add cityhall menu, add self interaction menu (Arrow Down), fix freecam, add group creation, move (faction) invite from commands to menu
This commit is contained in:
70
ReallifeGamemode.Client/Gui/cityhall.ts
Normal file
70
ReallifeGamemode.Client/Gui/cityhall.ts
Normal file
@@ -0,0 +1,70 @@
|
||||
import * as NativeUI from 'NativeUI';
|
||||
|
||||
const Menu = NativeUI.Menu;
|
||||
const UIMenuItem = NativeUI.UIMenuItem;
|
||||
const UIMenuListItem = NativeUI.UIMenuListItem;
|
||||
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
|
||||
const BadgeStyle = NativeUI.BadgeStyle;
|
||||
const Point = NativeUI.Point;
|
||||
const ItemsCollection = NativeUI.ItemsCollection;
|
||||
const Color = NativeUI.Color;
|
||||
|
||||
import InputHelper from '../inputhelper';
|
||||
|
||||
export default function (globalData: GlobalData) {
|
||||
|
||||
var keyBound = false;
|
||||
var menu: NativeUI.Menu = null;
|
||||
|
||||
mp.events.add("SERVER:CityHall_ShowHelpText", () => {
|
||||
mp.game.ui.setTextComponentFormat('STRING');
|
||||
mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um das Stadthallen-Menü zu öffnen');
|
||||
mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
|
||||
|
||||
if (!keyBound) {
|
||||
keyBound = true;
|
||||
mp.keys.bind(0x45, false, keyPressHandler);
|
||||
}
|
||||
});
|
||||
|
||||
mp.events.add("SERVER:CityHall_ClearHelpText", () => {
|
||||
mp.game.ui.clearHelp(false);
|
||||
if (keyBound) {
|
||||
mp.keys.unbind(0x45, false, keyPressHandler);
|
||||
keyBound = false;
|
||||
}
|
||||
});
|
||||
|
||||
function keyPressHandler(): void {
|
||||
if (globalData.InChat || globalData.Interaction) return;
|
||||
menu = new Menu("Stadthalle", "", new Point(50, 50), null, null);
|
||||
|
||||
globalData.Interaction = true;
|
||||
mp.gui.chat.show(false);
|
||||
|
||||
var groupCreateItem = new UIMenuItem("Gruppe erstellen", "Erstelle eine neue Gruppe");
|
||||
groupCreateItem.SetRightLabel("~g~50.000$");
|
||||
menu.AddItem(groupCreateItem);
|
||||
|
||||
var cancelItem = new UIMenuItem("Schließen");
|
||||
cancelItem.BackColor = new Color(213, 0, 0);
|
||||
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
|
||||
menu.AddItem(cancelItem);
|
||||
|
||||
menu.ItemSelect.on((item, index) => {
|
||||
if (index === 0) { // Gruppe
|
||||
var input = new InputHelper("Wie soll die Gruppe heißen?");
|
||||
input.show();
|
||||
input.getValue((name: string) => {
|
||||
mp.events.callRemote("CLIENT:CityHall_CreateGroup", name);
|
||||
});
|
||||
}
|
||||
menu.Close();
|
||||
});
|
||||
|
||||
menu.MenuClose.on(() => {
|
||||
globalData.Interaction = false;
|
||||
mp.gui.chat.show(true);
|
||||
});
|
||||
}
|
||||
}
|
||||
123
ReallifeGamemode.Client/Interaction/interactionmenu.ts
Normal file
123
ReallifeGamemode.Client/Interaction/interactionmenu.ts
Normal file
@@ -0,0 +1,123 @@
|
||||
import * as NativeUI from 'NativeUI';
|
||||
import InputHelper from '../inputhelper';
|
||||
|
||||
const Menu = NativeUI.Menu;
|
||||
const UIMenuItem = NativeUI.UIMenuItem;
|
||||
const UIMenuListItem = NativeUI.UIMenuListItem;
|
||||
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
|
||||
const BadgeStyle = NativeUI.BadgeStyle;
|
||||
const Point = NativeUI.Point;
|
||||
const ItemsCollection = NativeUI.ItemsCollection;
|
||||
const Color = NativeUI.Color;
|
||||
|
||||
export default function (globalData: GlobalData) {
|
||||
|
||||
var menuClose = false;
|
||||
|
||||
var accountItem = new UIMenuItem("Account", "Account Informationen");
|
||||
|
||||
var factionItem = new UIMenuItem("Fraktion", "Verwalte deine Fraktion");
|
||||
var groupItem = new UIMenuItem("Gruppe", "Verwalte deine Gruppe");
|
||||
|
||||
|
||||
mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean) => {
|
||||
var accountData: AccountData = JSON.parse(accountDataJson);
|
||||
|
||||
var menu = getInteractionMenu();
|
||||
|
||||
menu.AddItem(accountItem);
|
||||
menu.BindMenuToItem(getAccountMenu(accountData), accountItem);
|
||||
|
||||
if (faction) {
|
||||
factionItem.SetRightLabel(faction);
|
||||
menu.AddItem(factionItem);
|
||||
menu.BindMenuToItem(getFactionMenu(faction), factionItem);
|
||||
}
|
||||
|
||||
if (group) {
|
||||
groupItem.SetRightLabel(group);
|
||||
menu.AddItem(groupItem);
|
||||
menu.BindMenuToItem(getGroupMenu(group), groupItem);
|
||||
}
|
||||
|
||||
var items: Array<string> = new Array<string>();
|
||||
if (factionInvite) items.push("Fraktion");
|
||||
if (groupInvite) items.push("Gruppe");
|
||||
var acceptItem = new UIMenuListItem("Einladung annehmen", "", new ItemsCollection(items));
|
||||
|
||||
if (items.length !== 0) menu.AddItem(acceptItem);
|
||||
|
||||
menu.Visible = true;
|
||||
mp.gui.chat.show(false);
|
||||
globalData.Interaction = true;
|
||||
|
||||
