Add Rubbellos without function, add message /giveitem, add UseItem variable
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@@ -1922,6 +1922,7 @@ namespace ReallifeGamemode.Server.Commands
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{
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{
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invWeight += uItem.Amount * InventoryManager.GetItemById(uItem.ItemId).Gewicht;
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invWeight += uItem.Amount * InventoryManager.GetItemById(uItem.ItemId).Gewicht;
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}
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}
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ChatService.SendMessage(player, "~b~[ADMIN]~s~ Du hast " + target.Name + " ~g~" + amount + "~s~ mal das Item gegeben.");
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}
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}
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if (invWeight + (amount * InventoryManager.GetItemById(itemId).Gewicht) > 40000)
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if (invWeight + (amount * InventoryManager.GetItemById(itemId).Gewicht) > 40000)
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13
ReallifeGamemode.Server/Inventory/Items/Rubellos.cs
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13
ReallifeGamemode.Server/Inventory/Items/Rubellos.cs
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@@ -0,0 +1,13 @@
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public class Rubellos : UseItem
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{
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public override int Id => 200;
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public override string Name => "Rubellos";
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public override string Description => "Glücksspiel kann süchtig machen";
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public override int Gewicht => 10;
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public override string Einheit => "g";
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public override uint Object => 875075437;
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public override int Price => 0;
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}
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}
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27
ReallifeGamemode.Server/Inventory/Items/UseItem.cs
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27
ReallifeGamemode.Server/Inventory/Items/UseItem.cs
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@@ -0,0 +1,27 @@
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using GTANetworkAPI;
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using ReallifeGamemode.Database.Entities;
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using ReallifeGamemode.Server.Extensions;
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using ReallifeGamemode.Server.Inventory.Interfaces;
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using ReallifeGamemode.Server.Managers;
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namespace ReallifeGamemode.Server.Inventory.Items
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{
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public abstract class UseItem : IUsableItem
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{
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public abstract int Id { get; }
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public abstract string Name { get; }
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public abstract string Description { get; }
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public abstract int Gewicht { get; }
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public abstract string Einheit { get; }
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public abstract uint Object { get; }
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public abstract int Price { get; }
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public void Use(UserItem uItem)
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{
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Player player = uItem.GetUser().Player;
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player.SendNotification("Du hast ~g~" + " ~y~" + InventoryManager.GetItemById(uItem.ItemId).Name + " ~s~verwendet.", false);
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InventoryManager.RemoveUserItem(player.GetUser(), uItem, 1);
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}
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}
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}
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