WT: PoliceT hinzugefügt und keine Route wenn beladen
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@@ -23,7 +23,12 @@ namespace ReallifeGamemode.Server.Events
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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if (vehicle.GetServerVehicle() is FactionVehicle veh)
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{
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{
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User u = client.GetUser();
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User u = client.GetUser();
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if (u.FactionId != null && veh.GetOwners().Contains(u.FactionId.Value) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true)
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if (u.FactionId != null
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&& veh.GetOwners().Contains(u.FactionId.Value)
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&& (veh.Model == VehicleHash.Burrito3 || veh.Model == VehicleHash.Policet)
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&& vehicle.HasData("weaponDeal")
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&& vehicle.GetData<bool>("weaponDeal") == true
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&& (!vehicle.HasData("WeaponDealLoad") || vehicle.GetData<bool>("WeaponDealLoad") == false))
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{
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{
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List<Vector3> dealPoint = new List<Vector3>();
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List<Vector3> dealPoint = new List<Vector3>();
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dealPoint.Add(vehicle.GetData<Vector3>("weaponDealPoint"));
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dealPoint.Add(vehicle.GetData<Vector3>("weaponDealPoint"));
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