menu.MenuClose.on(() => {
|
||||
globalData.Interaction = false;
|
||||
mp.gui.chat.show(true);
|
||||
})
|
||||
});
|
||||
|
||||
function getInteractionMenu(): NativeUI.Menu {
|
||||
return new Menu("Hauptmenü", "Interaktionen | " + mp.players.local.name, new Point(50, 50), null, null);
|
||||
}
|
||||
|
||||
function getAccountMenu(data: AccountData): NativeUI.Menu {
|
||||
var accountMenu = new NativeUI.Menu("Account", mp.players.local.name, new Point(50, 50), null, null);
|
||||
|
||||
var menuItem = new UIMenuItem("Fraktion");
|
||||
menuItem.SetRightLabel(data.faction);
|
||||
accountMenu.AddItem(menuItem);
|
||||
|
||||
menuItem = new UIMenuItem("Fraktionsrang");
|
||||
menuItem.SetRightLabel(data.factionRank);
|
||||
accountMenu.AddItem(menuItem);
|
||||
|
||||
menuItem = new UIMenuItem("Gruppe");
|
||||
menuItem.SetRightLabel(data.group);
|
||||
accountMenu.AddItem(menuItem);
|
||||
|
||||
menuItem = new UIMenuItem("Gruppenrang");
|
||||
menuItem.SetRightLabel(data.groupRank);
|
||||
accountMenu.AddItem(menuItem);
|
||||
|
||||
menuItem = new UIMenuItem("Registrierungsdatum");
|
||||
menuItem.SetRightLabel(data.regDate);
|
||||
accountMenu.AddItem(menuItem);
|
||||
|
||||
menuItem = new UIMenuItem("Adminrang");
|
||||
menuItem.SetRightLabel(data.adminLevel);
|
||||
accountMenu.AddItem(menuItem);
|
||||
|
||||
accountMenu.Visible = false;
|
||||
return accountMenu;
|
||||
}
|
||||
|
||||
function getFactionMenu(faction: string): NativeUI.Menu {
|
||||
var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(50, 50), null, null);
|
||||
factionMenu.AddItem(new UIMenuItem("Spieler einladen"));
|
||||
factionMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
|
||||
factionMenu.Visible = false;
|
||||
|
||||
factionMenu.ItemSelect.on((item, index) => {
|
||||
if (index === 0) { // Inviten
|
||||
var input = new InputHelper("Welchen Spieler möchtest du inviten (Name / ID)?");
|
||||
input.show();
|
||||
input.getValue(name => {
|
||||
mp.events.callRemote("CLIENT:InteractionMenu_InviteFaction", name);
|
||||
});
|
||||
} else if (index === 1) { // Uninviten
|
||||
}
|
||||
})
|
||||
|
||||
return factionMenu;
|
||||
}
|
||||
|
||||
function getGroupMenu(group: string): NativeUI.Menu {
|
||||
var groupMenu = new NativeUI.Menu("Gruppe", group, new Point(50, 50), null, null);
|
||||
groupMenu.AddItem(new UIMenuItem("Spieler einladen"));
|
||||
groupMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
|
||||
groupMenu.Visible = false;
|
||||
|
||||
return groupMenu;
|
||||
}
|
||||
}
|
||||
@@ -1,135 +1,131 @@
|
||||
export default function freeCam() {
|
||||
const controlsIds = {
|
||||
F5: 327,
|
||||
W: 32, // 232
|
||||
S: 33, // 31, 219, 233, 268, 269
|
||||
A: 34, // 234
|
||||
D: 35, // 30, 218, 235, 266, 267
|
||||
Space: 321,
|
||||
LCtrl: 326
|
||||
export default function () {
|
||||
var getNormalizedVector = function (vector) {
|
||||
var mag = Math.sqrt(
|
||||
vector.x * vector.x + vector.y * vector.y + vector.z * vector.z
|
||||
);
|
||||
vector.x = vector.x / mag;
|
||||
vector.y = vector.y / mag;
|
||||
vector.z = vector.z / mag;
|
||||
return vector;
|
||||
};
|
||||
|
||||
var global = {
|
||||
gameplayCam: undefined,
|
||||
fly: undefined
|
||||
var getCrossProduct = function (v1, v2) {
|
||||
var vector = new mp.Vector3(0, 0, 0);
|
||||
vector.x = v1.y * v2.z - v1.z * v2.y;
|
||||
vector.y = v1.z * v2.x - v1.x * v2.z;
|
||||
vector.z = v1.x * v2.y - v1.y * v2.x;
|
||||
return vector;
|
||||
};
|
||||
|
||||
global.fly = {
|
||||
flying: false, f: 2.0, w: 2.0, h: 2.0, point_distance: 1000, l:0
|
||||
var bindVirtualKeys = {
|
||||
F2: 0x71
|
||||
};
|
||||
global.gameplayCam = mp.cameras.new('gameplay');
|
||||
|
||||
mp.game.graphics.notify('~r~Fly script loaded!');
|
||||
mp.game.graphics.notify('~r~F5~w~ - enable/disable\n~r~F5+Space~w~ - disable without warping to ground\n~r~W/A/S/D/Space/LCtrl~w~ - move');
|
||||
mp.game.graphics.notify('~r~/savecam~w~ - save Camera position.');
|
||||
|
||||
let direction = null;
|
||||
let coords = null;
|
||||
|
||||
function pointingAt(distance) {
|
||||
const farAway = new mp.Vector3((direction.x * distance) + (coords.x), (direction.y * distance) + (coords.y), (direction.z * distance) + (coords.z));
|
||||
|
||||
const result = mp.raycasting.testPointToPoint(coords, farAway, 16);
|
||||
if (result === undefined) {
|
||||
return 'undefined';
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
mp.events.add('render', () => {
|
||||
|
||||
const controls = mp.game.controls;
|
||||
const fly = global.fly;
|
||||
direction = global.gameplayCam.getDirection();
|
||||
coords = global.gameplayCam.getCoord();
|
||||
|
||||
coords.x = coords.x.toFixed(2);
|
||||
coords.y = coords.y.toFixed(2);
|
||||
coords.z = coords.z.toFixed(2);
