fix error bei auto auf/abschließen

This commit is contained in:
hydrant
2021-05-15 10:22:15 +02:00
parent 7ad941cd91
commit 2c09e6961f
2 changed files with 5 additions and 15 deletions

View File

@@ -963,7 +963,7 @@ namespace ReallifeGamemode.Server.Events
} }
[RemoteEvent("keyPress:Z")] [RemoteEvent("keyPress:Z")]
public void KeyPressX(Player player) public void KeyPressZ(Player player)
{ {
if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return; if (!player.IsLoggedIn() || player.GetData<bool>("isDead")) return;

View File

@@ -140,14 +140,9 @@ namespace ReallifeGamemode.Server.Events
{ {
ServerVehicle carlocked = v.GetServerVehicle(dbContext); ServerVehicle carlocked = v.GetServerVehicle(dbContext);
if (state == true) if (carlocked != null)
{ {
carlocked.Locked = true; carlocked.Locked = state;
dbContext.SaveChanges();
}
else
{
carlocked.Locked = false;
dbContext.SaveChanges(); dbContext.SaveChanges();
} }
} }
@@ -208,14 +203,9 @@ namespace ReallifeGamemode.Server.Events
{ {
ServerVehicle carlocked = vehicle.GetServerVehicle(dbContext); ServerVehicle carlocked = vehicle.GetServerVehicle(dbContext);
if (state == true) if (carlocked != null)
{ {
carlocked.Locked = true; carlocked.Locked = state;
dbContext.SaveChanges();
}
else
{
carlocked.Locked = false;
dbContext.SaveChanges(); dbContext.SaveChanges();
} }
} }