Gangwar Fix #5
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@@ -261,7 +261,7 @@
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mp.game.invoke(Natives.SET_BLIP_FLASHES, self.blip, false);
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//self.setColor(self.owner)
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self.blip.setColour(self.color)
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//self.blip.setColour(self.color)
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mp.game.invoke(Natives.SET_BLIP_COLOUR, self.blip, self.color);
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self.setLeaderColShape();
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return;
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@@ -152,7 +152,7 @@ namespace ReallifeGamemode.Server.Gangwar
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foreach (Player gangwarPlayer in this.playerInGangwar)
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 900 - timerCount);
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 100 - timerCount);
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}
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if (this.Att_Score >= 200)
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{
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