This commit is contained in:
hydrant
2019-07-16 22:03:17 +02:00
parent e55510871e
commit 212b7e41cd

View File

@@ -94,7 +94,7 @@ namespace ReallifeGamemode.Server.Events
{
//LSFD
case 2:
player.TriggerEvent("showFactionInteraction", user.FactionId, player.GetData("duty"), user.Faction.Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
player.TriggerEvent("showFactionInteraction", user.FactionId, user.GetData<bool>("duty"), user.Faction.Name, user.FactionLeader, Medic.ReviveTasks.Count.ToString(), Medic.HealTasks.Count.ToString(), Medic.FireTasks.Count.ToString());
break;
}
}
@@ -136,9 +136,9 @@ namespace ReallifeGamemode.Server.Events
var nameTagColor = new Color(0, 0, 0);
var factionId = user.FactionId;
if (player.GetData("duty") == false)
if (user.GetData<bool>("duty") == false)
{
player.SetData("duty", true);
user.SetData("duty", true);
player.SendNotification("Du bist nun ~g~im Dienst.");
if (player.GetUser().FactionId == 2) //Fire Department
{
@@ -186,7 +186,7 @@ namespace ReallifeGamemode.Server.Events
}
else
{
player.SetData("duty", false);
user.SetData("duty", false);
player.SendNotification("Du bist nun ~r~außer Dienst.");
NAPI.ClientEvent.TriggerClientEventForAll("updateDutyMedics", false);
player.NametagColor = new Color(255, 255, 255);