|
||||
|
||||
direction.x = direction.x.toFixed(2);
|
||||
direction.y = direction.y.toFixed(2);
|
||||
direction.z = direction.z.toFixed(2);
|
||||
|
||||
//mp.game.graphics.drawText(`Coords: ${JSON.stringify(coords)}`, [0.5, 0.005], {
|
||||
// font: 0,
|
||||
// color: [255, 255, 255, 185],
|
||||
// scale: [0.3, 0.3],
|
||||
// outline: true,
|
||||
// centre: false
|
||||
//});
|
||||
|
||||
if (controls.isControlJustPressed(0, controlsIds.F5)) {
|
||||
fly.flying = !fly.flying;
|
||||
|
||||
const player = mp.players.local;
|
||||
|
||||
player.setInvincible(fly.flying);
|
||||
player.freezePosition(fly.flying);
|
||||
player.setAlpha(fly.flying ? 0 : 255);
|
||||
|
||||
if (!fly.flying && !controls.isControlPressed(0, controlsIds.Space)) {
|
||||
const position = mp.players.local.position;
|
||||
position.z = mp.game.gameplay.getGroundZFor3dCoord(position.x, position.y, position.z, 0.0, false);
|
||||
mp.players.local.setCoordsNoOffset(position.x, position.y, position.z, 0, 0, 0);
|
||||
}
|
||||
|
||||
mp.game.graphics.notify(fly.flying ? 'Fly: ~g~Enabled' : 'Fly: ~r~Disabled');
|
||||
} else if (fly.flying) {
|
||||
let updated = false;
|
||||
const position = mp.players.local.position;
|
||||
|
||||
if (controls.isControlPressed(0, controlsIds.W)) {
|
||||
if (fly.f < 8.0) { fly.f *= 1.025; }
|
||||
|
||||
position.x += direction.x * fly.f;
|
||||
position.y += direction.y * fly.f;
|
||||
position.z += direction.z * fly.f;
|
||||
updated = true;
|
||||
} else if (controls.isControlPressed(0, controlsIds.S)) {
|
||||
if (fly.f < 8.0) { fly.f *= 1.025; }
|
||||
|
||||
position.x -= direction.x * fly.f;
|
||||
position.y -= direction.y * fly.f;
|
||||
position.z -= direction.z * fly.f;
|
||||
updated = true;
|
||||
} else {
|
||||
fly.f = 2.0;
|
||||
}
|
||||
|
||||
if (controls.isControlPressed(0, controlsIds.A)) {
|
||||
if (fly.l < 8.0) { fly.l *= 1.025; }
|
||||
|
||||
position.x += (-direction.y) * fly.l;
|
||||
position.y += direction.x * fly.l;
|
||||
updated = true;
|
||||
} else if (controls.isControlPressed(0, controlsIds.D)) {
|
||||
if (fly.l < 8.0) { fly.l *= 1.05; }
|
||||
|
||||
position.x -= -direction.y * fly.l;
|
||||
position.y -= direction.x * fly.l;
|
||||
updated = true;
|
||||
} else {
|
||||
fly.l = 2.0;
|
||||
}
|
||||
|
||||
if (controls.isControlPressed(0, controlsIds.Space)) {
|
||||
if (fly.h < 8.0) { fly.h *= 1.025; }
|
||||
|
||||
position.z += fly.h;
|
||||
updated = true;
|
||||
} else if (controls.isControlPressed(0, controlsIds.LCtrl)) {
|
||||
if (fly.h < 8.0) { fly.h *= 1.05; }
|
||||
|
||||
position.z -= fly.h;
|
||||
updated = true;
|
||||
} else {
|
||||
fly.h = 2.0;
|
||||
}
|
||||
|
||||
if (updated) {
|
||||
mp.players.local.setCoordsNoOffset(position.x, position.y, position.z, 0, 0, 0);
|
||||
}
|
||||
var bindASCIIKeys = {
|
||||
Q: 69,
|
||||
E: 81,
|
||||
LCtrl: 17,
|
||||
Shift: 16
|
||||
};
|
||||
mp.game.graphics.notify('~r~NoClip ~w~by ~b~Morbo');
|
||||
var isNoClip = false;
|
||||
var noClipCamera;
|
||||
var shiftModifier = false;
|
||||
var controlModifier = false;
|
||||
var localPlayer = mp.players.local;
|
||||
mp.keys.bind(bindVirtualKeys.F2, true, function () {
|
||||
isNoClip = !isNoClip;
|
||||
mp.game.ui.displayRadar(!isNoClip);
|
||||
if (isNoClip) {
|
||||
startNoClip();
|
||||
} else {
|
||||
stopNoClip();
|
||||
}
|
||||
});
|
||||
function startNoClip() {
|
||||
mp.game.graphics.notify('NoClip ~g~activated');
|
||||
var camPos = new mp.Vector3(
|
||||
localPlayer.position.x,
|
||||
localPlayer.position.y,
|
||||
localPlayer.position.z
|
||||
);
|
||||
var camRot = mp.game.cam.getGameplayCamRot(2);
|
||||
noClipCamera = mp.cameras.new('default', camPos, camRot, 45);
|
||||
noClipCamera.setActive(true);
|
||||
mp.game.cam.renderScriptCams(true, false, 0, true, false);
|
||||
localPlayer.freezePosition(true);
|
||||
localPlayer.setInvincible(true);
|
||||
localPlayer.setVisible(false, false);
|
||||
localPlayer.setCollision(false, false);
|
||||
}
|
||||
function stopNoClip() {
|
||||
mp.game.graphics.notify('NoClip ~r~disabled');
|
||||
if (noClipCamera) {
|
||||
localPlayer.position = noClipCamera.getCoord();
|
||||
localPlayer.setHeading(noClipCamera.getRot(2).z);
|
||||
noClipCamera.destroy(true);
|
||||
noClipCamera = null;
|
||||
}
|
||||
mp.game.cam.renderScriptCams(false, false, 0, true, false);
|
||||
localPlayer.freezePosition(false);
|
||||
localPlayer.setInvincible(false);
|
||||
localPlayer.setVisible(true, false);
|
||||
localPlayer.setCollision(true, false);
|
||||
}
|
||||
mp.events.add('render', function () {
|
||||
if (!noClipCamera || mp.gui.cursor.visible) {
|
||||
return;
|
||||
}
|
||||
controlModifier = mp.keys.isDown(bindASCIIKeys.LCtrl);
|
||||
shiftModifier = mp.keys.isDown(bindASCIIKeys.Shift);
