MfG, DimGamer
This commit is contained in:
@@ -1,5 +1,7 @@
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using System.Linq;
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using Newtonsoft.Json;
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using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Database.Models;
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/**
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/**
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@@ -13,21 +15,13 @@ namespace ReallifeGamemode.Database.Entities
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[Table("FactionVehicles")]
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[Table("FactionVehicles")]
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public partial class FactionVehicle : ServerVehicle
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public partial class FactionVehicle : ServerVehicle
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{
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{
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[ForeignKey("Faction")]
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public string Owners { get; set; }
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public int? FactionId { get; set; }
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public Faction Faction { get; set; }
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public Faction GetFaction()
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public List<int> GetOwners() => JsonConvert.DeserializeObject<List<int>>(Owners);
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{
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using (var context = new DatabaseContext())
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{
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return context.Factions.FirstOrDefault(f => f.Id == FactionId);
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}
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}
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public override string ToString()
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public override string ToString()
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{
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{
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return "Fraktions Fahrzeug | Fraktion: " + GetFaction().Name;
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return "Fraktions Fahrzeug | Fraktion: " + string.Join(", ", GetOwners());
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}
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}
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}
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}
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}
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}
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1419
ReallifeGamemode.Database/Migrations/20200325200956_FactionVehiclesMultipleOwners.Designer.cs
generated
Normal file
1419
ReallifeGamemode.Database/Migrations/20200325200956_FactionVehiclesMultipleOwners.Designer.cs
generated
Normal file
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,55 @@
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using Microsoft.EntityFrameworkCore.Migrations;
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namespace ReallifeGamemode.Database.Migrations
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{
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public partial class FactionVehiclesMultipleOwners : Migration
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{
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protected override void Up(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.AddColumn<string>(
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name: "Owners",
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table: "ServerVehicles",
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nullable: true);
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migrationBuilder.Sql("UPDATE servervehicles SET Owners = CONCAT('[', FactionId, ']') WHERE FactionId IS NOT NULL");
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migrationBuilder.DropForeignKey(
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name: "FK_ServerVehicles_Factions_FactionId",
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table: "ServerVehicles");
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migrationBuilder.DropIndex(
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name: "IX_ServerVehicles_FactionId",
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table: "ServerVehicles");
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migrationBuilder.DropColumn(
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name: "FactionId",
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table: "ServerVehicles");
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}
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protected override void Down(MigrationBuilder migrationBuilder)
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{
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migrationBuilder.DropColumn(
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name: "Owners",
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table: "ServerVehicles");
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migrationBuilder.AddColumn<int>(
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name: "FactionId",
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table: "ServerVehicles",
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nullable: true);
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migrationBuilder.CreateIndex(
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name: "IX_ServerVehicles_FactionId",
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table: "ServerVehicles",
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column: "FactionId");
