add cityhall menu, add self interaction menu (Arrow Down), fix freecam, add group creation, move (faction) invite from commands to menu
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@@ -61,7 +61,7 @@ namespace ReallifeGamemode.Server.Managers
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if (interior.EnterPosition != null)
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{
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_interiorEnterTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Eingang", interior.EnterPosition, 10f, 1f, 0, new Color(255, 255, 255));
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_interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 2.0f, new Color(255, 255, 255, 100));
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_interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100));
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_interiorEnterColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.EnterPosition, 1.5f);
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}
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@@ -69,7 +69,7 @@ namespace ReallifeGamemode.Server.Managers
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{
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_interiorExitTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Ausgang", interior.ExitPosition, 10f, 1f, 0, new Color(255, 255, 255));
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_interiorExitMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.ExitPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100));
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_interiorExitColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.ExitPosition, 1.3f);
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_interiorExitColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.ExitPosition, 1.5f);
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}
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}
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