new weight for Weapons
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@@ -11,7 +11,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 6;
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public override int Id => 6;
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public override string Name => "CarbineRifle";
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public override string Name => "CarbineRifle";
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public override string Description => "Waffe";
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public override string Description => "Waffe";
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public override int Gewicht => 4000;
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public override int Gewicht => 500;
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public override string Einheit => "g";
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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public override int Price => 0;
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@@ -9,7 +9,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
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public override int Id => 4;
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public override int Id => 4;
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public override string Name => "Combatpistol";
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public override string Name => "Combatpistol";
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public override string Description => "Waffe";
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public override string Description => "Waffe";
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public override int Gewicht => 1180;
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public override int Gewicht => 500;
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public override string Einheit => "g";
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public override string Einheit => "g";
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public override uint Object => 3666746839; //3061944032
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public override uint Object => 3666746839; //3061944032
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public override int Price => 0;
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public override int Price => 0;
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@@ -13,7 +13,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
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public class WeaponDealManager : Script
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public class WeaponDealManager : Script
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{
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{
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private const int WEAPON_AMOUNT_GANG = 2;
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private const int WEAPON_AMOUNT_GANG = 2;
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private const int WEAPON_AMOUNT_COP = 8;
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private const int WEAPON_AMOUNT_COP = 5;
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private const int WEAPON_AMOUNT_COP_STUNGUN = 2;
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private const int WEAPON_AMOUNT_COP_STUNGUN = 2;
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public static bool checkWeaponDbyVehicle(Vehicle vehicle)
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public static bool checkWeaponDbyVehicle(Vehicle vehicle)
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{
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{
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