|
||||
var rot = noClipCamera.getRot(2);
|
||||
var fastMult = 1;
|
||||
var slowMult = 1;
|
||||
if (shiftModifier) {
|
||||
fastMult = 3;
|
||||
} else if (controlModifier) {
|
||||
slowMult = 0.5;
|
||||
}
|
||||
var rightAxisX = mp.game.controls.getDisabledControlNormal(0, 220);
|
||||
var rightAxisY = mp.game.controls.getDisabledControlNormal(0, 221);
|
||||
var leftAxisX = mp.game.controls.getDisabledControlNormal(0, 218);
|
||||
var leftAxisY = mp.game.controls.getDisabledControlNormal(0, 219);
|
||||
var pos = noClipCamera.getCoord();
|
||||
var rr = noClipCamera.getDirection();
|
||||
var vector = new mp.Vector3(0, 0, 0);
|
||||
vector.x = rr.x * leftAxisY * fastMult * slowMult;
|
||||
vector.y = rr.y * leftAxisY * fastMult * slowMult;
|
||||
vector.z = rr.z * leftAxisY * fastMult * slowMult;
|
||||
var upVector = new mp.Vector3(0, 0, 1);
|
||||
var rightVector = getCrossProduct(
|
||||
getNormalizedVector(rr),
|
||||
getNormalizedVector(upVector)
|
||||
);
|
||||
rightVector.x *= leftAxisX * 0.5;
|
||||
rightVector.y *= leftAxisX * 0.5;
|
||||
rightVector.z *= leftAxisX * 0.5;
|
||||
var upMovement = 0.0;
|
||||
if (mp.keys.isDown(bindASCIIKeys.Q)) {
|
||||
upMovement = 0.5;
|
||||
}
|
||||
var downMovement = 0.0;
|
||||
if (mp.keys.isDown(bindASCIIKeys.E)) {
|
||||
downMovement = 0.5;
|
||||
}
|
||||
mp.players.local.position = new mp.Vector3(
|
||||
pos.x + vector.x + 1,
|
||||
pos.y + vector.y + 1,
|
||||
pos.z + vector.z + 1
|
||||
);
|
||||
mp.players.local.heading = rr.z;
|
||||
noClipCamera.setCoord(
|
||||
pos.x - vector.x + rightVector.x,
|
||||
pos.y - vector.y + rightVector.y,
|
||||
pos.z - vector.z + rightVector.z + upMovement - downMovement
|
||||
);
|
||||
noClipCamera.setRot(
|
||||
rot.x + rightAxisY * -5.0,
|
||||
0.0,
|
||||
rot.z + rightAxisX * -5.0,
|
||||
2
|
||||
);
|
||||
});
|
||||
|
||||
}
|
||||
9
ReallifeGamemode.Client/global.d.ts
vendored
9
ReallifeGamemode.Client/global.d.ts
vendored
@@ -6,6 +6,15 @@
|
||||
LoggedIn: boolean
|
||||
}
|
||||
|
||||
declare interface AccountData {
|
||||
regDate: string;
|
||||
adminLevel: string;
|
||||
faction: string;
|
||||
factionRank: string;
|
||||
group: string;
|
||||
groupRank: string;
|
||||
}
|
||||
|
||||
declare interface FactionRanks {
|
||||
factionId: number,
|
||||
ranks: FactionRank[]
|
||||
|
||||
@@ -12,6 +12,9 @@ let globalData: GlobalData = {
|
||||
LoggedIn: false
|
||||
};
|
||||
|
||||
import cityHall from './Gui/cityhall';
|
||||
cityHall(globalData);
|
||||
|
||||
import voice from './Voice/main';
|
||||
voice(globalData);
|
||||
|
||||
@@ -66,6 +69,9 @@ worldInteraction();
|
||||
import playerInteraction from './Interaction/playerinteraction';
|
||||
playerInteraction(globalData);
|
||||
|
||||
import interactionMenu from './Interaction/interactionmenu';
|
||||
interactionMenu(globalData);
|
||||
|
||||
import Login from './Login/main';
|
||||
Login(globalData);
|
||||
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
export default class InputHelper {
|
||||
title: string;
|
||||
value: string;
|
||||
created: boolean;
|
||||
browser: BrowserMp;
|
||||
private title: string;
|
||||
private value: string;
|
||||
private created: boolean;
|
||||
private browser: BrowserMp;
|
||||
|
||||
constructor(title: string) {
|
||||
this.title = title;
|
||||
@@ -23,7 +23,7 @@
|
||||
mp.events.add('render', this.disableControls);
|
||||
}
|
||||
|
||||
disableControls() {
|
||||
private disableControls() {
|
||||
for (var i = 0; i <= 33; i++) {
|
||||
mp.game.controls.disableAllControlActions(i);
|
||||
}
|
||||
@@ -35,7 +35,7 @@
|
||||
this.browser = mp.browsers.new('package://assets/html/inputhelper/index.html');
|
||||
}
|
||||
|
||||
finish() {
|
||||
private finish() {
|
||||
if (this.browser) {
|
||||
mp.events.remove('cef_inputhelper_sendvalue');
|
||||
mp.events.remove('cef_request_title');
|
||||
@@ -45,16 +45,16 @@
|
||||
}
|
||||
}
|
||||
|
||||
cefTitleCall() {
|
||||
private cefTitleCall() {
|
||||
this.browser.execute(`setTitle('${this.title}')`);
|
||||
}
|
||||
|
||||
cefCallback(val) {
|
||||
private cefCallback(val) {
|
||||
this.value = val;
|
||||
this.finish();
|
||||
}
|
||||
|
||||
valueGetter() {
|
||||
private valueGetter(): Promise<string> {
|
||||
return new Promise(resolve => {
|
||||
setInterval(() => {
|
||||
if (this.value !== undefined) resolve(this.value);
|
||||
|
||||
@@ -71,36 +71,10 @@ namespace ReallifeGamemode.Server.Commands
|
||||
}
|
||||
#endregion
|
||||
#region Leader Commands
|
||||
|
||||
[Command("invite", "~m~Benutzung: ~s~/invite [Name]")]
|
||||
public void CmdFactionInvite(Client player, string name)
|
||||
{
|
||||
if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
|
||||
{
|
||||
ChatService.NotAuthorized(player);
|
||||
return;
