Gangwar Fix #5

This commit is contained in:
VegaZ
2021-03-29 22:31:41 +02:00
parent f3c756ee3c
commit 0a3409e6c1
2 changed files with 2 additions and 2 deletions

View File

@@ -261,7 +261,7 @@
mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false); mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
//self.setColor(self.owner) //self.setColor(self.owner)
self.blip.setColour(self.color) //self.blip.setColour(self.color)
mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color); mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
self.setLeaderColShape(); self.setLeaderColShape();
return; return;

View File

@@ -152,7 +152,7 @@ namespace ReallifeGamemode.Server.Gangwar
foreach (Player gangwarPlayer in this.playerInGangwar) foreach (Player gangwarPlayer in this.playerInGangwar)
{ {
gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 900 - timerCount); gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 100 - timerCount);
} }
if (this.Att_Score >= 200) if (this.Att_Score >= 200)
{ {