Merge
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@@ -129,9 +129,9 @@ namespace ReallifeGamemode.Server.Extensions
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{
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{
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User dbUser = dbContext.Users.Where(u => u.Id == user.Id).FirstOrDefault();
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User dbUser = dbContext.Users.Where(u => u.Id == user.Id).FirstOrDefault();
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dbUser.Wanteds = newWanteds;
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dbUser.Wanteds = newWanteds;
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dbUser.SetBlipAndNametagColor();
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dbContext.SaveChanges();
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dbContext.SaveChanges();
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}
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}
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user.SetBlipAndNametagColor();
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ChatService.SendMessage(user.Player, "!{#FF614A}Du hast ein Verbrechen begangen: " + reason + "" + (cop != null ? " | Gemeldet von: " + cop.Name + "." : ""));
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ChatService.SendMessage(user.Player, "!{#FF614A}Du hast ein Verbrechen begangen: " + reason + "" + (cop != null ? " | Gemeldet von: " + cop.Name + "." : ""));
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ChatService.SendMessage(user.Player, " !{#FFFF00}Fahnundgslevel:~s~ " + newWanteds);
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ChatService.SendMessage(user.Player, " !{#FFFF00}Fahnundgslevel:~s~ " + newWanteds);
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@@ -6,7 +6,6 @@ using ReallifeGamemode.Database.Models;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Services;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Extensions;
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namespace ReallifeGamemode.Server.Job
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namespace ReallifeGamemode.Server.Job
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{
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{
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public abstract class JobBase : Script
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public abstract class JobBase : Script
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@@ -36,7 +35,7 @@ namespace ReallifeGamemode.Server.Job
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_inJob.Add(player);
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_inJob.Add(player);
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jobPlayer.Add(player);
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jobPlayer.Add(player);
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ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{this.Name}~s~) gestartet.");
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ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job (~o~{this.Name}~s~) gestartet.");
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JobStart?.Invoke(player);
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JobStart?.Invoke(player);
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}
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}
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@@ -47,8 +46,6 @@ namespace ReallifeGamemode.Server.Job
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_inJob.Remove(player);
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_inJob.Remove(player);
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jobPlayer.Remove(player);
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jobPlayer.Remove(player);
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User user = player.GetUser();
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User user = player.GetUser();
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using (var dbContext = new DatabaseContext())
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using (var dbContext = new DatabaseContext())
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@@ -60,11 +57,9 @@ namespace ReallifeGamemode.Server.Job
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if (quit)
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if (quit)
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{
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{
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ChatService.SendMessage(player, $"~y~Job:~s~ Du hast deinen Job (~o~{this.Name}~s~) beendet.");
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ChatService.SendMessage(player, $"~y~[Job]~s~ Du hast deinen Job (~o~{this.Name}~s~) beendet.");
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}
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}
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JobStop?.Invoke(player);
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JobStop?.Invoke(player);
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}
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}
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@@ -170,7 +170,6 @@ namespace ReallifeGamemode.Server.Job
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if (data.getDataFromClient(player) == null) continue;
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if (data.getDataFromClient(player) == null) continue;
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veh = data.vehicle;
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veh = data.vehicle;
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JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
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JobBase job = JobManager.GetJob(player.GetUser().JobId ?? -1);
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ChatService.SendMessage((Player)player, $"~y~[Job] ~s~Du hast deinen Job (~o~{job.Name}~s~) gestartet.");
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player.TriggerEvent("SERVER:MuellmannStatusTrue");
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player.TriggerEvent("SERVER:MuellmannStatusTrue");
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player.TriggerEvent("SERVER:MuellmannBCSErstellen", JsonConvert.SerializeObject(vector3s.ToArray()), veh);
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player.TriggerEvent("SERVER:MuellmannBCSErstellen", JsonConvert.SerializeObject(vector3s.ToArray()), veh);
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return;
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return;
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@@ -63,7 +63,7 @@ namespace ReallifeGamemode.Server.Managers
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own.FactionRank = dbContext
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own.FactionRank = dbContext
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.FactionRanks
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.FactionRanks
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.OrderBy(x => x.Order)
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.OrderBy(x => x.Order)
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.Where(r => r.FactionId == own.FactionId)
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.Where(r => r.FactionId == u.FactionId)
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.FirstOrDefault();
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.FirstOrDefault();
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ChatService.SendMessage(leader, "!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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ChatService.SendMessage(leader, "!{02FCFF}" + player.Name + " hat die Einladung angenommen.");
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@@ -772,13 +772,13 @@ namespace ReallifeGamemode.Server.Managers
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if (!player.IsLoggedIn()) return;
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if (!player.IsLoggedIn()) return;
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List<Player> players = NAPI.Pools.GetAllPlayers();
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List<Player> players = NAPI.Pools.GetAllPlayers();
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var listPlayers = players.Where(p => p.GetUser().Wanteds > 0)
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var listPlayers = players
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.Select(p => new
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.Select(p => new
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{
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{
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Id = p.Handle.Value,
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Id = p.Handle.Value,
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p.Name,
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p.Name,
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wanted = p.GetUser().Wanteds,
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wanted = p.GetUser()?.Wanteds,
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});
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}).Where(u => u.wanted > 0).ToList();
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if (listPlayers.Count() > 0)
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if (listPlayers.Count() > 0)
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player.TriggerEvent("showWantedlist", JsonConvert.SerializeObject(listPlayers));
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player.TriggerEvent("showWantedlist", JsonConvert.SerializeObject(listPlayers));
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