revive aufträge werden nun gelöscht wenn spieler wieder legt oder beim disconnect
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@@ -231,6 +231,8 @@ namespace ReallifeGamemode.Server.Events
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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player.RemoveAllWeapons();
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player.RemoveAllWeapons();
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MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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Medic.RemoveTaskFromList(task);
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);
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NAPI.Player.SpawnPlayer(player, new Vector3(-495.45, -336.33, 34.5), -98.36f);
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}
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}
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@@ -14,6 +14,7 @@ using ReallifeGamemode.Services;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.Report;
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using ReallifeGamemode.Server.Report;
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using ReallifeGamemode.Server.Factions.Medic;
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/**
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/**
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* @overview Life of German Reallife - Event Login (Login.cs)
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* @overview Life of German Reallife - Event Login (Login.cs)
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@@ -136,6 +137,8 @@ namespace ReallifeGamemode.Server.Events
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player.TriggerEvent("CLIENT:DestroyPed", 2);
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player.TriggerEvent("CLIENT:DestroyPed", 2);
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player.TriggerEvent("CLIENT:DestroyPed", 3);
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player.TriggerEvent("CLIENT:DestroyPed", 3);
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player.TriggerEvent("CLIENT:DestroyPed", 4);
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player.TriggerEvent("CLIENT:DestroyPed", 4);
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MedicTask task = Medic.ReviveTasks.FirstOrDefault(t => t.Victim == player.Name);
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Medic.RemoveTaskFromList(task);
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}
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}
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}
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}
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}
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}
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