add cityhall menu, add self interaction menu (Arrow Down), fix freecam, add group creation, move (faction) invite from commands to menu

This commit is contained in:
hydrant
2019-05-07 20:55:25 +02:00
parent 53e0072f91
commit 07a7f25730
17 changed files with 666 additions and 278 deletions

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@@ -0,0 +1,70 @@
import * as NativeUI from 'NativeUI';
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
import InputHelper from '../inputhelper';
export default function (globalData: GlobalData) {
var keyBound = false;
var menu: NativeUI.Menu = null;
mp.events.add("SERVER:CityHall_ShowHelpText", () => {
mp.game.ui.setTextComponentFormat('STRING');
mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um das Stadthallen-Menü zu öffnen');
mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
if (!keyBound) {
keyBound = true;
mp.keys.bind(0x45, false, keyPressHandler);
}
});
mp.events.add("SERVER:CityHall_ClearHelpText", () => {
mp.game.ui.clearHelp(false);
if (keyBound) {
mp.keys.unbind(0x45, false, keyPressHandler);
keyBound = false;
}
});
function keyPressHandler(): void {
if (globalData.InChat || globalData.Interaction) return;
menu = new Menu("Stadthalle", "", new Point(50, 50), null, null);
globalData.Interaction = true;
mp.gui.chat.show(false);
var groupCreateItem = new UIMenuItem("Gruppe erstellen", "Erstelle eine neue Gruppe");
groupCreateItem.SetRightLabel("~g~50.000$");
menu.AddItem(groupCreateItem);
var cancelItem = new UIMenuItem("Schließen");
cancelItem.BackColor = new Color(213, 0, 0);
cancelItem.HighlightedBackColor = new Color(229, 57, 53);
menu.AddItem(cancelItem);
menu.ItemSelect.on((item, index) => {
if (index === 0) { // Gruppe
var input = new InputHelper("Wie soll die Gruppe heißen?");
input.show();
input.getValue((name: string) => {
mp.events.callRemote("CLIENT:CityHall_CreateGroup", name);
});
}
menu.Close();
});
menu.MenuClose.on(() => {
globalData.Interaction = false;
mp.gui.chat.show(true);
});
}
}

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@@ -0,0 +1,123 @@
import * as NativeUI from 'NativeUI';
import InputHelper from '../inputhelper';
const Menu = NativeUI.Menu;
const UIMenuItem = NativeUI.UIMenuItem;
const UIMenuListItem = NativeUI.UIMenuListItem;
const UIMenuCheckboxItem = NativeUI.UIMenuCheckboxItem;
const BadgeStyle = NativeUI.BadgeStyle;
const Point = NativeUI.Point;
const ItemsCollection = NativeUI.ItemsCollection;
const Color = NativeUI.Color;
export default function (globalData: GlobalData) {
var menuClose = false;
var accountItem = new UIMenuItem("Account", "Account Informationen");
var factionItem = new UIMenuItem("Fraktion", "Verwalte deine Fraktion");
var groupItem = new UIMenuItem("Gruppe", "Verwalte deine Gruppe");
mp.events.add("SERVER:InteractionMenu_OpenMenu", (accountDataJson: string, faction: string, group: string, factionInvite: boolean, groupInvite: boolean) => {
var accountData: AccountData = JSON.parse(accountDataJson);
var menu = getInteractionMenu();
menu.AddItem(accountItem);
menu.BindMenuToItem(getAccountMenu(accountData), accountItem);
if (faction) {
factionItem.SetRightLabel(faction);
menu.AddItem(factionItem);
menu.BindMenuToItem(getFactionMenu(faction), factionItem);
}
if (group) {
groupItem.SetRightLabel(group);
menu.AddItem(groupItem);
menu.BindMenuToItem(getGroupMenu(group), groupItem);
}
var items: Array<string> = new Array<string>();
if (factionInvite) items.push("Fraktion");
if (groupInvite) items.push("Gruppe");
var acceptItem = new UIMenuListItem("Einladung annehmen", "", new ItemsCollection(items));
if (items.length !== 0) menu.AddItem(acceptItem);
menu.Visible = true;
mp.gui.chat.show(false);
globalData.Interaction = true;
menu.MenuClose.on(() => {
globalData.Interaction = false;
mp.gui.chat.show(true);
})
});
function getInteractionMenu(): NativeUI.Menu {
return new Menu("Hauptmenü", "Interaktionen | " + mp.players.local.name, new Point(50, 50), null, null);
}
function getAccountMenu(data: AccountData): NativeUI.Menu {
var accountMenu = new NativeUI.Menu("Account", mp.players.local.name, new Point(50, 50), null, null);
var menuItem = new UIMenuItem("Fraktion");
menuItem.SetRightLabel(data.faction);
accountMenu.AddItem(menuItem);
menuItem = new UIMenuItem("Fraktionsrang");
menuItem.SetRightLabel(data.factionRank);
accountMenu.AddItem(menuItem);
menuItem = new UIMenuItem("Gruppe");
menuItem.SetRightLabel(data.group);
accountMenu.AddItem(menuItem);
menuItem = new UIMenuItem("Gruppenrang");
menuItem.SetRightLabel(data.groupRank);
accountMenu.AddItem(menuItem);
menuItem = new UIMenuItem("Registrierungsdatum");
menuItem.SetRightLabel(data.regDate);
accountMenu.AddItem(menuItem);
menuItem = new UIMenuItem("Adminrang");
menuItem.SetRightLabel(data.adminLevel);
accountMenu.AddItem(menuItem);
accountMenu.Visible = false;
return accountMenu;
}
function getFactionMenu(faction: string): NativeUI.Menu {
var factionMenu = new NativeUI.Menu("Fraktion", faction, new Point(50, 50), null, null);
factionMenu.AddItem(new UIMenuItem("Spieler einladen"));
factionMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
factionMenu.Visible = false;
factionMenu.ItemSelect.on((item, index) => {
if (index === 0) { // Inviten
var input = new InputHelper("Welchen Spieler möchtest du inviten (Name / ID)?");
input.show();
input.getValue(name => {
mp.events.callRemote("CLIENT:InteractionMenu_InviteFaction", name);
});
} else if (index === 1) { // Uninviten
}
})
return factionMenu;
}
function getGroupMenu(group: string): NativeUI.Menu {
var groupMenu = new NativeUI.Menu("Gruppe", group, new Point(50, 50), null, null);
groupMenu.AddItem(new UIMenuItem("Spieler einladen"));
groupMenu.AddItem(new UIMenuItem("Spieler rauswerfen"));
groupMenu.Visible = false;
return groupMenu;
}
}