|
||||
}
|
||||
|
||||
Client target = ClientService.GetClientByNameOrId(name);
|
||||
if (target == null || !target.IsLoggedIn())
|
||||
{
|
||||
ChatService.PlayerNotFound(player);
|
||||
return;
|
||||
}
|
||||
|
||||
if (target.GetUser()?.FactionId != null)
|
||||
{
|
||||
ChatService.Error(player, "Dieser Spieler ist schon in einer Fraktion");
|
||||
return;
|
||||
}
|
||||
|
||||
target.SetData("accept_invite", player.Handle);
|
||||
|
||||
player.SendChatMessage("!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
|
||||
target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + player.GetUser().Faction.Name + "\" erhalten.");
|
||||
target.SendChatMessage("!{02FCFF}Benutze '/accept invite', um die Einladung anzunehmen");
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
[Command("giverank", "~m~Benutzung: ~s~/giverank [Name] [Rang]", GreedyArg = true)]
|
||||
|
||||
31
ReallifeGamemode.Server/Commands/GroupCommands.cs
Normal file
31
ReallifeGamemode.Server/Commands/GroupCommands.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace ReallifeGamemode.Server.Commands
|
||||
{
|
||||
class GroupCommands : Script
|
||||
{
|
||||
#region Chat Commands
|
||||
[Command("g", "~m~Benutzung: ~s~/g [Nachricht]", GreedyArg = true)]
|
||||
public void CmdGroupG(Client player, string message)
|
||||
{
|
||||
Entities.Group group = player.GetUser().Group;
|
||||
if (group == null)
|
||||
{
|
||||
ChatService.NotAuthorized(player);
|
||||
return;
|
||||
}
|
||||
|
||||
message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
|
||||
message = $"{player.Name}: {message}";
|
||||
|
||||
ChatService.BroadcastGroup(message, group);
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -21,40 +21,7 @@ namespace ReallifeGamemode.Server.Commands
|
||||
{
|
||||
case "invite":
|
||||
{
|
||||
if (!player.HasData("accept_invite"))
|
||||
{
|
||||
ChatService.Error(player, "Du hast keine Einladung in eine Fraktion erhalten");
|
||||
return;
|
||||
}
|
||||
|
||||
player.ResetData("accept_data");
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_invite"));
|
||||
|
||||
if (leader == null)
|
||||
{
|
||||
ChatService.Error(player, "Die Einladung ist abgelaufen");
|
||||
return;
|
||||
}
|
||||
|
||||
User u = leader.GetUser(dbContext);
|
||||
User own = player.GetUser(dbContext);
|
||||
|
||||
own.FactionId = u.FactionId;
|
||||
own.FactionLeader = false;
|
||||
own.FactionRankId = dbContext
|
||||
.FactionRanks
|
||||
.OrderBy(x => x.Order)
|
||||
.Where(r => r.FactionId == own.FactionId)
|
||||
.FirstOrDefault()?.Id ?? null;
|
||||
|
||||
leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
|
||||
player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
|
||||
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -73,16 +40,10 @@ namespace ReallifeGamemode.Server.Commands
|
||||
if (player.GetUser().IsAdmin(AdminLevel.SUPPORTER))
|
||||
{
|
||||
player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | " + veh.ToString() + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
|
||||
}
|
||||
player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,6 +46,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
|
||||
GroundItem.PickUpGroundItem(player);
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:UP_ARROW")]
|
||||
public void KeyPressUpArrow(Client player)
|
||||
{
|
||||
@@ -55,6 +56,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
ATMManager.ShowAtmUi(player, player.GetData("nearATM"));
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:LEFT_ARROW")]
|
||||
public void KeyPressLeftArrow(Client player)
|
||||
{
|
||||
@@ -78,6 +80,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
player.TriggerEvent("showPlayerInteraction", JsonConvert.SerializeObject(nearbyPlayerList));
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:RIGHT_ARROW")]
|
||||
public void KeyPressRightArrow(Client player)
|
||||
{
|
||||
@@ -92,6 +95,30 @@ namespace ReallifeGamemode.Server.Events
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:DOWN_ARROW")]
|
||||
public void KeyPressDownArrow(Client player)
|
||||
{
|
||||
User u = player.GetUser();
|
||||
if (u == null) return;
|
||||
|
||||
var accountData = new
|
||||
{
|
||||
regDate = u.RegistrationDate.ToShortDateString(),
|
||||
adminLevel = u.AdminLevel.GetName(),
|
||||
faction = u.Faction?.Name ?? "Zivilist",
|
||||
factionRank = u.GetFactionRank().RankName,
|
||||
group = u.Group?.Name ?? "Keine",
|
||||
groupRank = u.GroupRank.GetName()
|
||||
};
|
||||
|
||||
string faction = u.FactionLeader ? u.Faction.Name : null;
|
||||
string group = u.Group?.Name ?? null;
|
||||
bool factionInvite = player.HasData("accept_faction_invite");
|
||||
bool groupInvite = player.HasData("accept_group_invite");
|
||||
|
||||
