Added comments to some functions, renamed GetClientByName to GetClientByNameOrId
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@@ -17,6 +17,13 @@ namespace reallife_gamemode.Server.Managers
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{
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public class BankManager : Script
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{
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/// <summary>
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/// Transferiert Geld von einem User zu einem anderen User
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/// </summary>
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/// <param name="sender">Der Sender des Geldes</param>
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/// <param name="receiver">Der Empfänger des Geldes</param>
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/// <param name="amount">Der Geldbetrag</param>
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/// <param name="origin">Der Überweisungsgrund</param>
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public static void TransferUserMoneyToUser(User sender, User receiver, int amount, string origin)
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{
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using (var transferMoney = new Model.DatabaseContext())
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@@ -41,6 +48,13 @@ namespace reallife_gamemode.Server.Managers
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}
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}
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/// <summary>
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/// Transferiert Geld von einem User zu einer Fraktion
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/// </summary>
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/// <param name="sender">Der Sender des Geldes</param>
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/// <param name="receiver">Der Empfänger des Geldes</param>
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/// <param name="amount">Der Geldbetrag</param>
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/// <param name="origin">Der Überweisungsgrund</param>
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public static void TransferUserMoneyToFaction(User sender, Faction receiver, int amount, string origin)
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{
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using (var transferMoney = new Model.DatabaseContext())
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@@ -65,6 +79,13 @@ namespace reallife_gamemode.Server.Managers
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}
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}
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/// <summary>
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/// Transferiert Geld von einer Fraktion zu einem User
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/// </summary>
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/// <param name="sender">Der Sender des Geldes</param>
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/// <param name="receiver">Der Empfänger des Geldes</param>
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/// <param name="amount">Der Geldbetrag</param>
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/// <param name="origin">Der Überweisungsgrund</param>
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public static void TransferFactionMoneyToUser(Faction sender, User receiver, int amount, string origin)
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{
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using (var transferMoney = new Model.DatabaseContext())
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@@ -89,6 +110,13 @@ namespace reallife_gamemode.Server.Managers
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}
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}
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/// <summary>
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/// Transferiert Geld von einer Fraktion zu einer anderen Fraktion
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/// </summary>
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/// <param name="sender">Der Sender des Geldes</param>
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/// <param name="receiver">Der Empfänger des Geldes</param>
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/// <param name="amount">Der Geldbetrag</param>
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/// <param name="origin">Der Überweisungsgrund</param>
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public static void TransferFactionMoneyToFaction(Faction sender, Faction receiver, int amount, string origin)
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{
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using (var transferMoney = new Model.DatabaseContext())
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@@ -179,6 +179,10 @@ namespace reallife_gamemode.Server.Managers
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player.Dimension = 0;
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}
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/// <summary>
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/// Wendet den Character eines Spielers auf diesen an
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/// </summary>
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/// <param name="player">Der Client, dessen Aussehen man setzen will</param>
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public static void ApplyCharacter(Client player)
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{
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var userId = player.GetUser().Id;
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@@ -7,9 +7,13 @@ namespace reallife_gamemode.Server.Managers
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{
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private static List<ColShape> tuningGarages = new List<ColShape>();
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public static void AddTuningGarage(Vector3 pos1, Vector3 pos2)
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/// <summary>
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/// Fügt eine Tuning-Garage zum Spiel hinzu
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/// </summary>
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/// <param name="pos">Die Position der Garage</param>
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public static void AddTuningGarage(Vector3 pos)
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{
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ColShape colShape = NAPI.ColShape.CreateSphereColShape(pos1, 10, 0);
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ColShape colShape = NAPI.ColShape.CreateSphereColShape(pos, 10, 0);
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colShape.OnEntityEnterColShape += (cs, c) =>
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{
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