Fix MedicTaskUpdate

This commit is contained in:
VegaZ
2021-04-05 21:10:16 +02:00
parent ed704b7ed9
commit 91b09af0dc
2 changed files with 11 additions and 11 deletions

View File

@@ -313,7 +313,7 @@ export default function factionInteraction(globalData: IGlobalData) {
} else {
if (tasks[index].MedicName === "none") {
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
mp.events.callRemote("updateMedicTask", 0, index);
mp.events.callRemote("updateMedicTask", 0, tasks[index].Victim);
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
{
@@ -367,7 +367,7 @@ export default function factionInteraction(globalData: IGlobalData) {
} else {
if (tasks[index].MedicName === "none") {
mp.game.graphics.requestStreamedTextureDict("medicimages", true);
mp.events.callRemote("updateMedicTask", 1, index);
mp.events.callRemote("updateMedicTask", 1, tasks[index].Victim);
mp.game.ui.setNewWaypoint(tasks[index].Position.x, tasks[index].Position.y);
activeCheckpoint = mp.checkpoints.new(1, new mp.Vector3(tasks[index].Position.x, tasks[index].Position.y, tasks[index].Position.z - 2), 3.0,
{

View File

@@ -192,27 +192,27 @@ namespace ReallifeGamemode.Server.Factions.Medic
}
[RemoteEvent("updateMedicTask")]
public void UpdateMedicTasks(Player player, int type, int index)
public void UpdateMedicTasks(Player player, int type, string victim)
{
Player target = PlayerService.GetPlayerByNameOrId(ReviveTasks[index].Victim);
Player target = PlayerService.GetPlayerByNameOrId(victim);
switch (type)
{
case 0:
ReviveTasks[index].MedicName = player.Name;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + ReviveTasks[index].Victim + " angenommen.", new List<int>() { 2 });
var reviveTask = ReviveTasks.FirstOrDefault(t => t.Victim == victim);
reviveTask.MedicName = player.Name;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Reviveauftrag von " + victim + " angenommen.", new List<int>() { 2 });
target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ eilt zur Rettung.");
break;
case 1:
HealTasks[index].MedicName = player.Name;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + ReviveTasks[index].Victim + " angenommen.", new List<int>() { 2 });
var healTask = ReviveTasks.FirstOrDefault(t => t.Victim == victim);
healTask.MedicName = player.Name;
ChatService.BroadcastFaction("~y~[MEDIC] ~w~" + player.Name + " hat den Healauftrag von " + victim + " angenommen.", new List<int>() { 2 });
target.SendNotification("~w~Sanitäter~g~ " + player.Name + "~w~ hat deinen Auftrag angenommen.");
break;
case 2:
FireTasks[index].MedicName = player.Name;
//FireTasks[index].MedicName = player.Name;
break;
}
}