player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), faction, group, factionInvite, groupInvite);
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:E")]
|
||||
public void KeyPressE(Client player)
|
||||
{
|
||||
@@ -99,78 +126,77 @@ namespace ReallifeGamemode.Server.Events
|
||||
var user = player.GetUser();
|
||||
if (user?.FactionId != null)
|
||||
{
|
||||
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5);
|
||||
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
|
||||
if (nearest == null) return;
|
||||
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId)
|
||||
var nameTagColor = new Color(0, 0, 0);
|
||||
var factionId = user.FactionId;
|
||||
|
||||
if (player.GetData("duty") == false)
|
||||
{
|
||||
var nameTagColor = new Color(0, 0, 0);
|
||||
var factionId = user.FactionId;
|
||||
|
||||
if (player.GetData("duty") == false)
|
||||
player.SetData("duty", true);
|
||||
player.SendNotification("Du bist nun ~g~im Dienst.");
|
||||
if (player.GetUser().FactionId == 2) //Fire Department
|
||||
{
|
||||
player.SetData("duty", true);
|
||||
player.SendNotification("Du bist nun ~g~im Dienst.");
|
||||
if (player.GetUser().FactionId == 2) //Fire Department
|
||||
int medicCount = 0;
|
||||
foreach (Client c in NAPI.Pools.GetAllPlayers())
|
||||
{
|
||||
int medicCount = 0;
|
||||
foreach (Client c in NAPI.Pools.GetAllPlayers())
|
||||
if ((c.GetUser()?.Faction.Id ?? 0) == 2)
|
||||
{
|
||||
if ((c.GetUser()?.Faction.Id ?? 0) == 2)
|
||||
{
|
||||
medicCount++;
|
||||
}
|
||||
medicCount++;
|
||||
}
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
|
||||
}
|
||||
switch (factionId)
|
||||
{
|
||||
//LSPD
|
||||
case 1:
|
||||
nameTagColor = new Color(28, 134, 238);
|
||||
break;
|
||||
}
|
||||
player.NametagColor = nameTagColor;
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
List<CharacterCloth> clothes = context.CharacterClothes.Where(u => u.UserId == user.Id && u.Duty == true).ToList();
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
|
||||
}
|
||||
switch (factionId)
|
||||
{
|
||||
//LSPD
|
||||
case 1:
|
||||
nameTagColor = new Color(28, 134, 238);
|
||||
break;
|
||||
}
|
||||
player.NametagColor = nameTagColor;
|
||||
using (var context = new DatabaseContext())
|
||||
{
|
||||
List<CharacterCloth> clothes = context.CharacterClothes.Where(u => u.UserId == user.Id && u.Duty == true).ToList();
|
||||
|
||||
foreach (var cloth in clothes)
|
||||
foreach (var cloth in clothes)
|
||||
{
|
||||
if (cloth.SlotType == 0)
|
||||
{
|
||||
if (cloth.SlotType == 0)
|
||||
player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cloth.ClothId != -1)
|
||||
{
|
||||
player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
|
||||
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (cloth.ClothId != -1)
|
||||
{
|
||||
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
player.ClearAccessory(cloth.SlotId);
|
||||
}
|
||||
player.ClearAccessory(cloth.SlotId);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SetData("duty", false);
|
||||
player.SendNotification("Du bist nun ~r~außer Dienst.");
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
|
||||
player.NametagColor = new Color(255, 255, 255);
|
||||
UpdateCharacterCloth.LoadCharacterDefaults(player);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
player.SetData("duty", false);
|
||||
player.SendNotification("Du bist nun ~r~außer Dienst.");
|
||||
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
|
||||
player.NametagColor = new Color(255, 255, 255);
|
||||
UpdateCharacterCloth.LoadCharacterDefaults(player);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:I")]
|
||||
public void KeyPressI(Client player)
|
||||
{
|
||||
if (!player.IsLoggedIn()) return;
|
||||
InventoryManager.GetUserItems(player);
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:J")]
|
||||
public void KeyPressJ(Client player)
|
||||
{
|
||||
@@ -191,6 +217,7 @@ namespace ReallifeGamemode.Server.Events
|
||||
}
|
||||
player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:K")]
|
||||
public void KeyPressK(Client player)
|
||||
{
|
||||
@@ -244,12 +271,14 @@ namespace ReallifeGamemode.Server.Events
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:L")]
|
||||
public void KeyPressL(Client player)
|
||||
{
|
||||
if (!player.IsLoggedIn()) return;
|
||||
DoorManager.ChangeDoorState(player);
|
||||
}
|
||||
|
||||
[RemoteEvent("keyPress:N")]
|
||||
public void KeyPressN(Client player)
|
||||
{
|
||||
|
||||
@@ -24,29 +24,15 @@ namespace ReallifeGamemode.Server.Extensions
|
||||
/// <returns></returns>
|
||||
public static User GetUser(this Client client, DatabaseContext context = null)
|
||||
{
|
||||
context = context ?? new DatabaseContext();
|
||||
if (!client.IsLoggedIn()) return null;
|
||||