View File

@@ -1,135 +1,131 @@
export default function freeCam() { export default function () {
const controlsIds = { var getNormalizedVector = function (vector) {
F5: 327, var mag = Math.sqrt(
W: 32, // 232 vector.x * vector.x + vector.y * vector.y + vector.z * vector.z
S: 33, // 31, 219, 233, 268, 269 );
A: 34, // 234 vector.x = vector.x / mag;
D: 35, // 30, 218, 235, 266, 267 vector.y = vector.y / mag;
Space: 321, vector.z = vector.z / mag;
LCtrl: 326 return vector;
}; };
var getCrossProduct = function (v1, v2) {
var global = { var vector = new mp.Vector3(0, 0, 0);
gameplayCam: undefined, vector.x = v1.y * v2.z - v1.z * v2.y;
fly: undefined vector.y = v1.z * v2.x - v1.x * v2.z;
vector.z = v1.x * v2.y - v1.y * v2.x;
return vector;
}; };
var bindVirtualKeys = {
global.fly = { F2: 0x71
flying: false, f: 2.0, w: 2.0, h: 2.0, point_distance: 1000, l:0
}; };
global.gameplayCam = mp.cameras.new('gameplay'); var bindASCIIKeys = {
Q: 69,
mp.game.graphics.notify('~r~Fly script loaded!'); E: 81,
mp.game.graphics.notify('~r~F5~w~ - enable/disable\n~r~F5+Space~w~ - disable without warping to ground\n~r~W/A/S/D/Space/LCtrl~w~ - move'); LCtrl: 17,
mp.game.graphics.notify('~r~/savecam~w~ - save Camera position.'); Shift: 16
};
let direction = null; mp.game.graphics.notify('~r~NoClip ~w~by ~b~Morbo');
let coords = null; var isNoClip = false;
var noClipCamera;
function pointingAt(distance) { var shiftModifier = false;
const farAway = new mp.Vector3((direction.x * distance) + (coords.x), (direction.y * distance) + (coords.y), (direction.z * distance) + (coords.z)); var controlModifier = false;
var localPlayer = mp.players.local;
const result = mp.raycasting.testPointToPoint(coords, farAway, 16); mp.keys.bind(bindVirtualKeys.F2, true, function () {
if (result === undefined) { isNoClip = !isNoClip;
return 'undefined'; mp.game.ui.displayRadar(!isNoClip);
} if (isNoClip) {
return result; startNoClip();
} } else {
stopNoClip();
mp.events.add('render', () => {
const controls = mp.game.controls;
const fly = global.fly;
direction = global.gameplayCam.getDirection();
coords = global.gameplayCam.getCoord();
coords.x = coords.x.toFixed(2);
coords.y = coords.y.toFixed(2);
coords.z = coords.z.toFixed(2);
direction.x = direction.x.toFixed(2);
direction.y = direction.y.toFixed(2);
direction.z = direction.z.toFixed(2);
//mp.game.graphics.drawText(`Coords: ${JSON.stringify(coords)}`, [0.5, 0.005], {
// font: 0,
// color: [255, 255, 255, 185],
// scale: [0.3, 0.3],
// outline: true,
// centre: false
//});
if (controls.isControlJustPressed(0, controlsIds.F5)) {
fly.flying = !fly.flying;
const player = mp.players.local;
player.setInvincible(fly.flying);
player.freezePosition(fly.flying);
player.setAlpha(fly.flying ? 0 : 255);
if (!fly.flying && !controls.isControlPressed(0, controlsIds.Space)) {
const position = mp.players.local.position;
position.z = mp.game.gameplay.getGroundZFor3dCoord(position.x, position.y, position.z, 0.0, false);
mp.players.local.setCoordsNoOffset(position.x, position.y, position.z, 0, 0, 0);
}
mp.game.graphics.notify(fly.flying ? 'Fly: ~g~Enabled' : 'Fly: ~r~Disabled');
} else if (fly.flying) {
let updated = false;
const position = mp.players.local.position;
if (controls.isControlPressed(0, controlsIds.W)) {
if (fly.f < 8.0) { fly.f *= 1.025; }
position.x += direction.x * fly.f;
position.y += direction.y * fly.f;
position.z += direction.z * fly.f;
updated = true;
} else if (controls.isControlPressed(0, controlsIds.S)) {
if (fly.f < 8.0) { fly.f *= 1.025; }
position.x -= direction.x * fly.f;
