keine sani benachrichtigung bei wanted tod
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@@ -37,7 +37,7 @@ export default function weapondamageUtil() {
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}
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}
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});
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});
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mp.events.add('outgoingDamage', (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => {
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mp.events.add(RageEnums.EventKey.OUTGOING_DAMAGE, (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => {
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if (spawnschutzEnabled && getWantedCount() === 0) {
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if (spawnschutzEnabled && getWantedCount() === 0) {
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return true;
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return true;
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}
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}
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@@ -163,7 +163,7 @@ namespace ReallifeGamemode.Server.Events
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{
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{
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user.Dead = true;
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user.Dead = true;
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if (!player.HasData("reviveSperre") && player.GetData<bool>("isDead") == false && !player.HasData("inGangWar") && player.GetData<bool>("SAdminduty") == false)
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if (user.Wanteds > 0 || !player.HasData("reviveSperre") && player.GetData<bool>("isDead") == false && !player.HasData("inGangWar") && player.GetData<bool>("SAdminduty") == false)
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{
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{
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//MEDIC AUFTRAG
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//MEDIC AUFTRAG
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MedicTask reviveTask = new MedicTask()
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MedicTask reviveTask = new MedicTask()
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