if (context == null)
|
||||
{
|
||||
using (context = new DatabaseContext())
|
||||
{
|
||||
return context
|
||||
.Users
|
||||
.Include(u => u.Faction)
|
||||
.Include(u => u.FactionRank)
|
||||
.Include(u => u.Group)
|
||||
.Where(u => u.Name == client.Name)
|
||||
.FirstOrDefault();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
return context
|
||||
.Users
|
||||
.Include(u => u.Faction)
|
||||
.Include(u => u.FactionRank)
|
||||
.Where(u => u.Name == client.Name)
|
||||
.FirstOrDefault();
|
||||
}
|
||||
return context
|
||||
.Users
|
||||
.Include(u => u.Faction)
|
||||
.Include(u => u.FactionRank)
|
||||
.Include(u => u.Group)
|
||||
.Where(u => u.Name == client.Name)
|
||||
.FirstOrDefault();
|
||||
}
|
||||
|
||||
public static Character GetCharacter(this User user, DatabaseContext context = null)
|
||||
|
||||
@@ -6,7 +6,7 @@ using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Server.Extensions
|
||||
{
|
||||
public static class AdminLevelExtension
|
||||
public static class EnumExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Gibt den richtigen Namen eines Admin Levels zurück
|
||||
@@ -31,5 +31,20 @@ namespace ReallifeGamemode.Server.Extensions
|
||||
return "Spieler";
|
||||
}
|
||||
}
|
||||
|
||||
public static string GetName(this GroupRank rank)
|
||||
{
|
||||
switch(rank)
|
||||
{
|
||||
case GroupRank.OWNER:
|
||||
return "Besitzer";
|
||||
case GroupRank.MANAGER:
|
||||
return "Manager";
|
||||
case GroupRank.MEMBER:
|
||||
return "Mitglied";
|
||||
default:
|
||||
return "Keiner";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -46,6 +46,7 @@ namespace ReallifeGamemode.Server
|
||||
InteriorManager.LoadInteriors();
|
||||
DoorManager.LoadDoors();
|
||||
ATMManager.InitATMs();
|
||||
CityHallManager.LoadCityHall();
|
||||
|
||||
|
||||
TempBlip tempBlip = new TempBlip()
|
||||
|
||||
67
ReallifeGamemode.Server/Managers/CityHallManager.cs
Normal file
67
ReallifeGamemode.Server/Managers/CityHallManager.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
using GTANetworkAPI;
|
||||
using ReallifeGamemode.Server.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Models;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
class CityHallManager : Script
|
||||
{
|
||||
private static readonly Vector3 _cityHallPosition = new Vector3(273.22, -278.14, 53.9);
|
||||
|
||||
public static void LoadCityHall()
|
||||
{
|
||||
NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, _cityHallPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.0f, new Color(255, 255, 255));
|
||||
NAPI.TextLabel.CreateTextLabel("~y~Stadthalle~s~\nDrücke ~o~E~s~, um das Menü zu öffnen", _cityHallPosition, 5.0f, 1f, 0, new Color(255, 255, 255));
|
||||
var colShape = NAPI.ColShape.CreateSphereColShape(_cityHallPosition, 1.0f);
|
||||
colShape.OnEntityEnterColShape += (s, c) =>
|
||||
{
|
||||
c.TriggerEvent("SERVER:CityHall_ShowHelpText");
|
||||
};
|
||||
|
||||
colShape.OnEntityExitColShape += (s, c) =>
|
||||
{
|
||||
c.TriggerEvent("SERVER:CityHall_ClearHelpText");
|
||||
};
|
||||
}
|
||||
|
||||
[RemoteEvent("CLIENT:CityHall_CreateGroup")]
|
||||
public void CreateGroup(Client player, string name)
|
||||
{
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
User u = player.GetUser(dbContext);
|
||||
if(u.Group != null)
|
||||
{
|
||||
ChatService.Error(player, "Du bist schon in einer Gruppe");
|
||||
return;
|
||||
}
|
||||
if(dbContext.Groups.Any(g => g.Name.ToLower() == name.ToLower()))
|
||||
{
|
||||
ChatService.Error(player, "Dieser Name ist schon vergeben");
|
||||
return;
|
||||
}
|
||||
|
||||
Group group = new Group
|
||||
{
|
||||
Name = name
|
||||
};
|
||||
|
||||
dbContext.Groups.Add(group);
|
||||
|
||||
u.Group = group;
|
||||
u.GroupRank = GroupRank.OWNER;
|
||||
|
||||
dbContext.SaveChanges();
|
||||
|
||||
ChatService.BroadcastGroup($"Die Gruppe \"{name}\" wurde erfolgreich erstellt.", group);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,13 @@
|
||||
using GTANetworkAPI;
|
||||
using Newtonsoft.Json;
|
||||
using ReallifeGamemode.Server.Entities;
|
||||
using ReallifeGamemode.Server.Extensions;
|
||||
using ReallifeGamemode.Server.Models;
|
||||
using ReallifeGamemode.Server.Services;
|
||||
using ReallifeGamemode.Server.Util;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
/**
|
||||
@@ -19,6 +23,108 @@ namespace ReallifeGamemode.Server.Managers
|
||||
#region Umgebungsinteraktionen PFEILTASTE-HOCH
|
||||
#endregion
|
||||
#region Eigeninteraktionen PFEILTASTE-RUNTER
|
||||
[RemoteEvent("CLIENT:InteractionMenu_AcceptInvite")]
|
||||
public void InteractionMenuAcceptInvite(Client player, string type)
|
||||
{
|
||||
if (type != "Fraktion" || type != "Gruppe") return;
|
||||
|
||||
if (type == "Fraktion") // Fraktions Invite annehmen
|
||||
