Finished interior system
This commit is contained in:
31
Client/Gui/interiors.js
Normal file
31
Client/Gui/interiors.js
Normal file
@@ -0,0 +1,31 @@
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var keyBound = false;
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var interiorId = -1;
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var enterExit = undefined;
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mp.events.add('InteriorManager_ClearHelpText', () => {
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mp.game.ui.clearHelp(true);
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enterExit = undefined;
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if (keyBound) {
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mp.keys.unbind(0x45, false, keyPressHandler);
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keyBound = false;
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}
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});
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mp.events.add('InteriorManager_ShowHelpText', (interior, intId, entEx) => {
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mp.game.ui.setTextComponentFormat('STRING');
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mp.game.ui.addTextComponentSubstringPlayerName('Drücke ~INPUT_CONTEXT~, um ~b~' + interior + ' ~s~zu ' + (entEx === 0 ? 'betreten' : 'verlassen'));
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mp.game.ui.displayHelpTextFromStringLabel(0, true, true, -1);
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interiorId = intId;
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enterExit = entEx;
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mp.keys.bind(0x45, false, keyPressHandler);
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keyBound = true;
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});
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function keyPressHandler() {
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if (globalData.InChat) return;
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mp.events.callRemote('InteriorManager_UseTeleport', interiorId, enterExit);
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}
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@@ -17,6 +17,7 @@ const player = mp.players.local;
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mp.keys.bind(0x0D, false, function () {
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if (chat === true) {
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chat = false;
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globalData.InChat = false;
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}
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});
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@@ -94,6 +95,7 @@ mp.keys.bind(0x4E, false, function () {
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mp.keys.bind(0x54, false, function () {
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if (chat === false && showInv === false) {
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chat = true;
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globalData.InChat = true;
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}
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});
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@@ -6,7 +6,8 @@
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let globalData = {
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InTuning: false,
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HideGui: false
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HideGui: false,
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InChat: false
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};
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mp.game.gameplay.enableMpDlcMaps(true);
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@@ -25,6 +26,7 @@ require('./Gui/nametags.js');
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require('./Gui/playerlist.js');
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require('./Gui/Inventory/inventory.js');
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require('./Gui/vehiclemenu/main.js');
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require('./Gui/interiors.js');
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require('./Login/main.js');
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2
Main.cs
2
Main.cs
@@ -48,9 +48,9 @@ namespace reallife_gamemode
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DatabaseHelper.InitDatabaseFirstTime();
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InteriorManager.LoadInteriors();
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FactionHelper.CheckFactionBankAccounts();
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BusinessManager.LoadBusinesses();
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InteriorManager.LoadInteriors();
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TempBlip tempBlip = new TempBlip()
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@@ -2111,7 +2111,7 @@ namespace reallife_gamemode.Server.Commands
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player.TriggerEvent("showTuningMenu");
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}
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[Command("interior", "~m~Benutzung: ~s~/interior [Add / Remove / SetEnterPosition / SetExitPosition] [Name]")]
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[Command("interior", "~m~Benutzung: ~s~/interior [Add / Remove / SetEnterPosition / SetExitPosition] [Name / ID]")]
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public void CmdAdminInterior(Client player, string option1, string option2)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.HEADADMIN) ?? true)
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@@ -2131,11 +2131,6 @@ namespace reallife_gamemode.Server.Commands
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switch(option1)
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{
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case "add":
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if(InteriorManager.GetInteriorByName(option2) != null)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Dieses Interior existiert schon.");
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return;
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}
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using(var dbContext = new DatabaseContext())
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{
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Interior interiorAdd = new Interior
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@@ -2150,23 +2145,18 @@ namespace reallife_gamemode.Server.Commands
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case "remove":
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using (var dbContext = new DatabaseContext())
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{
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Interior interiorRemove = InteriorManager.GetInteriorByName(option2, dbContext);
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if(!int.TryParse(option2, out int intId))
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Es muss eine Nummer angegeben werden.");
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return;
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}
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Interior interiorRemove = InteriorManager.GetInteriorById(intId, dbContext);
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if(interiorRemove == null)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Dieses Interior existiert nicht.");
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return;
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}
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TextLabel enT = InteriorManager.GetInteriorEnterTextLabel(interiorRemove);
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TextLabel exT = InteriorManager.GetInteriorExitTextLabel(interiorRemove);
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Marker enM = InteriorManager.GetInteriorEnterMarker(interiorRemove);