position.y -= direction.y * fly.f;
position.z -= direction.z * fly.f;
updated = true;
} else {
fly.f = 2.0;
}
if (controls.isControlPressed(0, controlsIds.A)) {
if (fly.l < 8.0) { fly.l *= 1.025; }
position.x += (-direction.y) * fly.l;
position.y += direction.x * fly.l;
updated = true;
} else if (controls.isControlPressed(0, controlsIds.D)) {
if (fly.l < 8.0) { fly.l *= 1.05; }
position.x -= -direction.y * fly.l;
position.y -= direction.x * fly.l;
updated = true;
} else {
fly.l = 2.0;
}
if (controls.isControlPressed(0, controlsIds.Space)) {
if (fly.h < 8.0) { fly.h *= 1.025; }
position.z += fly.h;
updated = true;
} else if (controls.isControlPressed(0, controlsIds.LCtrl)) {
if (fly.h < 8.0) { fly.h *= 1.05; }
position.z -= fly.h;
updated = true;
} else {
fly.h = 2.0;
}
if (updated) {
mp.players.local.setCoordsNoOffset(position.x, position.y, position.z, 0, 0, 0);
}
} }
}); });
function startNoClip() {
mp.game.graphics.notify('NoClip ~g~activated');
var camPos = new mp.Vector3(
localPlayer.position.x,
localPlayer.position.y,
localPlayer.position.z
);
var camRot = mp.game.cam.getGameplayCamRot(2);
noClipCamera = mp.cameras.new('default', camPos, camRot, 45);
noClipCamera.setActive(true);
mp.game.cam.renderScriptCams(true, false, 0, true, false);
localPlayer.freezePosition(true);
localPlayer.setInvincible(true);
localPlayer.setVisible(false, false);
localPlayer.setCollision(false, false);
}
function stopNoClip() {
mp.game.graphics.notify('NoClip ~r~disabled');
if (noClipCamera) {
localPlayer.position = noClipCamera.getCoord();
localPlayer.setHeading(noClipCamera.getRot(2).z);
noClipCamera.destroy(true);
noClipCamera = null;
}
mp.game.cam.renderScriptCams(false, false, 0, true, false);
localPlayer.freezePosition(false);
localPlayer.setInvincible(false);
localPlayer.setVisible(true, false);
localPlayer.setCollision(true, false);
}
mp.events.add('render', function () {
if (!noClipCamera || mp.gui.cursor.visible) {
return;
}
controlModifier = mp.keys.isDown(bindASCIIKeys.LCtrl);
shiftModifier = mp.keys.isDown(bindASCIIKeys.Shift);
var rot = noClipCamera.getRot(2);
var fastMult = 1;
var slowMult = 1;
if (shiftModifier) {
fastMult = 3;
} else if (controlModifier) {
slowMult = 0.5;
}
var rightAxisX = mp.game.controls.getDisabledControlNormal(0, 220);
var rightAxisY = mp.game.controls.getDisabledControlNormal(0, 221);
var leftAxisX = mp.game.controls.getDisabledControlNormal(0, 218);
var leftAxisY = mp.game.controls.getDisabledControlNormal(0, 219);
var pos = noClipCamera.getCoord();
var rr = noClipCamera.getDirection();
var vector = new mp.Vector3(0, 0, 0);
vector.x = rr.x * leftAxisY * fastMult * slowMult;
vector.y = rr.y * leftAxisY * fastMult * slowMult;
vector.z = rr.z * leftAxisY * fastMult * slowMult;
var upVector = new mp.Vector3(0, 0, 1);
var rightVector = getCrossProduct(
getNormalizedVector(rr),
getNormalizedVector(upVector)
);
rightVector.x *= leftAxisX * 0.5;
rightVector.y *= leftAxisX * 0.5;
rightVector.z *= leftAxisX * 0.5;
var upMovement = 0.0;
if (mp.keys.isDown(bindASCIIKeys.Q)) {
upMovement = 0.5;
}
var downMovement = 0.0;
if (mp.keys.isDown(bindASCIIKeys.E)) {
downMovement = 0.5;
}
mp.players.local.position = new mp.Vector3(
pos.x + vector.x + 1,
pos.y + vector.y + 1,
pos.z + vector.z + 1
);
mp.players.local.heading = rr.z;
noClipCamera.setCoord(
pos.x - vector.x + rightVector.x,
pos.y - vector.y + rightVector.y,
pos.z - vector.z + rightVector.z + upMovement - downMovement
);
noClipCamera.setRot(
rot.x + rightAxisY * -5.0,
0.0,
rot.z + rightAxisX * -5.0,
2
);
});
} }

