keine sani benachrichtigung bei wanted tod

This commit is contained in:
Fabian
2021-04-25 23:40:46 +02:00
parent 63a7261f33
commit 1f816e6ca9
2 changed files with 2 additions and 2 deletions

View File

@@ -37,7 +37,7 @@ export default function weapondamageUtil() {
} }
}); });
mp.events.add('outgoingDamage', (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => { mp.events.add(RageEnums.EventKey.OUTGOING_DAMAGE, (sourceEntity, targetEntity, sourcePlayer, weapon, boneIndex, damage) => {
if (spawnschutzEnabled && getWantedCount() === 0) { if (spawnschutzEnabled && getWantedCount() === 0) {
return true; return true;
} }

View File

@@ -163,7 +163,7 @@ namespace ReallifeGamemode.Server.Events
{ {
user.Dead = true; user.Dead = true;
if (!player.HasData("reviveSperre") && player.GetData<bool>("isDead") == false && !player.HasData("inGangWar") && player.GetData<bool>("SAdminduty") == false) if (user.Wanteds > 0 || !player.HasData("reviveSperre") && player.GetData<bool>("isDead") == false && !player.HasData("inGangWar") && player.GetData<bool>("SAdminduty") == false)
{ {
//MEDIC AUFTRAG //MEDIC AUFTRAG
MedicTask reviveTask = new MedicTask() MedicTask reviveTask = new MedicTask()