Add Drop Item and Pick up item
This commit is contained in:
16
Server/Classes/TempBlip.cs
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16
Server/Classes/TempBlip.cs
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@@ -0,0 +1,16 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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namespace reallife_gamemode.Server.Classes
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{
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public class TempBlip
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{
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public byte Color { get; set; }
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public string Name { get; set; }
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public byte Transparency { get; set; }
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public bool ShortRange { get; set; }
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public uint Sprite { get; set; }
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public float Scale { get; set; }
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}
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}
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@@ -19,6 +19,7 @@ using reallife_gamemode.Server.Inventory.Interfaces;
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using reallife_gamemode.Server.Saves;
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using reallife_gamemode.Server.Business;
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using System.Text.RegularExpressions;
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using reallife_gamemode.Server.Classes;
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/**
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* @overview Life of German Reallife - Admin Commands (Admin.cs)
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@@ -1053,15 +1054,13 @@ namespace reallife_gamemode.Server.Commands
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List<UserItem> userItems = context.UserItems.ToList().FindAll(i => i.UserId == target.GetUser().Id);
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foreach(var uItem in userItems)
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{
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invWeight += uItem.Amount * InventoryManager.GetItemById(itemId).Gewicht;
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invWeight += uItem.Amount * InventoryManager.GetItemById(uItem.ItemId).Gewicht;
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}
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}
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invWeight += amount * InventoryManager.GetItemById(itemId).Gewicht;
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if (invWeight > 40000)
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if (invWeight + (amount * InventoryManager.GetItemById(itemId).Gewicht) > 40000)
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{
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player.SendChatMessage("~y~" + targetname + " ~s~hat nicht mehr genug Platz in seinem Inventar.");
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player.SendChatMessage("~y~" + target.Name + " ~s~hat nicht mehr genug Platz in seinem Inventar.");
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}
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else
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{
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@@ -5,8 +5,10 @@ using System.Text;
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using GTANetworkAPI;
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using Newtonsoft.Json;
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using reallife_gamemode.Model;
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using reallife_gamemode.Server.Classes;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Inventory;
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using reallife_gamemode.Server.Inventory.Interfaces;
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using reallife_gamemode.Server.Managers;
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using reallife_gamemode.Server.Saves;
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@@ -32,7 +34,9 @@ namespace reallife_gamemode.Server.Events
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SaveManager.OnSaveBlipData(player, tempBlip.Sprite.ToString(), tempBlip.Name, tempBlip.Scale.ToString(), tempBlip.Color.ToString(),
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tempBlip.Transparency.ToString(), 200.ToString(), tempBlip.ShortRange.ToString(), 0.ToString(), 0.ToString());
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player.SendNotification("~y~Blip~s~ erstellt!", false);
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}
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}
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GroundItem.PickUpGroundItem(player);
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}
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[RemoteEvent("keyPress:E")]
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public void KeyPressE(Client player)
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111
Server/Inventory/GroundItem.cs
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111
Server/Inventory/GroundItem.cs
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@@ -0,0 +1,111 @@
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using System;
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using System.Collections.Generic;
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using System.Text;
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using GTANetworkAPI;
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using reallife_gamemode.Server.Inventory.Interfaces;
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using reallife_gamemode.Server.Managers;
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using System.Linq;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Model;
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namespace reallife_gamemode.Server.Inventory
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{
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public class GroundItem : Script
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{
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public int ItemId { get; set; }
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public int Amount { get; set; }
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public Vector3 Position { get; set; }
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public static List<GroundItem> GroundItems = new List<GroundItem>();
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public static List<GTANetworkAPI.Object> GroundObjects = new List<GTANetworkAPI.Object>();
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public static List<TextLabel> GroundTextLabels = new List<TextLabel>();
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public static void AddGroundItem(GroundItem grndItem, GTANetworkAPI.Object grndObject, TextLabel grndTextLabel)
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{
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GroundItems.Add(grndItem);
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GroundObjects.Add(grndObject);
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GroundTextLabels.Add(grndTextLabel);
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}
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public static void PickUpGroundItem(Client player)
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{
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GroundItem nearest = GroundItems.FirstOrDefault(d => d.Position.DistanceTo(player.Position) <= 1.2);
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if (nearest != null)
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{
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var invWeight = InventoryManager.GetUserInventoryWeight(player);
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var itemsToAdd = 0;
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GTANetworkAPI.Object nearestObject = GroundObjects.FirstOrDefault(d => d.Position == nearest.Position);
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TextLabel nearestTextLabel = GroundTextLabels.FirstOrDefault(d => d.Position == nearest.Position);
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IItem nearestItem = InventoryManager.GetItemById(nearest.ItemId);