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@@ -6,6 +6,15 @@
LoggedIn: boolean LoggedIn: boolean
} }
declare interface AccountData {
regDate: string;
adminLevel: string;
faction: string;
factionRank: string;
group: string;
groupRank: string;
}
declare interface FactionRanks { declare interface FactionRanks {
factionId: number, factionId: number,
ranks: FactionRank[] ranks: FactionRank[]

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@@ -12,6 +12,9 @@ let globalData: GlobalData = {
LoggedIn: false LoggedIn: false
}; };
import cityHall from './Gui/cityhall';
cityHall(globalData);
import voice from './Voice/main'; import voice from './Voice/main';
voice(globalData); voice(globalData);
@@ -66,6 +69,9 @@ worldInteraction();
import playerInteraction from './Interaction/playerinteraction'; import playerInteraction from './Interaction/playerinteraction';
playerInteraction(globalData); playerInteraction(globalData);
import interactionMenu from './Interaction/interactionmenu';
interactionMenu(globalData);
import Login from './Login/main'; import Login from './Login/main';
Login(globalData); Login(globalData);

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@@ -1,8 +1,8 @@
export default class InputHelper { export default class InputHelper {
title: string; private title: string;
value: string; private value: string;
created: boolean; private created: boolean;
browser: BrowserMp; private browser: BrowserMp;
constructor(title: string) { constructor(title: string) {
this.title = title; this.title = title;
@@ -23,7 +23,7 @@
mp.events.add('render', this.disableControls); mp.events.add('render', this.disableControls);
} }
disableControls() { private disableControls() {
for (var i = 0; i <= 33; i++) { for (var i = 0; i <= 33; i++) {
mp.game.controls.disableAllControlActions(i); mp.game.controls.disableAllControlActions(i);
} }
@@ -35,7 +35,7 @@
this.browser = mp.browsers.new('package://assets/html/inputhelper/index.html'); this.browser = mp.browsers.new('package://assets/html/inputhelper/index.html');
} }
finish() { private finish() {
if (this.browser) { if (this.browser) {
mp.events.remove('cef_inputhelper_sendvalue'); mp.events.remove('cef_inputhelper_sendvalue');
mp.events.remove('cef_request_title'); mp.events.remove('cef_request_title');
@@ -45,16 +45,16 @@
} }
} }
cefTitleCall() { private cefTitleCall() {
this.browser.execute(`setTitle('${this.title}')`); this.browser.execute(`setTitle('${this.title}')`);
} }
cefCallback(val) { private cefCallback(val) {
this.value = val; this.value = val;
this.finish(); this.finish();
} }
valueGetter() { private valueGetter(): Promise<string> {
return new Promise(resolve => { return new Promise(resolve => {
setInterval(() => { setInterval(() => {
if (this.value !== undefined) resolve(this.value); if (this.value !== undefined) resolve(this.value);

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@@ -71,36 +71,10 @@ namespace ReallifeGamemode.Server.Commands
} }
#endregion #endregion
#region Leader Commands #region Leader Commands
[Command("invite", "~m~Benutzung: ~s~/invite [Name]")] [Command("invite", "~m~Benutzung: ~s~/invite [Name]")]
public void CmdFactionInvite(Client player, string name) public void CmdFactionInvite(Client player, string name)
{ {
if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByNameOrId(name);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
if (target.GetUser()?.FactionId != null)
{
ChatService.Error(player, "Dieser Spieler ist schon in einer Fraktion");
return;
}
target.SetData("accept_invite", player.Handle);
player.SendChatMessage("!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + player.GetUser().Faction.Name + "\" erhalten.");
target.SendChatMessage("!{02FCFF}Benutze '/accept invite', um die Einladung anzunehmen");
return;
} }
[Command("giverank", "~m~Benutzung: ~s~/giverank [Name] [Rang]", GreedyArg = true)] [Command("giverank", "~m~Benutzung: ~s~/giverank [Name] [Rang]", GreedyArg = true)]