{
|
||||
if (!player.HasData("accept_faction_invite"))
|
||||
{
|
||||
ChatService.Error(player, "Du hast keine Einladung in eine Fraktion erhalten");
|
||||
return;
|
||||
}
|
||||
|
||||
Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_faction_invite"));
|
||||
player.ResetData("accept_faction_invite");
|
||||
|
||||
if (leader == null)
|
||||
{
|
||||
ChatService.Error(player, "Die Einladung ist abgelaufen");
|
||||
return;
|
||||
}
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
User u = leader.GetUser(dbContext);
|
||||
User own = player.GetUser(dbContext);
|
||||
|
||||
own.FactionId = u.FactionId;
|
||||
own.FactionLeader = false;
|
||||
own.FactionRankId = dbContext
|
||||
.FactionRanks
|
||||
.OrderBy(x => x.Order)
|
||||
.Where(r => r.FactionId == own.FactionId)
|
||||
.FirstOrDefault()?.Id ?? null;
|
||||
|
||||
leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
|
||||
player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
|
||||
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
else if (type == "Gruppe") // Gruppen Einladung annehmen
|
||||
{
|
||||
if (!player.HasData("accept_group_invite"))
|
||||
{
|
||||
ChatService.Error(player, "Du hast keine Einladung in eine Gruppe erhalten");
|
||||
return;
|
||||
}
|
||||
|
||||
Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_group_invite"));
|
||||
player.ResetData("accept_group_invite");
|
||||
|
||||
if (leader == null)
|
||||
{
|
||||
ChatService.Error(player, "Die Einladung ist abgelaufen");
|
||||
return;
|
||||
}
|
||||
|
||||
using (var dbContext = new DatabaseContext())
|
||||
{
|
||||
User u = leader.GetUser(dbContext);
|
||||
User own = player.GetUser(dbContext);
|
||||
|
||||
own.Group = u.Group;
|
||||
own.GroupRank = GroupRank.MEMBER;
|
||||
|
||||
leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
|
||||
player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
|
||||
|
||||
dbContext.SaveChanges();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("CLIENT:InteractionMenu_InviteFaction")]
|
||||
public void InteractionMenuInviteFaction(Client player, string nameOrId)
|
||||
{
|
||||
if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
|
||||
{
|
||||
ChatService.NotAuthorized(player);
|
||||
return;
|
||||
}
|
||||
|
||||
Client target = ClientService.GetClientByNameOrId(nameOrId);
|
||||
if (target == null || !target.IsLoggedIn())
|
||||
{
|
||||
ChatService.PlayerNotFound(player);
|
||||
return;
|
||||
}
|
||||
|
||||
if (target.GetUser()?.FactionId != null)
|
||||
{
|
||||
ChatService.Error(player, "Dieser Spieler ist schon in einer Fraktion");
|
||||
return;
|
||||
}
|
||||
|
||||
target.SetData("accept_faction_invite", player.Handle);
|
||||
|
||||
player.SendChatMessage("!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
|
||||
target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + player.GetUser().Faction.Name + "\" erhalten.");
|
||||
target.SendChatMessage("!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
|
||||
}
|
||||
#endregion
|
||||
#region Spielerinteraktionen PFEILTASTE-LINKS
|
||||
[RemoteEvent("openTradeInventory")]
|
||||
|
||||
@@ -61,7 +61,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
if (interior.EnterPosition != null)
|
||||
{
|
||||
_interiorEnterTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Eingang", interior.EnterPosition, 10f, 1f, 0, new Color(255, 255, 255));
|
||||
_interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 2.0f, new Color(255, 255, 255, 100));
|
||||
_interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100));
|
||||
_interiorEnterColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.EnterPosition, 1.5f);
|
||||
}
|
||||
|
||||
@@ -69,7 +69,7 @@ namespace ReallifeGamemode.Server.Managers
|
||||
{
|
||||
_interiorExitTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Ausgang", interior.ExitPosition, 10f, 1f, 0, new Color(255, 255, 255));
|
||||
_interiorExitMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.ExitPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100));
|
||||
_interiorExitColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.ExitPosition, 1.3f);
|
||||
_interiorExitColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.ExitPosition, 1.5f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -74,5 +74,19 @@ namespace ReallifeGamemode.Server.Services
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
public static void BroadcastGroup(string message, Group group)
|
||||
{
|
||||
message = $"!{{FF8080}}** Gruppe: {message}";
|
||||
|
||||
NAPI.Pools.GetAllPlayers().ForEach(p =>
|
||||
{
|
||||
Group pGroup = p.GetUser()?.Group;
|
||||
if (pGroup?.Id == group.Id)
|
||||
{
|
||||
p.SendChatMessage(message);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user