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migrationBuilder.AddForeignKey(
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name: "FK_ServerVehicles_Factions_FactionId",
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table: "ServerVehicles",
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column: "FactionId",
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principalTable: "Factions",
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principalColumn: "Id",
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onDelete: ReferentialAction.Restrict);
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}
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}
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}
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@@ -1149,9 +1149,7 @@ namespace ReallifeGamemode.Database.Migrations
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{
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{
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b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
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b.HasBaseType("ReallifeGamemode.Database.Entities.ServerVehicle");
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b.Property<int?>("FactionId");
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b.Property<string>("Owners");
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b.HasIndex("FactionId");
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b.ToTable("FactionVehicles");
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b.ToTable("FactionVehicles");
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@@ -1399,13 +1397,6 @@ namespace ReallifeGamemode.Database.Migrations
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.OnDelete(DeleteBehavior.Cascade);
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.OnDelete(DeleteBehavior.Cascade);
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});
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.FactionVehicle", b =>
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{
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b.HasOne("ReallifeGamemode.Database.Entities.Faction", "Faction")
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.WithMany()
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.HasForeignKey("FactionId");
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});
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupVehicle", b =>
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modelBuilder.Entity("ReallifeGamemode.Database.Entities.GroupVehicle", b =>
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{
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{
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b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group")
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b.HasOne("ReallifeGamemode.Database.Entities.Group", "Group")
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@@ -2006,27 +2006,27 @@ namespace ReallifeGamemode.Server.Commands
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if (player.IsInVehicle)
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if (player.IsInVehicle)
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{
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{
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string fIdStr = option1 + " " + option2;
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string fIdStr = option1 + " " + option2;
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int[] fIds = null;
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string[] fIdStrs = fIdStr.Split(" ");
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int? factionId = null;
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try
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try
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{
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{
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factionId = int.Parse(option1);
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fIds = fIdStrs.Select(int.Parse).ToArray();
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}
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}
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catch (Exception) { }
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catch (Exception)
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if (player.GetUser().Faction == null && factionId == null)
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{
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{
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ChatService.SendMessage(player, "~m~Du bist in keiner Fraktion! Invite dich erst mit ~y~/ainvite");
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ChatService.ErrorMessage(player, "Es wurden fehlerhafte Fraktionen angegeben");
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return;
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return;
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}
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}
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else
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{
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if (fIds.Any())
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if (factionId != null)
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{
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{
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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{
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{
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if (dbContext.Factions.Where(f => f.Id == factionId).Count() == 0)
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if (dbContext.Factions.Where(f => fIds.Contains(f.Id)).Count() != fIds.Length)
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{
