WT: PoliceT hinzugefügt und keine Route wenn beladen

This commit is contained in:
hydrant
2020-05-11 17:02:53 +02:00
parent 1af1d1d4aa
commit 22f2671eba

View File

@@ -23,7 +23,12 @@ namespace ReallifeGamemode.Server.Events
if (vehicle.GetServerVehicle() is FactionVehicle veh) if (vehicle.GetServerVehicle() is FactionVehicle veh)
{ {
User u = client.GetUser(); User u = client.GetUser();
if (u.FactionId != null && veh.GetOwners().Contains(u.FactionId.Value) && (veh.Model == VehicleHash.Burrito3) && vehicle.HasData("weaponDeal") && vehicle.GetData<bool>("weaponDeal") == true) if (u.FactionId != null
&& veh.GetOwners().Contains(u.FactionId.Value)
&& (veh.Model == VehicleHash.Burrito3 || veh.Model == VehicleHash.Policet)
&& vehicle.HasData("weaponDeal")
&& vehicle.GetData<bool>("weaponDeal") == true
&& (!vehicle.HasData("WeaponDealLoad") || vehicle.GetData<bool>("WeaponDealLoad") == false))
{ {
List<Vector3> dealPoint = new List<Vector3>(); List<Vector3> dealPoint = new List<Vector3>();
dealPoint.Add(vehicle.GetData<Vector3>("weaponDealPoint")); dealPoint.Add(vehicle.GetData<Vector3>("weaponDealPoint"));