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UserItem existingItem = InventoryManager.UserHasThisItem(player, nearest.ItemId);
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var user = player.GetUser();
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if (nearestItem.Gewicht * nearest.Amount + invWeight > 40000)
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{
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for(var i = 1; i <= nearest.Amount; i++)
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{
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if(invWeight + (i * nearestItem.Gewicht) > 40000)
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{
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break;
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}
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else
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{
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itemsToAdd = i;
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}
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}
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if(itemsToAdd < 1)
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{
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player.SendNotification("~r~Du hast keinen Platz im Inventar!", false);
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}
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else
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{
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if(existingItem != null)
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{
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using (var context = new DatabaseContext())
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{
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UserItem existingUserItem = context.UserItems.FirstOrDefault(i => i.Id == existingItem.Id);
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existingUserItem.Amount += itemsToAdd;
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context.SaveChanges();
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}
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}
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else
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{
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UserItem newItem = new UserItem { ItemId = nearest.ItemId, UserId = user.Id, Amount = nearest.Amount };
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InventoryManager.AddItemToInventory(player, newItem);
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}
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nearestTextLabel.Text = nearestItem.Name + " ~s~(~y~" + (nearest.Amount - itemsToAdd) + "~s~)";
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player.SendNotification("Du hast nur ~g~" + itemsToAdd + " ~y~" + nearestItem.Name + " aufgehoben.");
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}
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}
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else
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{
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if (existingItem != null)
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{
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using (var context = new DatabaseContext())
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{
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UserItem existingUserItem = context.UserItems.FirstOrDefault(i => i.Id == existingItem.Id && i.UserId == user.Id);
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existingUserItem.Amount += nearest.Amount;
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context.SaveChanges();
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}
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}
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else
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{
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UserItem item = new UserItem() { ItemId = nearest.ItemId, UserId = user.Id, Amount = nearest.Amount };
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InventoryManager.AddItemToInventory(player, item);
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}
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RemoveGroundItem(nearest, nearestObject, nearestTextLabel);
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player.SendNotification("Du hast ~g~" + nearest.Amount + " ~y~" + nearestItem.Name + " aufgehoben.");
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}
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}
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}
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public static void RemoveGroundItem(GroundItem grndItem, GTANetworkAPI.Object grndObject, TextLabel grndTextLabel)
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{
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GroundItems.Remove(grndItem);
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NAPI.Entity.DeleteEntity(grndObject);
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NAPI.Entity.DeleteEntity(grndTextLabel);
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GroundObjects.Remove(grndObject);
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GroundTextLabels.Remove(grndTextLabel);
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}
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}
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}
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@@ -5,6 +5,7 @@ using reallife_gamemode.Model;
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using reallife_gamemode.Server.Commands;
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using reallife_gamemode.Server.Entities;
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using reallife_gamemode.Server.Extensions;
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using reallife_gamemode.Server.Inventory;
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using reallife_gamemode.Server.Inventory.Interfaces;
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using reallife_gamemode.Server.Services;
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using System;
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@@ -102,6 +103,35 @@ namespace reallife_gamemode.Server.Managers
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}
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}
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public static int GetUserInventoryWeight(Client player)
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{
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var user = player.GetUser();
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var inventoryWeight = 0;
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using (var context = new DatabaseContext())
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{
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List<UserItem> userItems = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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foreach (var item in userItems)
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{
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IItem iItem = GetItemById(item.ItemId);
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var currentItemWeight = iItem.Gewicht * item.Amount;
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inventoryWeight += currentItemWeight;
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}
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}
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return inventoryWeight;
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}
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public static UserItem UserHasThisItem(Client player, int itemId)
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{
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var user = player.GetUser();
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using (var context = new DatabaseContext())
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{
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UserItem existingItem = context.UserItems.FirstOrDefault(i => i.UserId == user.Id && i.ItemId == itemId);
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return existingItem;
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}
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}
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public static void GetUserItemsAsAdmin(Client player, Entities.User user)