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@@ -0,0 +1,31 @@
using GTANetworkAPI;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Services;
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
namespace ReallifeGamemode.Server.Commands
{
class GroupCommands : Script
{
#region Chat Commands
[Command("g", "~m~Benutzung: ~s~/g [Nachricht]", GreedyArg = true)]
public void CmdGroupG(Client player, string message)
{
Entities.Group group = player.GetUser().Group;
if (group == null)
{
ChatService.NotAuthorized(player);
return;
}
message = Regex.Replace(message, "(~[a-zA-Z]~{1})|(!{(.*)})", "");
message = $"{player.Name}: {message}";
ChatService.BroadcastGroup(message, group);
}
#endregion
}
}

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@@ -21,40 +21,7 @@ namespace ReallifeGamemode.Server.Commands
{ {
case "invite": case "invite":
{ {
if (!player.HasData("accept_invite"))
{
ChatService.Error(player, "Du hast keine Einladung in eine Fraktion erhalten");
return;
}
player.ResetData("accept_data");
using (var dbContext = new DatabaseContext())
{
Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_invite"));
if (leader == null)
{
ChatService.Error(player, "Die Einladung ist abgelaufen");
return;
}
User u = leader.GetUser(dbContext);
User own = player.GetUser(dbContext);
own.FactionId = u.FactionId;
own.FactionLeader = false;
own.FactionRankId = dbContext
.FactionRanks
.OrderBy(x => x.Order)
.Where(r => r.FactionId == own.FactionId)
.FirstOrDefault()?.Id ?? null;
leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
dbContext.SaveChanges();
}
break; break;
} }
} }
@@ -73,16 +40,10 @@ namespace ReallifeGamemode.Server.Commands
if (player.GetUser().IsAdmin(AdminLevel.SUPPORTER)) if (player.GetUser().IsAdmin(AdminLevel.SUPPORTER))
{ {
player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | " + veh.ToString() + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value); player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | " + veh.ToString() + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
} return;
else
{
player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
} }
} }
else player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
{
player.SendChatMessage("~m~" + ((VehicleHash)pVeh.Model) + " | Farbe 1: " + pVeh.PrimaryColor + " | Farbe 2: " + pVeh.SecondaryColor + " | ID: " + pVeh.Handle.Value);
}
} }
} }
} }

