
|
||||
{
|
||||
Vehicle playerVehicle = player.Vehicle;
|
||||
int playerSeat = player.VehicleSeat;
|
||||
using (var saveVehicle = new DatabaseContext())
|
||||
{
|
||||
var dataSet = new UserVehicle
|
||||
@@ -1929,7 +2142,9 @@ namespace reallife_gamemode.Server.Commands
|
||||
Active = true
|
||||
};
|
||||
saveVehicle.UserVehicles.Add(dataSet);
|
||||
saveVehicle.SaveChanges();
|
||||
saveVehicle.SaveChanges();
|
||||
|
||||
player.SetIntoVehicle(dataSet.Spawn(playerVehicle), -1);
|
||||
}
|
||||
}
|
||||
else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
|
||||
|
||||
Reference in New Issue
Block a user