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{
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var inventoryWeight = 0;
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@@ -174,28 +204,35 @@ namespace reallife_gamemode.Server.Managers
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var user = player.GetUser();
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using (var context = new DatabaseContext())
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{
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List<UserItem> allItemsByUser = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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var slotArr = Enumerable.Range(1, 20).ToList();
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allItemsByUser.ForEach(allItem =>
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UserItem existingItem = context.UserItems.FirstOrDefault(i => i.ItemId == item.ItemId && i.UserId == item.UserId);
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if (existingItem != null)
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{
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if (slotArr.Contains(allItem.Slot)) slotArr.Remove(allItem.Slot);
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});
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existingItem.Amount += item.Amount;
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}
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else
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{
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List<UserItem> allItemsByUser = context.UserItems.ToList().FindAll(i => i.UserId == user.Id);
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var slotArr = Enumerable.Range(1, 20).ToList();
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allItemsByUser.ForEach(allItem =>
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{
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if (slotArr.Contains(allItem.Slot)) slotArr.Remove(allItem.Slot);
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});
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int newSlot = slotArr.Min();
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int newSlot = slotArr.Min();
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item.Slot = newSlot;
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context.UserItems.Add(item);
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item.Slot = newSlot;
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context.UserItems.Add(item);
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IItem iItem = GetItemById(item.ItemId);
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string[] newItem = new string[] { iItem.Name, iItem.Description, iItem.Gewicht.ToString(), item.Amount.ToString(), newSlot.ToString(), item.Id.ToString() };
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player.TriggerEvent("addItem", JsonConvert.SerializeObject(newItem));
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}
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context.SaveChanges();
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IItem iItem = GetItemById(item.ItemId);
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string[] newItem = new string[] { iItem.Name, iItem.Description, iItem.Gewicht.ToString(), item.Amount.ToString(), newSlot.ToString(), item.Id.ToString() };
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player.TriggerEvent("addItem", JsonConvert.SerializeObject(newItem));
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}
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}
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[RemoteEvent("removeItemAsAdmin")]
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public void SavePlayerInventory(Client player, string amount, string userItemId, string targetPlayerName)
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{
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@@ -208,13 +245,13 @@ namespace reallife_gamemode.Server.Managers
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if (amount == "stack")
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{
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var itemSlot = fItem.Slot;
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targetPlayer.TriggerEvent("removeItem", userItemId, "stack");
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targetPlayer.TriggerEvent("removeItem", userItemId, fItem.Amount);
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context.UserItems.Remove(fItem);
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}
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else if (amount == "one")
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{
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var itemSlot = fItem.Slot;
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targetPlayer.TriggerEvent("removeItem", userItemId, "one");
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targetPlayer.TriggerEvent("removeItem", userItemId, 1);
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fItem.Amount--;
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}
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context.SaveChanges();
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@@ -267,11 +304,14 @@ namespace reallife_gamemode.Server.Managers
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if (iItem is IDroppableItem usableItemObj2)
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{
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Vector3 dropPosition = new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8f);
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Random r = new Random();
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NAPI.Object.CreateObject(3777723516, new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.8), new Vector3(0, 0, r.Next(0, 360)), 0);
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NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", new Vector3(player.Position.X, player.Position.Y, player.Position.Z - 0.6), 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
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GTANetworkAPI.Object grndObject = NAPI.Object.CreateObject(3777723516, dropPosition, new Vector3(0, 0, r.Next(0, 360)), 0);
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GroundItem grndItem = new GroundItem { ItemId = iItem.Id, Amount = amount, Position = dropPosition};
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TextLabel grndTxtLbl = NAPI.TextLabel.CreateTextLabel(iItem.Name + " ~s~(~y~" + amount + "~s~)", dropPosition, 5, 0.5f, 4, new Color(255, 255, 255), false, 0);
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GroundItem.AddGroundItem(grndItem, grndObject, grndTxtLbl);
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fItem.Amount -= amount;
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player.TriggerEvent("removeItem", itemId, amount);
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player.TriggerEvent("removeItem", itemId, amount);
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}
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break;
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}
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@@ -34,15 +34,5 @@ namespace reallife_gamemode.Server.Saves
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public float Rotation { get; set; }
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public byte Dimension { get; set; }
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public bool Active { get; set; }
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}
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public class TempBlip
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{
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public byte Color { get; set; }
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public string Name { get; set; }
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public byte Transparency { get; set; }
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public bool ShortRange { get; set; }
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public uint Sprite { get; set; }
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public float Scale { get; set; }
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}
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}
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}
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