Added comments to some functions, renamed GetClientByName to GetClientByNameOrId
This commit is contained in:
@@ -81,7 +81,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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@@ -114,7 +114,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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@@ -136,7 +136,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -196,7 +196,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(targetname);
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Client target = ClientService.GetClientByNameOrId(targetname);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -216,7 +216,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(targetname);
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Client target = ClientService.GetClientByNameOrId(targetname);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -413,7 +413,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(targetname);
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Client target = ClientService.GetClientByNameOrId(targetname);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -433,7 +433,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(targetname);
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Client target = ClientService.GetClientByNameOrId(targetname);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -457,7 +457,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(targetname);
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Client target = ClientService.GetClientByNameOrId(targetname);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -475,7 +475,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(user);
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Client target = ClientService.GetClientByNameOrId(user);
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if (target == null || !target.IsLoggedIn())
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{
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@@ -571,7 +571,7 @@ namespace reallife_gamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -607,7 +607,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -626,7 +626,7 @@ namespace reallife_gamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -649,7 +649,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -670,7 +670,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -689,7 +689,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -823,7 +823,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -852,7 +852,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -879,7 +879,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -903,7 +903,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -1124,7 +1124,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -1175,7 +1175,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -1622,7 +1622,7 @@ namespace reallife_gamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(receiver);
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Client target = ClientService.GetClientByNameOrId(receiver);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -1646,7 +1646,7 @@ namespace reallife_gamemode.Server.Commands
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ChatService.NotAuthorized(player);
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return;
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}
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Client target = ClientService.GetClientByName(receiver);
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Client target = ClientService.GetClientByNameOrId(receiver);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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@@ -1795,7 +1795,7 @@ namespace reallife_gamemode.Server.Commands
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return;
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}
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Client target = ClientService.GetClientByName(name);
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Client target = ClientService.GetClientByNameOrId(name);
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if (target == null || !target.IsLoggedIn())
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{
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ChatService.PlayerNotFound(player);
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