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{
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ChatService.ErrorMessage(player, "Diese Fraktion existiert nicht");
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ChatService.ErrorMessage(player, "Mindestens eine der angegeben Fraktionen existieren nicht");
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return;
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return;
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}
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}
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}
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}
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@@ -2034,11 +2034,10 @@ namespace ReallifeGamemode.Server.Commands
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Vehicle vehicle = player.Vehicle;
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Vehicle vehicle = player.Vehicle;
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int playerSeat = player.VehicleSeat;
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int playerSeat = player.VehicleSeat;
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vehicle = SaveManager.SaveFactionVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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vehicle = SaveManager.SaveFactionVehicleData(vehicle, (VehicleHash)vehicle.Model, vehicle.Position, vehicle.Heading, vehicle.NumberPlate,
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vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, factionId ?? player.GetUser().FactionId.Value, vehicle.Livery);
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vehicle.PrimaryColor, vehicle.SecondaryColor, vehicle.Locked, vehicle.EngineStatus, fIds, vehicle.Livery);
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player.SendNotification("Fraktionsfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
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player.SendNotification("Fraktionsfahrzeug ~g~" + vehicle.DisplayName + "~s~ gespeichert.", true);
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player.SetIntoVehicle(vehicle, playerSeat);
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player.SetIntoVehicle(vehicle, playerSeat);
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}
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}
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}
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else ChatService.SendMessage(player, "~m~Du sitzt in keinem Fahrzeug!");
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else ChatService.SendMessage(player, "~m~Du sitzt in keinem Fahrzeug!");
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break;
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break;
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case "jvehicle":
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case "jvehicle":
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@@ -18,7 +18,8 @@ namespace ReallifeGamemode.Server.Events
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return;
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return;
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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{
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if (client.GetUser().FactionId != null && (veh.FactionId == client.GetUser().FactionId) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
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User u = client.GetUser();
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if (u.FactionId != null && (!veh.GetOwners().Contains(u.FactionId.Value)) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
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{
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{
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Vector3 vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
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Vector3 vector = WeaponDealPoints.getRndWD_Route(client.GetUser().FactionId.Value);
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if (vector == new Vector3())
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if (vector == new Vector3())
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@@ -4,6 +4,7 @@ using System.Text;
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using GTANetworkAPI;
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Types;
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using ReallifeGamemode.Server.WeaponDeal;
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using ReallifeGamemode.Server.WeaponDeal;
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namespace ReallifeGamemode.Server.Events
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namespace ReallifeGamemode.Server.Events
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@@ -22,9 +23,11 @@ namespace ReallifeGamemode.Server.Events
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if (seat != 0) return;
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if (seat != 0) return;
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User u = player.GetUser();
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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{
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if (veh.FactionId != player.GetUser().FactionId)
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if (!veh.GetOwners().Contains(player.GetUser().FactionId ?? 0) && !u.IsAdmin(AdminLevel.HEADADMIN))
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{
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{
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if ((VehicleHash)vehicle.Model == VehicleHash.Burrito3)
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if ((VehicleHash)vehicle.Model == VehicleHash.Burrito3)
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{
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{