View File

@@ -46,6 +46,7 @@ namespace ReallifeGamemode.Server.Events
GroundItem.PickUpGroundItem(player); GroundItem.PickUpGroundItem(player);
} }
[RemoteEvent("keyPress:UP_ARROW")] [RemoteEvent("keyPress:UP_ARROW")]
public void KeyPressUpArrow(Client player) public void KeyPressUpArrow(Client player)
{ {
@@ -55,6 +56,7 @@ namespace ReallifeGamemode.Server.Events
ATMManager.ShowAtmUi(player, player.GetData("nearATM")); ATMManager.ShowAtmUi(player, player.GetData("nearATM"));
} }
} }
[RemoteEvent("keyPress:LEFT_ARROW")] [RemoteEvent("keyPress:LEFT_ARROW")]
public void KeyPressLeftArrow(Client player) public void KeyPressLeftArrow(Client player)
{ {
@@ -78,6 +80,7 @@ namespace ReallifeGamemode.Server.Events
player.TriggerEvent("showPlayerInteraction", JsonConvert.SerializeObject(nearbyPlayerList)); player.TriggerEvent("showPlayerInteraction", JsonConvert.SerializeObject(nearbyPlayerList));
} }
} }
[RemoteEvent("keyPress:RIGHT_ARROW")] [RemoteEvent("keyPress:RIGHT_ARROW")]
public void KeyPressRightArrow(Client player) public void KeyPressRightArrow(Client player)
{ {
@@ -92,6 +95,30 @@ namespace ReallifeGamemode.Server.Events
} }
} }
[RemoteEvent("keyPress:DOWN_ARROW")]
public void KeyPressDownArrow(Client player)
{
User u = player.GetUser();
if (u == null) return;
var accountData = new
{
regDate = u.RegistrationDate.ToShortDateString(),
adminLevel = u.AdminLevel.GetName(),
faction = u.Faction?.Name ?? "Zivilist",
factionRank = u.GetFactionRank().RankName,
group = u.Group?.Name ?? "Keine",
groupRank = u.GroupRank.GetName()
};
string faction = u.FactionLeader ? u.Faction.Name : null;
string group = u.Group?.Name ?? null;
bool factionInvite = player.HasData("accept_faction_invite");
bool groupInvite = player.HasData("accept_group_invite");
player.TriggerEvent("SERVER:InteractionMenu_OpenMenu", JsonConvert.SerializeObject(accountData), faction, group, factionInvite, groupInvite);
}
[RemoteEvent("keyPress:E")] [RemoteEvent("keyPress:E")]
public void KeyPressE(Client player) public void KeyPressE(Client player)
{ {
@@ -99,78 +126,77 @@ namespace ReallifeGamemode.Server.Events
var user = player.GetUser(); var user = player.GetUser();
if (user?.FactionId != null) if (user?.FactionId != null)
{ {
DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5); DutyPoint nearest = PositionManager.DutyPoints.Find(d => d.Position.DistanceTo(player.Position) <= 1.5 && d.FactionId == user.FactionId);
if (nearest == null) return; if (nearest == null) return;
if (player.Position.DistanceTo(nearest.Position) <= 1.5 && nearest.FactionId == user.FactionId) var nameTagColor = new Color(0, 0, 0);
var factionId = user.FactionId;
if (player.GetData("duty") == false)
{ {
var nameTagColor = new Color(0, 0, 0); player.SetData("duty", true);
var factionId = user.FactionId; player.SendNotification("Du bist nun ~g~im Dienst.");
if (player.GetUser().FactionId == 2) //Fire Department
if (player.GetData("duty") == false)
{ {
player.SetData("duty", true); int medicCount = 0;
player.SendNotification("Du bist nun ~g~im Dienst."); foreach (Client c in NAPI.Pools.GetAllPlayers())
if (player.GetUser().FactionId == 2) //Fire Department
{ {
int medicCount = 0; if ((c.GetUser()?.Faction.Id ?? 0) == 2)
foreach (Client c in NAPI.Pools.GetAllPlayers())
{ {
if ((c.GetUser()?.Faction.Id ?? 0) == 2) medicCount++;
{
medicCount++;
}
} }
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
} }
switch (factionId) NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", medicCount);
{ }
//LSPD switch (factionId)
case 1: {
nameTagColor = new Color(28, 134, 238); //LSPD
break; case 1:
} nameTagColor = new Color(28, 134, 238);
player.NametagColor = nameTagColor; break;
using (var context = new DatabaseContext()) }
{ player.NametagColor = nameTagColor;
List<CharacterCloth> clothes = context.CharacterClothes.Where(u => u.UserId == user.Id && u.Duty == true).ToList(); using (var context = new DatabaseContext())
{
List<CharacterCloth> clothes = context.CharacterClothes.Where(u => u.UserId == user.Id && u.Duty == true).ToList();
foreach (var cloth in clothes) foreach (var cloth in clothes)
{
if (cloth.SlotType == 0)
{ {
if (cloth.SlotType == 0) player.SetClothes(cloth.SlotId, cloth.ClothId, 0);
}
else
{
if (cloth.ClothId != -1)
{ {
player.SetClothes(cloth.SlotId, cloth.ClothId, 0); player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
} }
else else
{ {
if (cloth.ClothId != -1) player.ClearAccessory(cloth.SlotId);
{
player.SetAccessories(cloth.SlotId, cloth.ClothId, 0);
}
else
{
player.ClearAccessory(cloth.SlotId);
}
} }
} }
} }
} }
else }
{ else
player.SetData("duty", false); {
player.SendNotification("Du bist nun ~r~außer Dienst."); player.SetData("duty", false);
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false); player.SendNotification("Du bist nun ~r~außer Dienst.");
player.NametagColor = new Color(255, 255, 255); NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
UpdateCharacterCloth.LoadCharacterDefaults(player); player.NametagColor = new Color(255, 255, 255);
} UpdateCharacterCloth.LoadCharacterDefaults(player);
} }
} }
} }
[RemoteEvent("keyPress:I")] [RemoteEvent("keyPress:I")]
public void KeyPressI(Client player) public void KeyPressI(Client player)
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn()) return;
InventoryManager.GetUserItems(player); InventoryManager.GetUserItems(player);
} }
[RemoteEvent("keyPress:J")] [RemoteEvent("keyPress:J")]
public void KeyPressJ(Client player) public void KeyPressJ(Client player)
{ {
@@ -191,6 +217,7 @@ namespace ReallifeGamemode.Server.Events
} }
player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers)); player.TriggerEvent("fetchPlayerList", JsonConvert.SerializeObject(ListPlayers));
} }
[RemoteEvent("keyPress:K")] [RemoteEvent("keyPress:K")]
public void KeyPressK(Client player) public void KeyPressK(Client player)
{ {
@@ -244,12 +271,14 @@ namespace ReallifeGamemode.Server.Events
} }
} }
[RemoteEvent("keyPress:L")] [RemoteEvent("keyPress:L")]
public void KeyPressL(Client player) public void KeyPressL(Client player)
{ {
if (!player.IsLoggedIn()) return; if (!player.IsLoggedIn()) return;
DoorManager.ChangeDoorState(player); DoorManager.ChangeDoorState(player);
} }
[RemoteEvent("keyPress:N")] [RemoteEvent("keyPress:N")]
public void KeyPressN(Client player) public void KeyPressN(Client player)
{ {

