add cityhall menu, add self interaction menu (Arrow Down), fix freecam, add group creation, move (faction) invite from commands to menu

This commit is contained in:
hydrant
2019-05-07 20:55:25 +02:00
parent 53e0072f91
commit 07a7f25730
17 changed files with 666 additions and 278 deletions

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@@ -0,0 +1,67 @@
using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ReallifeGamemode.Server.Managers
{
class CityHallManager : Script
{
private static readonly Vector3 _cityHallPosition = new Vector3(273.22, -278.14, 53.9);
public static void LoadCityHall()
{
NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, _cityHallPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.0f, new Color(255, 255, 255));
NAPI.TextLabel.CreateTextLabel("~y~Stadthalle~s~\nDrücke ~o~E~s~, um das Menü zu öffnen", _cityHallPosition, 5.0f, 1f, 0, new Color(255, 255, 255));
var colShape = NAPI.ColShape.CreateSphereColShape(_cityHallPosition, 1.0f);
colShape.OnEntityEnterColShape += (s, c) =>
{
c.TriggerEvent("SERVER:CityHall_ShowHelpText");
};
colShape.OnEntityExitColShape += (s, c) =>
{
c.TriggerEvent("SERVER:CityHall_ClearHelpText");
};
}
[RemoteEvent("CLIENT:CityHall_CreateGroup")]
public void CreateGroup(Client player, string name)
{
using (var dbContext = new DatabaseContext())
{
User u = player.GetUser(dbContext);
if(u.Group != null)
{
ChatService.Error(player, "Du bist schon in einer Gruppe");
return;
}
if(dbContext.Groups.Any(g => g.Name.ToLower() == name.ToLower()))
{
ChatService.Error(player, "Dieser Name ist schon vergeben");
return;
}
Group group = new Group
{
Name = name
};
dbContext.Groups.Add(group);
u.Group = group;
u.GroupRank = GroupRank.OWNER;
dbContext.SaveChanges();
ChatService.BroadcastGroup($"Die Gruppe \"{name}\" wurde erfolgreich erstellt.", group);
}
}
}
}

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@@ -1,9 +1,13 @@
using GTANetworkAPI;
using Newtonsoft.Json;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/**
@@ -19,6 +23,108 @@ namespace ReallifeGamemode.Server.Managers
#region Umgebungsinteraktionen PFEILTASTE-HOCH
#endregion
#region Eigeninteraktionen PFEILTASTE-RUNTER
[RemoteEvent("CLIENT:InteractionMenu_AcceptInvite")]
public void InteractionMenuAcceptInvite(Client player, string type)
{
if (type != "Fraktion" || type != "Gruppe") return;
if (type == "Fraktion") // Fraktions Invite annehmen
{
if (!player.HasData("accept_faction_invite"))
{
ChatService.Error(player, "Du hast keine Einladung in eine Fraktion erhalten");
return;
}
Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_faction_invite"));
player.ResetData("accept_faction_invite");
if (leader == null)
{
ChatService.Error(player, "Die Einladung ist abgelaufen");
return;
}
using (var dbContext = new DatabaseContext())
{
User u = leader.GetUser(dbContext);
User own = player.GetUser(dbContext);
own.FactionId = u.FactionId;
own.FactionLeader = false;
own.FactionRankId = dbContext
.FactionRanks
.OrderBy(x => x.Order)
.Where(r => r.FactionId == own.FactionId)
.FirstOrDefault()?.Id ?? null;
leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
dbContext.SaveChanges();
}
}
else if (type == "Gruppe") // Gruppen Einladung annehmen
{
if (!player.HasData("accept_group_invite"))
{
ChatService.Error(player, "Du hast keine Einladung in eine Gruppe erhalten");
return;
}
Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_group_invite"));
player.ResetData("accept_group_invite");
if (leader == null)
{
ChatService.Error(player, "Die Einladung ist abgelaufen");
return;
}
using (var dbContext = new DatabaseContext())
{
User u = leader.GetUser(dbContext);
User own = player.GetUser(dbContext);
own.Group = u.Group;
own.GroupRank = GroupRank.MEMBER;
leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
dbContext.SaveChanges();
}
}
}
[RemoteEvent("CLIENT:InteractionMenu_InviteFaction")]
public void InteractionMenuInviteFaction(Client player, string nameOrId)
{
if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByNameOrId(nameOrId);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
if (target.GetUser()?.FactionId != null)
{
ChatService.Error(player, "Dieser Spieler ist schon in einer Fraktion");
return;
}
target.SetData("accept_faction_invite", player.Handle);
player.SendChatMessage("!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + player.GetUser().Faction.Name + "\" erhalten.");
target.SendChatMessage("!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
}
#endregion
#region Spielerinteraktionen PFEILTASTE-LINKS
[RemoteEvent("openTradeInventory")]

View File

@@ -61,7 +61,7 @@ namespace ReallifeGamemode.Server.Managers
if (interior.EnterPosition != null)
{
_interiorEnterTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Eingang", interior.EnterPosition, 10f, 1f, 0, new Color(255, 255, 255));
_interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 2.0f, new Color(255, 255, 255, 100));
_interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100));
_interiorEnterColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.EnterPosition, 1.5f);
}
@@ -69,7 +69,7 @@ namespace ReallifeGamemode.Server.Managers
{
_interiorExitTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Ausgang", interior.ExitPosition, 10f, 1f, 0, new Color(255, 255, 255));
_interiorExitMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.ExitPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100));
_interiorExitColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.ExitPosition, 1.3f);
_interiorExitColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.ExitPosition, 1.5f);
}
}