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@@ -19,7 +19,8 @@ namespace ReallifeGamemode.Server.Events
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return;
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return;
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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{
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if ((client.GetUser().FactionId != null) && (veh.FactionId == client.GetUser().FactionId) && ((VehicleHash)vehicle.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
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User u = client.GetUser();
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if ((u.FactionId != null) && (veh.GetOwners().Contains(u.FactionId ?? 0)) && ((VehicleHash)vehicle.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
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{
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{
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CheckPointHandle.RemovePlayerHandlerFromList(client);
|
CheckPointHandle.RemovePlayerHandlerFromList(client);
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client.TriggerEvent("destroyCP");
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client.TriggerEvent("destroyCP");
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@@ -453,7 +453,7 @@ namespace ReallifeGamemode.Server.Events
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}
|
}
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else if (sV is FactionVehicle fV)
|
else if (sV is FactionVehicle fV)
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{
|
{
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if (fV.FactionId != u.FactionId && !state && !u.IsAdmin(AdminLevel.ADMIN3))
|
if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !u.IsAdmin(AdminLevel.ADMIN3))
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{
|
{
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player.SendNotification("~r~Du hast keinen Schlüssel.");
|
player.SendNotification("~r~Du hast keinen Schlüssel.");
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return;
|
return;
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@@ -509,7 +509,8 @@ namespace ReallifeGamemode.Server.Events
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ServerVehicle veh = player.Vehicle.GetServerVehicle();
|
ServerVehicle veh = player.Vehicle.GetServerVehicle();
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if (veh != null)
|
if (veh != null)
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{
|
{
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if (veh is FactionVehicle fV && fV.FactionId != player.GetUser()?.FactionId && (!player.GetUser()?.IsAdmin(AdminLevel.ADMIN3) ?? false))
|
User u = player.GetUser();
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|
if (veh is FactionVehicle fV && !fV.GetOwners().Contains(u.FactionId ?? 0) && (!u.IsAdmin(AdminLevel.ADMIN3)))
|
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{
|
{
|
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return;
|
return;
|
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}
|
}
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|||||||
@@ -38,7 +38,7 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
}
|
}
|
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else if (sV is FactionVehicle fV)
|
else if (sV is FactionVehicle fV)
|
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{
|
{
|
||||||
if (fV.FactionId != u.FactionId && !state && !u.IsAdmin(AdminLevel.ADMIN3))
|
if (!fV.GetOwners().Contains(u.FactionId ?? 0) && !state && !u.IsAdmin(AdminLevel.ADMIN3))
|
||||||
{
|
{
|
||||||
player.SendNotification("~r~Du hast keinen Schlüssel.");
|
player.SendNotification("~r~Du hast keinen Schlüssel.");
|
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return;
|
return;
|
||||||
@@ -94,7 +94,7 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
}
|
}
|
||||||
else if (sV is FactionVehicle fV)
|
else if (sV is FactionVehicle fV)
|
||||||
{
|
{
|
||||||
if (fV.FactionId != u.FactionId)
|
if (!fV.GetOwners().Contains(u.FactionId ?? 0))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -152,7 +152,7 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
}
|
}
|
||||||
else if (sV is FactionVehicle fV)
|
else if (sV is FactionVehicle fV)
|
||||||
{
|
{
|
||||||
if (fV.FactionId != u.FactionId)
|
if (!fV.GetOwners().Contains(u.FactionId ?? 0))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -205,7 +205,7 @@ namespace ReallifeGamemode.Server.Events
|
|||||||
}
|
}
|
||||||
else if (sV is FactionVehicle fV)
|
else if (sV is FactionVehicle fV)
|
||||||
{
|
{
|
||||||
if (fV.FactionId != u.FactionId || !u.FactionLeader)
|
if (!fV.GetOwners().Contains(u.FactionId ?? 0) || !u.FactionLeader)
|
||||||
{
|
{
|
||||||
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
|
player.SendNotification("~r~Du darfst dieses Fahrzeug nicht parken.");
|
||||||
return;
|
return;
|
||||||
|
|||||||
@@ -31,7 +31,7 @@ namespace ReallifeGamemode.Server.Extensions
|
|||||||
VehicleStreaming.SetEngineState(newVeh, false);
|
VehicleStreaming.SetEngineState(newVeh, false);
|
||||||
VehicleStreaming.SetLockStatus(newVeh, veh.Locked);
|
VehicleStreaming.SetLockStatus(newVeh, veh.Locked);
|
||||||
VehicleManager.AddVehicle(veh, newVeh);
|
VehicleManager.AddVehicle(veh, newVeh);
|
||||||
newVeh.Rotation = new Vector3(0,0,heading);
|
newVeh.Rotation = new Vector3(0, 0, heading);
|
||||||
|
|
||||||
newVeh.SetSharedData("drivenDistance", veh.DistanceDriven);
|
newVeh.SetSharedData("drivenDistance", veh.DistanceDriven);
|
||||||
|
|
||||||
@@ -39,7 +39,7 @@ namespace ReallifeGamemode.Server.Extensions
|
|||||||
|
|
||||||
if (veh is FactionVehicle fV)
|
if (veh is FactionVehicle fV)
|
||||||
{
|
{
|
||||||
numberplate = $"F{fV.FactionId} " + numberplate;
|
numberplate = $"F{string.Join(".", fV.GetOwners())} " + numberplate;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (veh is UserVehicle uV)
|
if (veh is UserVehicle uV)