View File

@@ -24,29 +24,15 @@ namespace ReallifeGamemode.Server.Extensions
/// <returns></returns> /// <returns></returns>
public static User GetUser(this Client client, DatabaseContext context = null) public static User GetUser(this Client client, DatabaseContext context = null)
{ {
context = context ?? new DatabaseContext();
if (!client.IsLoggedIn()) return null; if (!client.IsLoggedIn()) return null;
if (context == null) return context
{ .Users
using (context = new DatabaseContext()) .Include(u => u.Faction)
{ .Include(u => u.FactionRank)
return context .Include(u => u.Group)
.Users .Where(u => u.Name == client.Name)
.Include(u => u.Faction) .FirstOrDefault();
.Include(u => u.FactionRank)
.Include(u => u.Group)
.Where(u => u.Name == client.Name)
.FirstOrDefault();
}
}
else
{
return context
.Users
.Include(u => u.Faction)
.Include(u => u.FactionRank)
.Where(u => u.Name == client.Name)
.FirstOrDefault();
}
} }
public static Character GetCharacter(this User user, DatabaseContext context = null) public static Character GetCharacter(this User user, DatabaseContext context = null)

View File

@@ -6,7 +6,7 @@ using System.Text;
namespace ReallifeGamemode.Server.Extensions namespace ReallifeGamemode.Server.Extensions
{ {
public static class AdminLevelExtension public static class EnumExtensions
{ {
/// <summary> /// <summary>
/// Gibt den richtigen Namen eines Admin Levels zurück /// Gibt den richtigen Namen eines Admin Levels zurück
@@ -31,5 +31,20 @@ namespace ReallifeGamemode.Server.Extensions
return "Spieler"; return "Spieler";
} }
} }
public static string GetName(this GroupRank rank)
{
switch(rank)
{
case GroupRank.OWNER:
return "Besitzer";
case GroupRank.MANAGER:
return "Manager";
case GroupRank.MEMBER:
return "Mitglied";
default:
return "Keiner";
}
}
} }
} }

View File

@@ -46,6 +46,7 @@ namespace ReallifeGamemode.Server
InteriorManager.LoadInteriors(); InteriorManager.LoadInteriors();
DoorManager.LoadDoors(); DoorManager.LoadDoors();
ATMManager.InitATMs(); ATMManager.InitATMs();
CityHallManager.LoadCityHall();
TempBlip tempBlip = new TempBlip() TempBlip tempBlip = new TempBlip()

View File

@@ -0,0 +1,67 @@
using GTANetworkAPI;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ReallifeGamemode.Server.Managers
{
class CityHallManager : Script
{
private static readonly Vector3 _cityHallPosition = new Vector3(273.22, -278.14, 53.9);
public static void LoadCityHall()
{
NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, _cityHallPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.0f, new Color(255, 255, 255));
NAPI.TextLabel.CreateTextLabel("~y~Stadthalle~s~\nDrücke ~o~E~s~, um das Menü zu öffnen", _cityHallPosition, 5.0f, 1f, 0, new Color(255, 255, 255));
var colShape = NAPI.ColShape.CreateSphereColShape(_cityHallPosition, 1.0f);
colShape.OnEntityEnterColShape += (s, c) =>
{
c.TriggerEvent("SERVER:CityHall_ShowHelpText");
};
colShape.OnEntityExitColShape += (s, c) =>
{
c.TriggerEvent("SERVER:CityHall_ClearHelpText");
};
}
[RemoteEvent("CLIENT:CityHall_CreateGroup")]
public void CreateGroup(Client player, string name)
{
using (var dbContext = new DatabaseContext())
{
User u = player.GetUser(dbContext);
if(u.Group != null)
{
ChatService.Error(player, "Du bist schon in einer Gruppe");
return;
}
if(dbContext.Groups.Any(g => g.Name.ToLower() == name.ToLower()))
{
ChatService.Error(player, "Dieser Name ist schon vergeben");
return;
}
Group group = new Group
{
Name = name
};
dbContext.Groups.Add(group);
u.Group = group;
u.GroupRank = GroupRank.OWNER;
dbContext.SaveChanges();
ChatService.BroadcastGroup($"Die Gruppe \"{name}\" wurde erfolgreich erstellt.", group);
}
}
}
}

