Added door locked state sync
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@@ -1,8 +1,8 @@
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using System;
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using GTANetworkAPI;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Numerics;
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using System.Text;
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/**
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@@ -25,7 +25,10 @@ namespace reallife_gamemode.Server.Entities
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public float Y { get; set; }
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public float Z { get; set; }
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public float Radius { get; set; }
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[NotMapped]
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public Vector3 Position => new Vector3(X, Y, Z);
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[ForeignKey("FactionId")]
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public int? FactionId { get; set; }
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public Faction Faction { get; set; }
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