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ namespace ReallifeGamemode.Server.Inventory.Items
|
|||||||
|
|
||||||
public bool noTransfer(Player client, UserItem uItem, FactionVehicle fVeh)
|
public bool noTransfer(Player client, UserItem uItem, FactionVehicle fVeh)
|
||||||
{
|
{
|
||||||
if (fVeh.FactionId != client.GetUser().FactionId)
|
if (!fVeh.GetOwners().Contains(client.GetUser().FactionId ?? 0))
|
||||||
return false;
|
return false;
|
||||||
if (fVeh.Model != VehicleHash.Burrito3)
|
if (fVeh.Model != VehicleHash.Burrito3)
|
||||||
return false;
|
return false;
|
||||||
|
|||||||
@@ -195,7 +195,7 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
PositionY = spawnPos.Y,
|
PositionY = spawnPos.Y,
|
||||||
PositionZ = spawnPos.Z,
|
PositionZ = spawnPos.Z,
|
||||||
Locked = false,
|
Locked = false,
|
||||||
FactionId = player.GetUser().FactionId,
|
Owners = JsonConvert.SerializeObject(new int[] { player.GetUser(dbContext).FactionId.Value }),
|
||||||
Model = shopVehicle.Model,
|
Model = shopVehicle.Model,
|
||||||
PrimaryColor = 111,
|
PrimaryColor = 111,
|
||||||
SecondaryColor = 111,
|
SecondaryColor = 111,
|
||||||
|
|||||||
@@ -5,6 +5,7 @@ using ReallifeGamemode.Database.Entities.Saves;
|
|||||||
using ReallifeGamemode.Server.Extensions;
|
using ReallifeGamemode.Server.Extensions;
|
||||||
using ReallifeGamemode.Database.Models;
|
using ReallifeGamemode.Database.Models;
|
||||||
using System;
|
using System;
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace ReallifeGamemode.Server.Managers
|
namespace ReallifeGamemode.Server.Managers
|
||||||
{
|
{
|
||||||
@@ -133,14 +134,14 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
|
|
||||||
|
|
||||||
public static Vehicle SaveFactionVehicleData(Vehicle veh, VehicleHash vehicleModel, Vector3 vehiclePosition, float vehicleHeading,
|
public static Vehicle SaveFactionVehicleData(Vehicle veh, VehicleHash vehicleModel, Vector3 vehiclePosition, float vehicleHeading,
|
||||||
string vehicleNumberPlate, int vehiclePrimaryColor, int vehicleSecondaryColor, bool vehicleLocked, bool vehicleEngine, int factionId, int livery)
|
string vehicleNumberPlate, int vehiclePrimaryColor, int vehicleSecondaryColor, bool vehicleLocked, bool vehicleEngine, int[] factionId, int livery)
|
||||||
{
|
{
|
||||||
using (var saveData = new DatabaseContext())
|
using (var saveData = new DatabaseContext())
|
||||||
{
|
{
|
||||||
var dataSet = new FactionVehicle
|
var dataSet = new FactionVehicle
|
||||||
{
|
{
|
||||||
Model = vehicleModel,
|
Model = vehicleModel,
|
||||||
FactionId = factionId,
|
Owners = JsonConvert.SerializeObject(factionId),
|
||||||
PositionX = vehiclePosition.X,
|
PositionX = vehiclePosition.X,
|
||||||
PositionY = vehiclePosition.Y,
|
PositionY = vehiclePosition.Y,
|
||||||
PositionZ = vehiclePosition.Z,
|
PositionZ = vehiclePosition.Z,
|
||||||
|
|||||||
@@ -31,10 +31,11 @@ namespace ReallifeGamemode.Server.Managers
|
|||||||
|
|
||||||
colShape.OnEntityEnterColShape += (cs, c) =>
|
colShape.OnEntityEnterColShape += (cs, c) =>
|
||||||
{
|
{
|
||||||
|
using var dbContext = new DatabaseContext();
|
||||||
if (c.IsInVehicle)
|
if (c.IsInVehicle)
|
||||||
{
|
{
|
||||||
Vehicle v = c.Vehicle;
|
Vehicle v = c.Vehicle;
|
||||||
if (v.GetServerVehicle() is FactionVehicle fV && fV.GetFaction().StateOwned)
|
if (v.GetServerVehicle() is FactionVehicle fV && fV.GetOwners().TrueForAll(fV => dbContext.Factions.Where(f => f.Id == fV).First().StateOwned))
|
||||||
{
|
{
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -28,7 +28,7 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
|||||||
var user = client.GetUser();
|
var user = client.GetUser();
|
||||||
using (var context = new DatabaseContext())
|
using (var context = new DatabaseContext())
|
||||||
{
|
{
|
||||||
FactionVehicle factionVehicle = context.FactionVehicles.Where(f => f.FactionId == user.FactionId && f.Model == VehicleHash.Burrito3).FirstOrDefault();
|
FactionVehicle factionVehicle = context.FactionVehicles.Where(f => f.GetOwners().Contains(user.FactionId ?? 0) && f.Model == VehicleHash.Burrito3).FirstOrDefault();
|
||||||
Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
|
Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
|
||||||
|
|
||||||
if (fVeh.Position.DistanceTo(client.Position) > 50)
|
if (fVeh.Position.DistanceTo(client.Position) > 50)
|
||||||
@@ -85,13 +85,13 @@ namespace ReallifeGamemode.Server.WeaponDeal
|
|||||||
User user = client.GetUser();
|
User user = client.GetUser();
|
||||||
using (var context = new DatabaseContext())
|
using (var context = new DatabaseContext())
|
||||||
{
|
{
|
||||||
FactionVehicle factionVehicle = context.FactionVehicles.Where(f => f.FactionId == user.FactionId && f.Model == VehicleHash.Burrito3).FirstOrDefault();
|
FactionVehicle factionVehicle = context.FactionVehicles.Where(f => f.GetOwners().Contains(user.FactionId ?? 0) && f.Model == VehicleHash.Burrito3).FirstOrDefault();
|
||||||
Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
|
Vehicle fVeh = VehicleManager.GetVehicleFromServerVehicle(factionVehicle);
|
||||||
fVeh.SetData("weaponDeal", false);
|
fVeh.SetData("weaponDeal", false);
|
||||||
fVeh.SetData("WeaponDealLoad", true);
|
fVeh.SetData("WeaponDealLoad", true);
|
||||||
InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
|
InventoryManager.RemoveAllItemsfromVehicleInventory(fVeh);
|
||||||
Random rnd = new Random();
|
Random rnd = new Random();
|
||||||
if (factionVehicle.FactionId == 8 || factionVehicle.FactionId == 7)
|
if (factionVehicle.GetOwners().Contains(8) || factionVehicle.GetOwners().Contains(7))
|
||||||
{
|
{
|
||||||
VehicleItem item = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = rnd.Next(45, 75) }; //pistole
|
VehicleItem item = new VehicleItem() { ItemId = 11, VehicleId = factionVehicle.Id, Amount = rnd.Next(45, 75) }; //pistole
|
||||||
InventoryManager.AddItemToVehicleInventory(client, item, fVeh);
|
InventoryManager.AddItemToVehicleInventory(client, item, fVeh);
|
||||||
|
|||||||
Reference in New Issue
Block a user