View File

@@ -1,9 +1,13 @@
using GTANetworkAPI; using GTANetworkAPI;
using Newtonsoft.Json; using Newtonsoft.Json;
using ReallifeGamemode.Server.Entities;
using ReallifeGamemode.Server.Extensions; using ReallifeGamemode.Server.Extensions;
using ReallifeGamemode.Server.Models;
using ReallifeGamemode.Server.Services; using ReallifeGamemode.Server.Services;
using ReallifeGamemode.Server.Util;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text; using System.Text;
/** /**
@@ -19,6 +23,108 @@ namespace ReallifeGamemode.Server.Managers
#region Umgebungsinteraktionen PFEILTASTE-HOCH #region Umgebungsinteraktionen PFEILTASTE-HOCH
#endregion #endregion
#region Eigeninteraktionen PFEILTASTE-RUNTER #region Eigeninteraktionen PFEILTASTE-RUNTER
[RemoteEvent("CLIENT:InteractionMenu_AcceptInvite")]
public void InteractionMenuAcceptInvite(Client player, string type)
{
if (type != "Fraktion" || type != "Gruppe") return;
if (type == "Fraktion") // Fraktions Invite annehmen
{
if (!player.HasData("accept_faction_invite"))
{
ChatService.Error(player, "Du hast keine Einladung in eine Fraktion erhalten");
return;
}
Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_faction_invite"));
player.ResetData("accept_faction_invite");
if (leader == null)
{
ChatService.Error(player, "Die Einladung ist abgelaufen");
return;
}
using (var dbContext = new DatabaseContext())
{
User u = leader.GetUser(dbContext);
User own = player.GetUser(dbContext);
own.FactionId = u.FactionId;
own.FactionLeader = false;
own.FactionRankId = dbContext
.FactionRanks
.OrderBy(x => x.Order)
.Where(r => r.FactionId == own.FactionId)
.FirstOrDefault()?.Id ?? null;
leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
dbContext.SaveChanges();
}
}
else if (type == "Gruppe") // Gruppen Einladung annehmen
{
if (!player.HasData("accept_group_invite"))
{
ChatService.Error(player, "Du hast keine Einladung in eine Gruppe erhalten");
return;
}
Client leader = NAPI.Player.GetPlayerFromHandle((NetHandle)player.GetData("accept_group_invite"));
player.ResetData("accept_group_invite");
if (leader == null)
{
ChatService.Error(player, "Die Einladung ist abgelaufen");
return;
}
using (var dbContext = new DatabaseContext())
{
User u = leader.GetUser(dbContext);
User own = player.GetUser(dbContext);
own.Group = u.Group;
own.GroupRank = GroupRank.MEMBER;
leader.SendChatMessage("!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
player.SendChatMessage("!{02FCFF}Du hast die Einladung angenommen.");
dbContext.SaveChanges();
}
}
}
[RemoteEvent("CLIENT:InteractionMenu_InviteFaction")]
public void InteractionMenuInviteFaction(Client player, string nameOrId)
{
if (player.GetUser()?.FactionId == null || player.GetUser().FactionLeader == false)
{
ChatService.NotAuthorized(player);
return;
}
Client target = ClientService.GetClientByNameOrId(nameOrId);
if (target == null || !target.IsLoggedIn())
{
ChatService.PlayerNotFound(player);
return;
}
if (target.GetUser()?.FactionId != null)
{
ChatService.Error(player, "Dieser Spieler ist schon in einer Fraktion");
return;
}
target.SetData("accept_faction_invite", player.Handle);
player.SendChatMessage("!{02FCFF}Du hast dem Spieler " + target.Name + " eine Einladung in deine Fraktion gesendet.");
target.SendChatMessage("!{02FCFF}Du hast von " + player.Name + " eine Einladung in die Fraktion \"" + player.GetUser().Faction.Name + "\" erhalten.");
target.SendChatMessage("!{02FCFF}Benutze das Interaktionsmenü, um die Einladung anzunehmen");
}
#endregion #endregion
#region Spielerinteraktionen PFEILTASTE-LINKS #region Spielerinteraktionen PFEILTASTE-LINKS
[RemoteEvent("openTradeInventory")] [RemoteEvent("openTradeInventory")]

View File

@@ -61,7 +61,7 @@ namespace ReallifeGamemode.Server.Managers
if (interior.EnterPosition != null) if (interior.EnterPosition != null)
{ {
_interiorEnterTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Eingang", interior.EnterPosition, 10f, 1f, 0, new Color(255, 255, 255)); _interiorEnterTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Eingang", interior.EnterPosition, 10f, 1f, 0, new Color(255, 255, 255));
_interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 2.0f, new Color(255, 255, 255, 100)); _interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100));
_interiorEnterColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.EnterPosition, 1.5f); _interiorEnterColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.EnterPosition, 1.5f);
} }
@@ -69,7 +69,7 @@ namespace ReallifeGamemode.Server.Managers
{ {
_interiorExitTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Ausgang", interior.ExitPosition, 10f, 1f, 0, new Color(255, 255, 255)); _interiorExitTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Ausgang", interior.ExitPosition, 10f, 1f, 0, new Color(255, 255, 255));
_interiorExitMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.ExitPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100)); _interiorExitMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.ExitPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100));
_interiorExitColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.ExitPosition, 1.3f); _interiorExitColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.ExitPosition, 1.5f);
} }
} }

View File

@@ -74,5 +74,19 @@ namespace ReallifeGamemode.Server.Services
} }
}); });
} }
public static void BroadcastGroup(string message, Group group)
{
message = $"!{{FF8080}}** Gruppe: {message}";
NAPI.Pools.GetAllPlayers().ForEach(p =>
{
Group pGroup = p.GetUser()?.Group;
if (pGroup?.Id == group.Id)
{
p.SendChatMessage(message);
}
});
}
} }
} }