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Marker exM = InteriorManager.GetInteriorExitMarkers(interiorRemove);
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if (enT != null) enT.Delete();
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if (exT != null) exT.Delete();
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if (enM != null) enM.Delete();
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if (exM != null) exM.Delete();
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InteriorManager.DeleteInterior(interiorRemove);
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dbContext.Interiors.Remove(interiorRemove);
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@@ -2177,7 +2167,12 @@ namespace reallife_gamemode.Server.Commands
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case "setenterposition":
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using (var dbContext = new DatabaseContext())
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{
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Interior interior = InteriorManager.GetInteriorByName(option2, dbContext);
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if (!int.TryParse(option2, out int intIdEnter))
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Es muss eine Nummer angegeben werden.");
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return;
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}
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Interior interior = InteriorManager.GetInteriorById(intIdEnter, dbContext);
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if (interior == null)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Dieses Interior existiert nicht.");
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@@ -2185,14 +2180,21 @@ namespace reallife_gamemode.Server.Commands
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}
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interior.EnterPosition = player.Position;
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dbContext.SaveChanges();
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InteriorManager.DeleteInterior(interior);
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InteriorManager.LoadInterior(interior);
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player.SendChatMessage("~b~[ADMIN]~s~ Die Eingangs-Position vom Interior ~y~" + interior.Name + "~s~ wurde gesetzt.");
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InteriorManager.LoadInteriors();
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}
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player.SendChatMessage("~b~[ADMIN]~s~ Die Eingangs-Position vom Interior ~y~" + option2 + "~s~ wurde gesetzt.");
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break;
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case "setexitposition":
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using (var dbContext = new DatabaseContext())
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{
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Interior interior = InteriorManager.GetInteriorByName(option2, dbContext);
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if (!int.TryParse(option2, out int intIdExit))
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Es muss eine Nummer angegeben werden.");
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return;
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}
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Interior interior = InteriorManager.GetInteriorById(intIdExit, dbContext);
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if (interior == null)
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{
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player.SendChatMessage("~r~[FEHLER]~s~ Dieses Interior existiert nicht.");
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@@ -2200,9 +2202,11 @@ namespace reallife_gamemode.Server.Commands
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}
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interior.ExitPosition = player.Position;
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dbContext.SaveChanges();
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InteriorManager.DeleteInterior(interior);
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InteriorManager.LoadInterior(interior);
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player.SendChatMessage("~b~[ADMIN]~s~ Die Eingangs-Position vom Interior ~y~" + interior.Name + "~s~ wurde gesetzt.");
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InteriorManager.LoadInteriors();
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}
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player.SendChatMessage("~b~[ADMIN]~s~ Die Ausgangs-Position vom Interior ~y~" + option2 + "~s~ wurde gesetzt.");
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break;
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}
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}
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@@ -2297,45 +2301,6 @@ namespace reallife_gamemode.Server.Commands
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/* ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// */
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//TEST COMMAND
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[Command("own")]
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public void CmdAdminOwn(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (player.IsInVehicle)
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{
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Vehicle playerVehicle = player.Vehicle;
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int playerSeat = player.VehicleSeat;
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using (var saveVehicle = new DatabaseContext())
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{
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var dataSet = new UserVehicle
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{
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UserId = player.GetUser().Id,
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Model = (VehicleHash)playerVehicle.Model,
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PositionX = playerVehicle.Position.X,
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PositionY = playerVehicle.Position.Y,
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PositionZ = playerVehicle.Position.Z,
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Heading = playerVehicle.Heading,
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NumberPlate = playerVehicle.NumberPlate,
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PrimaryColor = playerVehicle.PrimaryColor,
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SecondaryColor = playerVehicle.SecondaryColor,
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Locked = playerVehicle.Locked,
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Active = true
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};
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saveVehicle.UserVehicles.Add(dataSet);
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saveVehicle.SaveChanges();
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player.SetIntoVehicle(dataSet.Spawn(playerVehicle), -1);
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}
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}
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else player.SendChatMessage("~m~Du sitzt in keinem Fahrzeug!");
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}
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//TEST COMMAND
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[Command("myvehicles")]
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public void CmdAdminMyVehicles(Client player)
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@@ -2383,37 +2348,6 @@ namespace reallife_gamemode.Server.Commands
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}
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}
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//TODO Ausführen bei Tastendruck wenn in Fahrzeug.
