Finish login-register-system
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@@ -17,44 +17,59 @@ namespace reallife_gamemode.Server.Events
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[RemoteEvent("OnPlayerLogin")]
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public void OnPlayerLogin(Client player, string password)
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{
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string checkPassword = null;
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using (var loginContext = new Model.DatabaseContext())
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using (var loginUser = new Model.DatabaseContext())
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{
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var user = loginContext.Users.SingleOrDefault(b => b.Name == player.Name);
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if(user.Password == null)
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var user = loginUser.Users.SingleOrDefault(b => b.Name == player.Name);
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if(user == null)
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{
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player.TriggerEvent("loginFail", "Benutzer existiert nicht! Registriere dich zuerst!");
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}
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else
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{
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checkPassword = user.Password;
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}
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}
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if(checkPassword == NAPI.Util.GetHashSha256(password))
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{
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player.TriggerEvent("loginSuccess");
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}
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else
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{
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player.TriggerEvent("loginFail","Passwort inkorrekt!");
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}
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}
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[Command("login")]
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public void CmdLogin(Client player)
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{
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player.TriggerEvent("showLogin",player);
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if (user.SocialClubName != player.SocialClubName && user.Password == NAPI.Util.GetHashSha256(password))
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{
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player.TriggerEvent("loginDeny", "Dieser Benutzer gehört dir nicht!");
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//Log einbauen für den bösen Bub.
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player.Kick();
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}
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if (user.Password != NAPI.Util.GetHashSha256(password))
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{
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player.TriggerEvent("loginFail", "Passwort inkorrekt!");
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}
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else
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{
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player.TriggerEvent("loginSuccess");
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}
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}
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}
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}
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[RemoteEvent("OnPlayerRegister")]
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public void OnPlayerRegister(Client player, string password)
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{
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using (var registerContext = new Model.DatabaseContext())
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using (var checkUser = new Model.DatabaseContext())
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{
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var user = new Entities.User { Name = player.Name, SocialClubName = player.SocialClubName, Password = NAPI.Util.GetHashSha256(password) };
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registerContext.Users.Add(user);
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registerContext.SaveChanges();
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}
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player.TriggerEvent("registerSuccess");
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var checkedUser = checkUser.Users.SingleOrDefault(b => b.Name == player.Name);
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if(checkedUser == null)
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{
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using (var registerUser = new Model.DatabaseContext())
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{
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var user = new Entities.User { Name = player.Name, SocialClubName = player.SocialClubName, Password = NAPI.Util.GetHashSha256(password) };
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registerUser.Users.Add(user);
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registerUser.SaveChanges();
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}
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player.TriggerEvent("registerSuccess");
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}
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else if (player.SocialClubName == checkedUser.SocialClubName)
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{
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player.TriggerEvent("registerFail", "Dieser SocialClubAccount ist schon registriert!");
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}
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else if (checkedUser.Name == player.Name)
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{
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player.TriggerEvent("registerFail", "Benutzername existiert schon!");
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}
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}
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}
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}
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}
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