GangwarFix zweiter Tag 8
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@@ -154,14 +154,14 @@ namespace ReallifeGamemode.Server.Gangwar
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{
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gangwarPlayer.TriggerEvent("GangwarScore", this.Attacker, this.Owner, this.Att_Score, this.Def_Score, 40 - timerCount);
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}
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if (this.Att_Score >= 200)
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/*if (this.Att_Score >= 200)
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{
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this.takeOver(this.Attacker);
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}
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else if (this.Def_Score >= 200)
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{
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this.takeOver(this.Owner);
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}
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}*/
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timerCount += 1;
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if (timerCount >= 40) //change to 900 (seconds) before release for testing reasons change to whatever you like
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{
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@@ -286,7 +286,7 @@ namespace ReallifeGamemode.Server.Gangwar
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this.status = "conquered";
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NAPI.ClientEvent.TriggerClientEventForAll("CLIENT:Turf_Conquered", JsonConvert.SerializeObject(this.TurfID), JsonConvert.SerializeObject(this.status), JsonConvert.SerializeObject(this.Owner));
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Gangwar.loadTurfs();
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//Gangwar.loadTurfs();
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Gangwar.loadTurfs_ToAllPlayers();
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}
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