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[Command("buyv")]
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public void BuyShopVehicle(Client player)
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{
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if (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN) ?? true)
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{
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ChatService.NotAuthorized(player);
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return;
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}
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if (player.IsInVehicle)
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{
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if (player.Vehicle.HasData("shopVehicleId"))
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{
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int shopVehicleId = player.Vehicle.GetData("shopVehicleId");
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using (var getShopVehicle = new DatabaseContext())
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{
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ShopVehicle sVehicle = getShopVehicle.ShopVehicles.FirstOrDefault(u => u.Id == shopVehicleId);
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Entities.Faction receiverUser = getShopVehicle.Factions.FirstOrDefault(u => u.Name == "LSPD");
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BankManager.TransferMoney(player.GetUser(), receiverUser, sVehicle.Price, "Fahrzeug gekauft: " + NAPI.Vehicle.GetVehicleDisplayName(sVehicle.Model));
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//TODO Anpassen
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Vehicle boughtVehicle = NAPI.Vehicle.CreateVehicle(sVehicle.Model, new Vector3(sVehicle.PositionX, sVehicle.PositionY + 10, sVehicle.PositionZ + 0.5), sVehicle.Heading,
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sVehicle.PrimaryColor, sVehicle.SecondaryColor, "LoG", 255, false, true, 0);
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player.SetIntoVehicle(boughtVehicle, 0);
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//TODO fügt das Fahrzeug als Userfahrzeug hinzu
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CmdAdminOwn(player);
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}
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}
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}
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}
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[Command("saveall")]
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public void SaveAll(Client player)
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{
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@@ -8,12 +8,14 @@ using System.Text;
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namespace reallife_gamemode.Server.Managers
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{
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public class InteriorManager
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public class InteriorManager : Script
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{
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public static Dictionary<int, NetHandle> _interiorEnterTextLabels = new Dictionary<int, NetHandle>();
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public static Dictionary<int, NetHandle> _interiorExitTextLabels = new Dictionary<int, NetHandle>();
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public static Dictionary<int, NetHandle> _interiorEnterMarkers = new Dictionary<int, NetHandle>();
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public static Dictionary<int, NetHandle> _interiorExitMarkers = new Dictionary<int, NetHandle>();
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public static Dictionary<int, NetHandle> _interiorEnterColShapes = new Dictionary<int, NetHandle>();
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public static Dictionary<int, NetHandle> _interiorExitColShapes = new Dictionary<int, NetHandle>();
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public static Interior GetInteriorByName(string name, DatabaseContext dbContext = null)
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{
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@@ -30,50 +32,116 @@ namespace reallife_gamemode.Server.Managers
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}
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}
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public static Interior GetInteriorById(int id, DatabaseContext dbContext = null)
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{
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if (dbContext == null)
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{
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using (dbContext = new DatabaseContext())
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{
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return dbContext.Interiors.Where(i => i.Id == id).FirstOrDefault();
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}
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}
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else
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{
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return dbContext.Interiors.Where(i => i.Id == id).FirstOrDefault();
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}
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}
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public static void LoadInteriors()
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{
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using (var dbContext = new DatabaseContext())
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{
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foreach (Interior interior in dbContext.Interiors)
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{
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TextLabel enT = GetInteriorEnterTextLabel(interior);
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TextLabel exT = GetInteriorExitTextLabel(interior);
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Marker enM = GetInteriorEnterMarker(interior);
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Marker exM = GetInteriorExitMarkers(interior);
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if (enT != null) enT.Delete();
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if (exT != null) exT.Delete();
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if (enM != null) enM.Delete();
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if (exM != null) exM.Delete();
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if (interior.EnterPosition != null)
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{
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NAPI.Util.ConsoleOutput("enterposition not null");
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_interiorEnterTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Eingang", interior.EnterPosition, 10f, 1f, 0, new Color(255, 255, 255));
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_interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.5)), new Vector3(), new Vector3(), 1.0f, new Color(255, 255, 255));
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}
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if(interior.ExitPosition != null)
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{
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NAPI.Util.ConsoleOutput("exitposition not null");
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_interiorExitTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Ausgang", interior.ExitPosition, 10f, 1f, 0, new Color(255, 255, 255));
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_interiorExitMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.ExitPosition.Subtract(new Vector3(0, 0, 1.5)), new Vector3(), new Vector3(), 1.0f, new Color(255, 255, 255));
