endgültig fix
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@@ -165,9 +165,8 @@ namespace ReallifeGamemode.Server.Job
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[ServerEvent(Event.PlayerDisconnected)]
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private void SrvEvent_PlayerDc(Player player)
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{
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if (!player.IsLoggedIn() || !GetPlayerInJob().Contains(player)) return;
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User u = player.GetUser();
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if (u.JobId != this.Id) return;
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if (!player.IsLoggedIn() || !GetUsersInJob().Contains(player)) return;
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foreach (var data in muellmanData)
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{
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@@ -189,7 +188,7 @@ namespace ReallifeGamemode.Server.Job
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[ServerEvent(Event.PlayerDeath)]
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private void SrvEvent_PlayerDeath(Player player)
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{
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if (!player.IsLoggedIn() || !GetPlayerInJob().Contains(player)) return;
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if (!player.IsLoggedIn() || !GetUsersInJob().Contains(player)) return;
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User u = player.GetUser();
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if (u.JobId != this.Id) return;
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@@ -233,7 +232,7 @@ namespace ReallifeGamemode.Server.Job
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public void SrvEvent_PlayerEnterVehicle(Player player, Vehicle vehicle, sbyte seat)
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{
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Player target;
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if (!player.IsLoggedIn() || !GetPlayerInJob().Contains(player)) return;
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if (!player.IsLoggedIn() || !GetUsersInJob().Contains(player)) return;
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User u = player.GetUser();
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if (u.JobId != this.Id) return;
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