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}
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LoadInterior(interior);
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}
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dbContext.SaveChanges();
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}
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}
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public static void LoadInterior(Interior interior)
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{
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if (interior.EnterPosition != null)
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{
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_interiorEnterTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Eingang", interior.EnterPosition, 10f, 1f, 0, new Color(255, 255, 255));
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_interiorEnterMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.EnterPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 2.0f, new Color(255, 255, 255, 100));
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_interiorEnterColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.EnterPosition, 1.5f);
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}
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if (interior.ExitPosition != null)
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{
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_interiorExitTextLabels[interior.Id] = NAPI.TextLabel.CreateTextLabel("~y~" + interior.Name + "\n~s~Ausgang", interior.ExitPosition, 10f, 1f, 0, new Color(255, 255, 255));
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_interiorExitMarkers[interior.Id] = NAPI.Marker.CreateMarker(MarkerType.VerticalCylinder, interior.ExitPosition.Subtract(new Vector3(0, 0, 1.7)), new Vector3(), new Vector3(), 1.6f, new Color(255, 255, 255, 100));
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_interiorExitColShapes[interior.Id] = NAPI.ColShape.CreateSphereColShape(interior.ExitPosition, 1.3f);
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}
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}
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public static void DeleteInterior(Interior interior)
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{
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TextLabel enT = GetInteriorEnterTextLabel(interior);
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TextLabel exT = GetInteriorExitTextLabel(interior);
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Marker enM = GetInteriorEnterMarker(interior);
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Marker exM = GetInteriorExitMarkers(interior);
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ColShape enC = GetInteriorEnterColShape(interior);
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ColShape exC = GetInteriorExitColShape(interior);
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if (enT != null) enT.Delete();
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if (exT != null) exT.Delete();
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if (enM != null) enM.Delete();
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if (exM != null) exM.Delete();
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if (enC != null) enC.Delete();
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if (exC != null) exC.Delete();
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_interiorEnterTextLabels.Remove(interior.Id);
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_interiorExitTextLabels.Remove(interior.Id);
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_interiorEnterMarkers.Remove(interior.Id);
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_interiorExitMarkers.Remove(interior.Id);
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_interiorEnterColShapes.Remove(interior.Id);
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_interiorExitColShapes.Remove(interior.Id);
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}
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public static TextLabel GetInteriorEnterTextLabel(Interior interior) => NAPI.Pools.GetAllTextLabels().Find(t => t.Handle.Value == _interiorEnterTextLabels.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
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public static TextLabel GetInteriorExitTextLabel(Interior interior) => NAPI.Pools.GetAllTextLabels().Find(t => t.Handle.Value == _interiorExitTextLabels.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
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public static Marker GetInteriorEnterMarker(Interior interior) => NAPI.Pools.GetAllMarkers().Find(t => t.Handle.Value == _interiorEnterMarkers.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
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public static Marker GetInteriorExitMarkers(Interior interior) => NAPI.Pools.GetAllMarkers().Find(t => t.Handle.Value == _interiorExitMarkers.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
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public static ColShape GetInteriorEnterColShape(Interior interior) => NAPI.Pools.GetAllColShapes().Find(t => t.Handle.Value == _interiorEnterColShapes.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
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public static ColShape GetInteriorExitColShape(Interior interior) => NAPI.Pools.GetAllColShapes().Find(t => t.Handle.Value == _interiorExitColShapes.FirstOrDefault(x => x.Key == interior.Id).Value.Value);
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public static int GetInteriorIdFromEnterColShape(NetHandle handle) => _interiorEnterColShapes.FirstOrDefault(c => c.Value.Value == handle.Value).Key;
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public static int GetInteriorIdFromExitColShape(NetHandle handle) => _interiorExitColShapes.FirstOrDefault(c => c.Value.Value == handle.Value).Key;
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[ServerEvent(Event.PlayerEnterColshape)]
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public void InteriorManagerPlayerEnterColshapeEvent(ColShape colShape, Client player)
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{
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int enterId = GetInteriorIdFromEnterColShape(colShape);
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int exitId = GetInteriorIdFromExitColShape(colShape);
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if(enterId != 0)
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{
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Interior interior = GetInteriorById(enterId);
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player.TriggerEvent("InteriorManager_ShowHelpText", interior.Name, interior.Id, 0);
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}
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else if(exitId != 0)
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{
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Interior interior = GetInteriorById(exitId);
|
||||
player.TriggerEvent("InteriorManager_ShowHelpText", interior.Name, interior.Id, 1);
|
||||
}
|
||||
}
|
||||
|
||||
[ServerEvent(Event.PlayerExitColshape)]
|
||||
public void InteriorManagerPlayerExitColshapeEvent(ColShape colShape, Client player)
|
||||
{
|
||||
if(GetInteriorIdFromEnterColShape(colShape) != 0 || GetInteriorIdFromExitColShape(colShape) != 0)
|
||||
{
|
||||
player.TriggerEvent("InteriorManager_ClearHelpText");
|
||||
}
|
||||
}
|
||||
|
||||
[RemoteEvent("InteriorManager_UseTeleport")]
|
||||
public void InteriorManagerUseTeleportEvent(Client player, int id, int enterExit)
|
||||
{
|
||||
Interior interior = GetInteriorById(id);
|
||||
player.Position = enterExit == 0 ? interior.ExitPosition : interior.EnterPosition;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user